K-Mod: Far Beyond the Sword

A question:

a very frequent human tactic is to use a spy to put a city in revolt for a turn, use max 8 siege units to collateral damage and then mop up city defenders with a little sod.

Example: 8 defenders, max 10 attackers + 5-6 siege.

Tha AI will use these tactic?

I know that is risky, but an opportunistic AI can use it wisely to gain advantage over a unprepared civilization.

Yes. The AI uses this tactic already - although not very often, because they usually don't have enough espionage points.

Just an opinion...run with it however you like:

Is it just me or is environmentalism truly overpowered? I mean, you get MASSIVE increases in health which massively increases city sizes and therefore science and production, with also a happiness boost. I think that environmentalism should come with a -25% hammer value to all cities. Research has proven that there is nothing that compares to the efficiency of hydro, fossil or nuclear power...and nothing is on the horizon. Sure, maybe some of the population is happier with "going green," but the amount of lost electricity wattage would lead to serious losses in industry and food production in real life...which I'd be willing to say would cancel out the happiness factor for most people. Lower quality of life with more expensive energy prices and prices in general due to the energy increases would probably tend to wear on people rather quickly. It takes an area nearly the size of Vermont full of windfarms to equal the production value of one nuclear power plant. Just to be fair, here is a webisite for some more thoughts on the issue: http://nuclearfissionary.com/2010/04/02/comparing-energy-costs-of-nuclear-coal-gas-wind-and-solar/
Environmentalism seems truly over-powered and is not accurately reflected in the game today.
Well, environmentalism might be too powerful. I'm not really sure. I've been thinking about it basically the whole time K-Mod has existed... It is certainly a very powerful civic... but from a balance point of view you'd expect it to be powerful, because it's the final one to be unlocked. -- And yet the other civics are still very useful too. If you have 2 or 3 big corporations, then Free Market is still stronger than Environmentalism. If you don't have any corporations at all, State Property is usually the best. My goal with Environmentalism was to balance it to be not-too-bad when you first get it, but to become almost a necessity if global warming becomes a major problem (which it usually doesn't, in my experience).

In any case, I'm not 100% sure the balance is right, but I think it's not too bad.

As for what Environmentalism would be like in real life. I think about it quite different to how you described. You've talked about the need for cheap base-load power from fossil fuels etc, and implied that you'd lose that with Environmentalism. But in Civ4, adopting Environmentalism does not disable any of your powerplants, or prevent you from building more of them. You can still have as much coal power as you like. In fact, coal power is even more attractive with Environmentalism, because you can afford the extra unhealthiness! So clearly Environmentalism in Civ4 must mean something else.

The way I imagine it is that it's about imposing government regulations on things that are inefficient. For example, requiring that all new buildings have very high energy efficiency standards; building fewer roads and highways, but much more public transport; using things like solar hot-water, and just solar energy in general in addition to the coal baseload energy. ... basically just stuff that will increase efficiency of energy usage.

Actually, I think it's a quite divisive to say that environmentalism would reduce people's quality of life.I for one would like to see fewer cars and roads, for example. Those things stink, they look bad, they trap heat and thus make the summer uncomfortable, they are grossly inefficient. It's a shame that most cities are designed around an archaic system of road networks. Also, I know someone who lives near a coal power station... apparently it's very bad. However, nuclear power... well, you said this:
"It takes an area nearly the size of Vermont full of windfarms to equal the production value of one nuclear power plant" -- That may or may not be true, but let me just put to you that nuclear power is about the greenest form of energy there is. It takes a tiny amount of fuel to produce a massive amount of energy; and it produces very little greenhouse-gas emissions in the entire process. Nuclear power is very environmentally friendly, but it has some other very serious problems... probably the biggest problem being that nuclear power plants are useful for making nuclear weapons - and those weapons are pretty scary.
 
FINALLY a mod which cares a bout the global warming.

