Kathys graphic modcomps

Discussion in 'Civ4 - Graphics Modpacks' started by Kathy, Dec 6, 2009.

  1. <Nexus>

    <Nexus> Traveler of the Multiverse

    Joined:
    Jan 23, 2014
    Messages:
    4,875
    Gender:
    Male
    Location:
    In a constant brainstorm...
  2. <Nexus>

    <Nexus> Traveler of the Multiverse

    Joined:
    Jan 23, 2014
    Messages:
    4,875
    Gender:
    Male
    Location:
    In a constant brainstorm...
    I just realized that it's too big. Will try to make a smaller one...
     
  3. Sword_Of_Geddon

    Sword_Of_Geddon Arbiter of the Sword

    Joined:
    Dec 21, 2003
    Messages:
    14,162
    Gender:
    Male
    Location:
    New England, USA
  4. Kathy

    Kathy King

    Joined:
    May 28, 2008
    Messages:
    683
    I think it is easy. Here you are, it is not tested yet.

    Edit: File deleted, because Laser goes in wrong direction
     
    Last edited: Oct 9, 2019
  5. rtt4a

    rtt4a Prince

    Joined:
    Mar 3, 2009
    Messages:
    554
    Tested in game and for me lasers firing backwards. Heres artdefines i used, I named it hitechmarine2

    <Button>Art/Units/hitechmarine2/hitechmarine.dds</Button>
    <fScale>0.44</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Art/Units/hitechmarine2/bigflame.nif</NIF>
    <KFM>Art/Units/hitechmarine2/navyseal.kfm</KFM>
    <SHADERNIF>Art/Units/hitechmarine2/bigflame.nif</SHADERNIF>
     
  6. Kathy

    Kathy King

    Joined:
    May 28, 2008
    Messages:
    683
    The effect had to be turned around by 180°. Please try this one. I hope I turned the right way, as I can't see in nifscope, in which direction the laser will be fired.

    Deleted - sounds changed
     
    Last edited: Oct 9, 2019
  7. rtt4a

    rtt4a Prince

    Joined:
    Mar 3, 2009
    Messages:
    554
    I will test later this night, thanks.
    btw, forgot to say that can you also change firing sound? Its now machine gun sound and it sounds little weird with laser effects:)
     
  8. Kathy

    Kathy King

    Joined:
    May 28, 2008
    Messages:
    683
    Okay, try this, this should have correct sounds.
     

    Attached Files:

  9. rtt4a

    rtt4a Prince

    Joined:
    Mar 3, 2009
    Messages:
    554
    Ok, lasers r perfect now but theres both firing sounds, machine gun and laser. It actually sounds pretty ok like that:lol:
    Thanks for fixes, I like your graphic works.
     
  10. Sword_Of_Geddon

    Sword_Of_Geddon Arbiter of the Sword

    Joined:
    Dec 21, 2003
    Messages:
    14,162
    Gender:
    Male
    Location:
    New England, USA
    Thankyou Kathy its awesome you did that for me. Its a great unit!
     
  11. Kathy

    Kathy King

    Joined:
    May 28, 2008
    Messages:
    683
    Christmas Market
    I could have done this later, in December, when it fits better, but I needed it now, so here a small gift one month before Christmas season realy starts:
    A European Style Christmas Market, based on a reskin of the EU3 eastern Europe market, converted by Walter Hawkwood.

    Download here
     
  12. Sword_Of_Geddon

    Sword_Of_Geddon Arbiter of the Sword

    Joined:
    Dec 21, 2003
    Messages:
    14,162
    Gender:
    Male
    Location:
    New England, USA
    That is a nice festive addition to our collection of graphics. Thankyou Kathy!
     
  13. Kathy

    Kathy King

    Joined:
    May 28, 2008
    Messages:
    683
    Engine shed
    Another reskin of Sevo's public school: An engine shep for steam engine age. I would rather have used a half circular building for it, but i had no model for it.
    The engine is from another modder named Fankman from another forum, the turntable is from railroads, converted by FK2006.


    Download here.
     
  14. <Nexus>

    <Nexus> Traveler of the Multiverse

    Joined:
    Jan 23, 2014
    Messages:
    4,875
    Gender:
    Male
    Location:
    In a constant brainstorm...
    Is this a regular building or rather a world wonder?
     
  15. Kathy

    Kathy King

    Joined:
    May 28, 2008
    Messages:
    683
    This is only a building graphic. I use it for a normal building, but you can use if for whatever you want.
     
  16. <Nexus>

    <Nexus> Traveler of the Multiverse

    Joined:
    Jan 23, 2014
    Messages:
    4,875
    Gender:
    Male
    Location:
    In a constant brainstorm...
    I just couldn't decide it. Wikipedia isn't clear about it (for me at least).
     
  17. Kathy

    Kathy King

    Joined:
    May 28, 2008
    Messages:
    683
    It is the translation from another Website, because I did not know the correct word in english.
    Wikipedia leads me from "Lokschuppen" to "Railway roundhouse", but it is not exactly the same, because a roundhouse is round, and my model is not.
    Maybe "train depot" or "engine shop" (the word used in Railroad tycoon 1 for this building) would have fit better.
    It is just one hall of workshop where railroad engines were stored, maintained and repaired.
     
    <Nexus> likes this.
  18. Sword_Of_Geddon

    Sword_Of_Geddon Arbiter of the Sword

    Joined:
    Dec 21, 2003
    Messages:
    14,162
    Gender:
    Male
    Location:
    New England, USA
    I know your skilled at this sort of thing so I thought I'd ask if your interested in this request from me Kathy:

    Basically convert the linked unit into a musket-using unit.
     
  19. Kathy

    Kathy King

    Joined:
    May 28, 2008
    Messages:
    683
    I am sorry, I tried it, but the skeleton of the musketman seams to be very different, and the armored warrior does not consist of one part only. The result of my try was quite ugly.

    I tried it the other way around and add the musket to the light swordsman. It is in the zip attached, but I did not test it in game, so I to now know if the musketman.kfm will work properly.
     

    Attached Files:

  20. nyoman

    nyoman Chieftain

    Joined:
    Aug 19, 2019
    Messages:
    3
    you guys are dinosaurs :)
     

Share This Page