Okay we're at Turn 124, 225 AD. A few tweaks from the handoff
I swap research to Literature - it's a 3 turn tech, and we have a Great Engineer sitting around ready and able to rush the Great Library. The tech situation is... pleasing
Construction is out there but nobody that has it will trade it. I do ship Code of Laws to Lincoln (he's the only one without it) for Priesthood, Monotheism and 40 gold. That shows that Hammurabi has Monarchy out there too, but he won't trade it.
I whip the Monument in New York, and I notice that Wang Kon has stolen the rice that we were going to use at Florida.
With it in his first ring, we won't be able to take that most likely. It looks like in addition to the settler already in place up in the corn / marble area, we need 2 settlers urgently (to form our border with Korea) and another one to fill in. I check F1 and there are no settlers in queue. After a bit of checking, I will build one in Ohio once its market completes next turn and I also start one in Montana which I will whip next turn. We have 11 workers for our 10 cities, which is a bit lite, especially since that's soon to be 12-13 cities.
To give you an idea of our edge - Lincoln has 7 cities and Hammurabi has 6.
I hit end turn and Joao is quickly rising himself up the "First in line for a beatdown" queue.
Maine is founded and I notice that the corn is in the 2nd ring of an American city - we're going to have to go on the offensive here for culture.
Still even if we can't get the corn, the marble is nice. I do whip the settler at Montana, and I swap California to a worker, which I will whip next turn. I also apparently had swapped South Dakota to a settler last turn, so I go ahead and whip that too - it was just working junk coast and grass forest tiles. All that whipping dropped the time to complete Literature from 1 turn to 2, so I hire a scientist to compensate.
Turn 126 - Literature comes in and I rush the Great Library in Ohio. I set us on Drama, which will do a few things for us - it will let us build Theaters (and get our Globe Theater drafting camp set up), and also allow us to "build" Culture, which will be useful for our new cities so we don't have to waste time on a monument.
Also apparently I was wrong about everyone having Code of Laws - Pericles didn't have it and even better, he DOES have Monarchy, so I make this trade.
Turn 127 - I knew this was going to come along eventually. I think about it for awhile, and I accept. This gives us a turn of anarchy, though we do also complete the Great Library due to our engineer rush.
Turn 129 - After the settler in Ohio, I swap it to the National Epic. It is already making tons of GPP (great person points), so this will double that, meaning we'll definitely be cranking out the great people.
Mississippi founded in the (deep) South and I start it on a workboat.
Turn 131 - Drama comes in and I swap us over to Civil Service.
Turn 132 - I found Utah in the east, and now Hammurabi won't trade with us - when you mouse over the techs it gives us a nice surprise
Uh okay. Thankfully he's far away from us, so we don't really need to worry about that too much.
Turn 133 - we get a new great person in Ohio, and it's another Great Engineer
I save him for now. We could rush The Mausoleum, which will give us 50% longer golden ages. We probably will have at least 2 golden ages - 1 from a Great Person, and 1 from the Taj Mahal. The other thing we could do is hold him to rush the Taj itself.
I checked through here to see if there was any decent spot for a city site, but not really. So I pull back the settler in case we need him somewhere else.
Turn 134 - Our Hindu good buddy Wang Kon pops up with Construction!
Sure we'll take that! He's now up to +7 with us, which will continue to go up. We'll want to start building some catapults.
And Turn 135 is quiet and I end things here at 500 AD.
Things are going well of coures but there are a few issues still. #1 - we have been dead last in military for most of my turn and have made it all the way up to 5th!!!
. That's okay, as long as nobody attacks us. Our Hindu brethern probably like us, but we definitely want to keep an eye on Joao (the other non-Hindus are further away)
Civil Service is due in 5turns. After that, we could go for Music (to let us build Culture in our cities and also get a free Great Artist if we're there first), or we could head towards Paper and Education. We definitely want to
revolt to Bureaucracy when we get there, and probably Organized Religion too. That will let us build some more Hindu missionaries to convert our non-Hindu cities and give 25% towards building buildings (and wonders) in our Hindu cities.
We do need to get 6 theaters up so we can build the Globe Theater. Ideally we want to build it in our most food heavy city, and ideally it would be on the front of our first war. Most food heavy is probably New York, which has a 5f rice, 4f cows, and a bunch of flood plains. Putting it there would lend us towards attacking our good buddy Wang, though we could always go after Lincoln. We probably want to take out Joao as well, but we should have plenty of production to do that too.