FINALLY an author who understood that GW can be an interesting features is well developed.

Karadoc, you made me very happy :goodjob:
 
I still have never used environmentalism....
I rarely use it. Id rather go for free market or mercantilism (if i have republic). I my opinion economic civics should be the choice made by the economic state of the country. It is bad to force a single civic because is more powerful than others. As karadoc said, free market pwns sometimes, as well as state property. I dont find environmentalism too attractive unless my economy is NOT based on corporations/religions. Then i suffer the production to gain some gold by building windmills and watermills. The pollution reduction is not something im concerned about, as well as the health of ppl. I manage somehow.
The real problem about this game (not K-mod alone) is that voting thing that forces me to become a green guy. Why is it not possible to impose another economic civic? What if i want to cripple others late in the game by installing free market if i know they are low on health resources? What if i its better to go for mercantilism because of eeeer world pandemic of duck flue (ye ye i know mercantilism in civ 4 isnt the real mercantilism but since its closed for foreign trade).
So from environmentalism i come to my other problem of voting. If you are willing to modify it or ur unsatisfied with it ill give my suggestion. I just dont wanna write like 100 lines of text if you are not interested in doing that at all ;).
 
Forgot to spread the word of the wise and act as if i were important:
@Mattygerst
I hate environmental movement in real life, but that is not the point. The thing is u cant suffer the "wattage" loss. There are so many ways to get "free" electricity. The problem is starting investment and then its the same as if u had something else. Ofc nothing can replace nuclear plants in their efficiency and they might be bad but look at this:
All nuclear plants in every country today but one use uranium as a fuel. Only one uses thorium. Why, and WTH is the catch with uranium vs thorium? Well here is the explanation. When nuclear power was being developed the question was asked: Should we use uranium (not so much of this one in the world) or thorium (abundance of this little guy)? Uranium is hard to find, produces a lot of secondary waste which is expensive to dispose of, possibility of nuclear meltdown, produces a lot of energy, CAN BE WEAPONIZED. Thorium is abundant in comparison to uranium, produces a bit less power, CANNOT be weaponized, NO secondary waste, NO possibility of meltdown (the type of nuclear plant is different for this one so its safe as any non-nuclear plant). To make the long story short, governments declared thorium redundant cus it cannot be weaponized so uranium was in.
Today only one country uses thorium and u might guess which one - yes its China.
So u can call this one a "green" nukilar plant then.
 
I'm curious about something. In a game I was just playing, I was Wang Kon, Huayna was to to my south, and then Brennus was south of him. Huayna turtled in his capital for like a thousand years, I finally took it and wiped him out, and then shortly after that Brennus declared on me. I stomped him and made peace, and a short while later my first and only source of iron appeared randomly on Cuzco's border with the Celts, where it would have been visible to Brennus. He declared on me again right after that.

Did the AI declare on me earlier than it might have otherwise because it understood how valuable and vulnerable that iron was, or was it just a coincidence?
 
2 tiny things I noticed...

-This one guy got vassaled, and then the next turn asked me to stop trading with his master. First time I saw that.

-I declared war on a neighbor because I saw he had a worker 2 squares away. The ai didnt move the worker away from my unit the next turn so I was able to steal it...perhaps ai should retreat nearby workers on declaration of war or when there is a nearby invading unit?
 
-This one guy got vassaled, and then the next turn asked me to stop trading with his master. First time I saw that.

I have seen this a lot of time in multiplayer. My vassal was constantly asking my mate to screw me over in various ways (except for the war).
 
En_Dotter

hey freind,

so i see you played mp, can you plz tell me what setting did you used? and did you had any oos errors?

Usually fractal or big and small, standard or large, 7-11 opponents, and 2 or 3 humans. All standard settings except no cultural or space race victory.
We had OOS errors since one of our mates is using WinXP but that was solved. You can see details earlier on this thread, or u can go to my profile and search my posts. I dont have much of them so you should find the stuff fast.
 
karadoc,
Thank you for a very awesome mod project, it's good to see somebody still working on this incredible game that has so much to offer through the ages.

