Hi All, since i didnt find the CTD this way..and keldath is busy alot with xml fixes and everything..im now making sevo compatible for warlords, tracking all python problems ..kel or me will giv sevo the fixes to he has quicker his new release..
fixed so far:
-laggy city screen
-updated great person math function
-fixed techleak problems, now techleak only applies to traderoutes
-some minor glithes...
i see there are alot of screens not compatible with warlords..most is syntaxis..im busy with them now..
the techleak of sevo i deleted almost completely, only his city loop
i remained..the rest i made 2new loops(is faster now) alot!! and adding the tech leak properly
i hope I'll be ready by friday, and this python thing also fixes the CTD..together with keldaths fixes...(kel must merge everything..im trying to comment everything properly so he has no big problems with it, i hope)
and he'll release the new version which should be CTD free LOL
I changed the navy seals idiots to normal units for that time you normally get the first of them...
and..i made it a build only once/civ building...i posted the comments on it..kel can choose of all the fixes if he keeps them or not..
but for me personally this makes more sence LOL
some other minor fixes i also implied..
Kel, sorry bro..but merging all my edits will cost you alot of time LOL
ADD
anyway...although i dont know what i all have corrected already..my CTD is somehow..gone, even with the warlords CvPath.py to warlords install pointing...but I'll just go on trying to get errors and fix 'em LOL
btw, just fixed the F1 screen

now it's time to sleep..g'night everyone