3. Random game: Huayna Capac - much slower development!
Huge size, 18 civs, Fractal, huts/events off
Huayna Capac
(Industrious, Financial)
1.0. Starting situation:
Two food resources and a floodplain, which could be cottaged! Well, that's my game. Potential starting spots:
A) SIP: Settling at the plains, which will be useless long time
B) 1S : Reaching the floodplain and maybe getting more grasslands in the west
C) 1SE : Getting +1H, staying more secure in cap
I decided to move Quechua 1SW:
Nothing interesting. We decide for variant 3, settling 1SE. Quechua shall look around the river and thenafter the north (clockwise around starting spot) to look for spots for the second city:
Whoho! One additional pig:
Starting is clear:
Worker -> Quechua
AH -> Mining -> BW
And here's the problem #1 with Huayna. Not only that I need to copy and paste his name everytime, cause I don't remember the spelling *cough*
He cannot chop! He cannot whip! He can do nothing of the fun things at start. He even cannot build a fast cottage, cause he needs wheels for that and have none. Mansa was quite easier in this fact.
How would you play Huayna ?
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I think the start is straightforward:
- Developed corn, then cow (cause I built settler and cow give additionally 1C), then pig
- Build Quechuas until city reaches size 3, then settler
Here's turn 24:
I am in the north, Montezuma seems to be in the east, Pacal in the south. I can build 3 cities easily.
Remember: I setup 18 civs on huge, so it could be dense populated, haha!
The potential city spots are A,B, C or D.
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Spot A: sharing the corn, after building monument and researching hunting getting fur.
Spot B: this or 1N, depending how fast I need it. It's a coastal city with clam, later wine and spices. Should be a production city at first, with 1 boat, 1 farm and some mines.
Spots C or D are my favorite for the second city:
C starts directly with the shared pig, gets gold and stone. This way I could go for pyramids. I could build them directly at spot C or in capital.
D starts with food and is at a coast. It can get stone later (but I should build monument directly. The unknown area seems to be a hill and grasslands.
What would you do?
Now its turn 24. In 9 turns settler will be ready, in 14 turns BW.