I'm a total loss when it comes to modding, so forgive me if this question is dumb, but I'm wondering: Will there come a point where this mod with all of it's AI enhancements will be able to be merged with some of the other popular mods that add content and features? I'm thinking of things like, Base RevDCM, LoR, and/or the the AND series. Just curious really as those are some of the MODs I enjoy the most (plus K-Mod of course!), and am just wondering if there will come a time where it can be incorporated in, or if the inclusion of BBAI in those other MODS would present a problem?

And no, I'm not asking you to do this, Lord knows your doing more than enough with this thing. I mainly ask as I am toying with the idea of learning to Mod a little myself, and at some point if I got competent at it I would see about merging some of those ideas, just wondered if you had an opinion on it.

Again thanks for everything, and keep up the great work, it is greatly appreciated.
 
I'd say probably not as many of those mods have their own custom dlls and it would be a huge pain to merge them, with basic mods (like my Pendragon+K-Mod) it's fairly easy though.
 
RevDCM shouldn't be too hard of a merge if you are ok with compiling the dll. Looking at the K-Mod dll the changes don't seem to conflict with Revolutions any where and BBAI is best of both RevDCM and K-Mod so those changes you go with K-Mod
 
I'm sure it is possible to merge K-Mod with some other mod, but I'm not really sure how difficult it would be. If the mod it is being merged with has significant changes to the dll, then I would think the merge would be tedious, and potentially difficult - but still doable. And merging would be much easier than making a whole new mod with similar scope.

I've designed the K-Mod AI to be quite flexible in most parts. So in most cases it should still work well in very different mods -- depending on what has been changed...

I currently have no intention of trying to merge stuff myself though. My main goal with K-Mod is basically to make BtS the same, but better rather than trying to add heaps of new features and content.
 
I'm sure it is possible to merge K-Mod with some other mod, but I'm not really sure how difficult it would be. If the mod it is being merged with has significant changes to the dll, then I would think the merge would be tedious, and potentially difficult - but still doable. And merging would be much easier than making a whole new mod with similar scope.

I've designed the K-Mod AI to be quite flexible in most parts. So in most cases it should still work well in very different mods -- depending on what has been changed...

I currently have no intention of trying to merge stuff myself though. My main goal with K-Mod is basically to make BtS the same, but better rather than trying to add heaps of new features and content.

Thanks for the info karadoc. I wasn't so much thinking of asking you to do it, I think you have enough to handle with what your doing and your skills are of greater use elsewhere. I have a very small amount of knowledge in the merge stuff so I may just look at learning more about it and working with the dll stuff, load it up on a PC and play with it. At this point the only Mod I'm thinking of would be something along the lines of RevDCM or LoR (which is built on RevDCM). I don't think RevDCM itself has alot of content differences, though LoR has some variations.

Can't hurt to give it a run!
 
Ive lost like 5 games on emperor now...I need to up my game. lol

I play on noble or prince and i have troubles :D. I dont know if i would like to play vs u in multiplayer :P.
 
I'm sure it is possible to merge K-Mod with some other mod, but I'm not really sure how difficult it would be. If the mod it is being merged with has significant changes to the dll, then I would think the merge would be tedious, and potentially difficult - but still doable. And merging would be much easier than making a whole new mod with similar scope.

I've designed the K-Mod AI to be quite flexible in most parts. So in most cases it should still work well in very different mods -- depending on what has been changed...

I currently have no intention of trying to merge stuff myself though. My main goal with K-Mod is basically to make BtS the same, but better rather than trying to add heaps of new features and content.

I have no problems with K-Mod merging :) dll, python, or xml so far. Its pretty well documented so i can see what if any parts i need to modify :)
 
Back
Top Bottom