dontworryabouttsunami
Chieftain
- Joined
- Sep 4, 2021
- Messages
- 37
I can't remember last habour I built. Useful for Vikings?
They can be worth it for health, especially with Expansive, right? Definitely not a default build though
I can't remember last habour I built. Useful for Vikings?
I would of rushed map with HA. Purely because Ai are so slow to get going. Cuirs are the go to unit. Gunpower/military tradition and HBR required. 12 str unit that when whipped in numbers can walk over a map.
You keep settling cities with food in second ring. Always seek to settle with food in first ring (8 tiles in immediate proximity of a city). This is one of the few rules in Civ that nearly always hold true. If in doubt - discuss it..
You really should start doing some math before you build something. Consider courthouses in cities with 8maintenance. How do you build them? I takes forever to just build them and 4-pop whip's too big (city has to be at least size 8). It will be a mixture of chops and whips; 2 chops and 2-pop whip, for example. How much do 2 forests and 2 units of population cost? You could chop them into Moai for failgold: 45*2=90
(180
with stone, which you can obtain easily). Two citizens could work 2 coastal tiles for 3*2=6
per turn (without Colossus). Courthouse would save 4
per turn, that is less 2 citizens can do if you keep them instead of whipping a courthouse. The conclusion is: courthouses are complete garbage until maintenance is at least 20
.
Yea, here I have a problem with. With building culture (e.g. with an 3tile) I expand in only 4 moves. I don't see the point, why I should sacrifize a better city position with more resources for just 4 turns. The disadvantage of a slower developing may be ended after the city grows to 3-4 citizen, which is quick reachable compared with 4 turns. So why should that be true everytime?
Did you get Mansa Musa again randomly?
Mh... what had you choose? And why are my assumptions not correct?You made the worst possible decision with settling there, dodging all food![]()
You settled before asking for advice?
Mansa again? Are you a one trick pony? You don't lean games by playing best leader all the time.
Zero food resources for your capital. Reroll as this is really bad.
Your actally getting advice from some great players here. Learn to listen! These people are playing immortal/deity level.
Forges/markets are not great builds for most cities. Focus on granaries/libraries based on the cities strength. Granary is the best building for cities. Super powerful for growth.
Settling of cities should always be based on food resources.
Fog gazing can allow you to guess what tiles are hidden within the darkness, but only to a point (a desert could actually be a flood plain, for example). Another aspect of that is checking for fresh water. A tile will always mention whether it has access to fresh water (adjacent to a river, oasis or lake) regardless of whether you can actually see the source of this fresh water, so that can be used to make educated guesses as to whether a water tile is coast/lake or whether a desert tile is actually an oasis tile.Question aside: Can we see the base terrain of the neighboring tiles or is it just an optical illusion?