Keldath addons

seady, techleak according to sevo's routine only let them leak away 20-30points/turn...in late game where my techpoint production is maybe 1000 in total...the amount of tech leak in sevos routine is VERY SMALL!! disabling it or enabling it...if you ask me..there isn't much difference with the techleak or without..im even considering changing the maths to give more techleak...

G'night everyone :) going to bed...finished my reedit of sevos python :) tomorrow im going to do texts for civics and such to help keldath a bit :)
 
Python python, I dont even know how to work in xml :>> Good work guy, keep it up, cant wait for a version for warlords and being a addon for SEVO!!
 
The version that you will release today Kel,let me see if I understood..Is it for Warlords? And for now no Sevo in it right?

AND DONT FORGET TO PUT THE NORMAL AI TOGHETER WITH THE AGRESSIVE LIKE YOU FORGOT LAST TIME!
 
yeah its for warlords,

the stuff that want inside is mostly python stuff,

like the extra great person
some wonders
promotion system by gir
plot list
slavery
and more complicated stuff,
but it still consits of sevos tweaks in the xml,

and about the aggressive,
last night i walked trhough the passive ai,
and some changes need to be done there,
so i need to edit the file completele - i think ill pm it to you later


**edit***
ok arlborn
just eduted almost half of the leaders to be more "happy"

just for you, ill finish soon -ill upload it fro all to use.


mrgenie if having some fixes to the python code - so perhaps ill be able to add some more stuff from sevo.
 
keldath said:
yeah its for warlords,

the stuff that want inside is mostly python stuff,

like the extra great person
some wonders
promotion system by gir
plot list
slavery
and more complicated stuff,
but it still consits of sevos tweaks in the xml,

and about the aggressive,
last night i walked trhough the passive ai,
and some changes need to be done there,
so i need to edit the file completele - i think ill pm it to you later

Please do :)
 
Thanks mrgenie for the python help...comments were already there...been too many years since I did alot of programming I guess :)

keldath, sounds like the stuff you are leaving out is minor. I finished a game of v3.1 w/patch 3 to 249 turns. I built all the wonders, had a great general/warlord, and war with city walls and no CTD. mrgenie and I might be onto something with a clean install of Civ4 and Warlords before throwing in any mods. But anyway, you have one very happy user with your v3.1 w/patch 3 :)
 
TAfirehawk ,

wow that good news!

thanks,
so i spoke with mrgenie,he is doing tons of fixes - if he will be able to make your current version working with no ctd's,
ill merge them with my new clean version - that also has a lot of fixes inside,
including the new dale mod - with all its features.

after i upload it today,

ill update the vanilla version to the new dale version, then head on developing the warlord version.
 
I will stick with the v3.1 w/patch 3 for Warlords...don't want to play vanilla ;)

I have about 6 hours before I get home from work and then start a new game on Noble/Prince so the AI builds some wonders and better military.
 
keldath said:
ok - new version availble!!!!!!!!!!!!!!!!!!!!!

see main post

You da man!!!

Good timing, home for lunch and this 2hr download will be waiting on me after work so I can test your latest Warlords version...yummy :)
 
yay downloaded will start playing this once I've finished my vanilla Civ2 version game :)

EDIT started playing - Was the sevopedia included with the mod as it appears to be the old messy civlopedia rather than the neat and intuitive sevopedia?
 
Hi All, since i didnt find the CTD this way..and keldath is busy alot with xml fixes and everything..im now making sevo compatible for warlords, tracking all python problems ..kel or me will giv sevo the fixes to he has quicker his new release..

fixed so far:
-laggy city screen
-updated great person math function
-fixed techleak problems, now techleak only applies to traderoutes
-some minor glithes...

i see there are alot of screens not compatible with warlords..most is syntaxis..im busy with them now..
the techleak of sevo i deleted almost completely, only his city loop
i remained..the rest i made 2new loops(is faster now) alot!! and adding the tech leak properly :)

i hope I'll be ready by friday, and this python thing also fixes the CTD..together with keldaths fixes...(kel must merge everything..im trying to comment everything properly so he has no big problems with it, i hope)
and he'll release the new version which should be CTD free LOL

I changed the navy seals idiots to normal units for that time you normally get the first of them...
and..i made it a build only once/civ building...i posted the comments on it..kel can choose of all the fixes if he keeps them or not..
but for me personally this makes more sence LOL

some other minor fixes i also implied..

Kel, sorry bro..but merging all my edits will cost you alot of time LOL

ADD
anyway...although i dont know what i all have corrected already..my CTD is somehow..gone, even with the warlords CvPath.py to warlords install pointing...but I'll just go on trying to get errors and fix 'em LOL

btw, just fixed the F1 screen :) now it's time to sleep..g'night everyone
 
Playing latest version, uu5 + blah, blah, blah ;)

The tech window popup when you learn new tech...'Reveals' resources are on multiple lines instead of one. Not a major issue by any means, just being picky on my part :)

Looks good so far keldath, no CTD but it sure is disappointing to build the Hippodrome and get no units and build Roman Roads and get no roads/units :(
 
@keldath; hello keldath, im testing your 5 uu stand alone. i experienced a crash with it. playing as celtics. huge map, continents. year 540. crashed on turn. so i reloaded, crashed again. reloaded went into world builder. a city that lenana had with walls and was building city guard. it was about to be attacked by barbarians. so i erased the city. then went back to game, it moved past the crash after that. so here is the file for it. im hope this helps a little bit. im sure we all dont want to here anymore about ctd. but we must over come it. :borg: aurgh another crash at year 480. where is that darn gremlin at
 
hey rock,

i saw your saves, the game dies ctds,

i have no idea why,

i tryed to do some stuff, but theres only 3 python files that arent the cause.

i really starting to disslike warlords,

im currentley staying with the vanilla.

i hope your the only one to report this ctd, cause someone said he didnt had it yet.
 
Back
Top Bottom