Keniisu's Civilizations

Hey Keniisu - I'm trying to enable your Singapore in my game, but when I try to I get a "this mod is blocked by another mod" error. Any chance you know what's up?
 
Hmm, what mods do you have enabled? That would probably help me determine and narrow down the conflict. Also, speaking of Singapore. I'm updating it sometime soon with compatibility for E&D, among other things.
 
Here's the list of what else I'm running:

Spoiler :

CCSMM
Dynamic Culture Overview
InfoAddict
Iroquois City Names
Randomize City Names
AI Fair Play BNW
Artificial Unintelligence Lite
CCSMM/MMR
City-State Diplomacy
Cultural Diversity
Cultural Diversity Soundtrack
Disable policy requirements for wonders
Gibraltar, Reef, and Krakatoa Fixes
Historical Religions Complete
More Luxuries
More Pantheons
No Spy Freeloaders
Scout Doesn’t Upgrade to Archer
Separate Great People Counters
Warrior Doesn’t Upgrade to Spearman
Wonder Randomizer
Workable Mountains
Afsharids
Alans
Albania
Algeria
Afghanistan
Akkad
Amalek
Amazons
Andorra
Araucania and Patagonia
Argentina
Armenia
Ashanti
Athens
Australia
Aymara
Ayyubid
Bactria
Bavaria
Belgium
Benin
Beothuk
Bhutan
Blackfoot
Bohemia
Bolivia
Bosnia
Brabant
Brunei
Bulgaria
Burma
Burundi
Canada
Caral
Calusa
Champa
Cherokee
Chile
Chimu
Chinook
Chola
Chukchi
Colchis
Comanche
Cordoba
Cornwall
Corsica
Cree
Croatia
Cuba
Cumania
Cyprus
Dahomey
Dervish
Durrani
Etruscans
Flanders
Francia
Garamantes
Gaul
Genoa
Georgia
Goguryeo
Gran Columbia
Guanches
Haida
Hainaut
Harappa
Hawaii
Hittites
Hungary
Hyksos
Iberians
Iceland
Iceni
Ilkhanate
Imbangala
Inuit
Ireland
Israel
Jerusalem
Kazakh
Khazaria
Khmer
Kievan Rus’
Kimberley
Kongo
Kuikuro
Kurdistan
Lanna
Liege
Lithuania
Livonia
Lombardy
Lydia
Maasai
Makedonia
Makuria
Malaysia
Mali
Manx
Mapuche
Maori
Maratha
Massagetae
Maurya
Medes
Mercia
Mexico
Milan
Minoans
Moldavia
Moravia
Mossi
Muisca
Mughals
Murri
Nabatea
Nazca
Nepal
New Zealand
Nigeria
Normandy
Northumbria
Norway
Novgorod
Nri
Nubia
Numidia
Nuraghians
Olmec
Omaha
Oman
Ostrogoths
Palmyra
Parthia
Peru
Philippines
Philistine
Phoenicia
Picts
Powhatan
Prussia
Ptolamaic
Qin
Rapa Nui
Romania
Rwanda
Ryukyu
Sabea
Safavid
Sami
Samoa
Sarmatians
Sassanids
Saxony
Scotland
Scythia
Seleucid
Seljuqs
Sennar
Serbia
Serer
Shang
Sibir
Sicily
Sikh
Silla
Singapore
Sioux
Slavs
Slovenia
Sogdiana
Song
Squamish
Sri Lanka
Suebi
Sumer
Switzerland
Tahiti
Taiwan
Tanzania
Tartessos
 
The only conflict I can particularly think of is Historical Religions Complete or Cultural Diversity. I'll update the mod soon with fixes if that's the case.

Also, the OP change is a secret ;)
 
The only conflict I can particularly think of is Historical Religions Complete or Cultural Diversity. I'll update the mod soon with fixes if that's the case.

Sounds good, thanks!
 
Some time ago you posted some information on reddit about a Mexican civ led by Porfirio Diaz with amazing art, but since then I have heard nothing about it. Do you have anything to share?
 
Porfirio Diaz?

Do you want help?

I have a half backed Porfirio Diaz civ design, also a Emiliano Zapata which is much more fleshed out and in theory ready to be made, so just tell me and I'll post the details.
 
I haven't worked on it in a while, but I'd be interested in continuing the project :)
If you have a design or anything benefiting the project, please share!
 
This is what I had:

Mexico – Porfirio Diaz

UA: Porfiriato- Specialists reduce the culture cost for acquiring new tiles. Plantation based luxuries generate +2 Happiness and food.

The Porfiriato, characterized mostly by the regime based on "Scientists", technocrats to say in some manner who tried to drive the country headlong into modernity through order and progress, or so the saying goes, while supporting the nation through the good old plantations that characterize Mexico so much. Territorial acquisition and specialists is what I felt should the civilization be based around, so I made a, I think, clever way to mix these two ideas to have a good civilization based around Specialists.
 
This is what I had:

Mexico – Porfirio Diaz

UA: Porfiriato- Specialists reduce the culture cost for acquiring new tiles. Plantation based luxuries generate +2 Happiness and food.

The Porfiriato, characterized mostly by the regime based on "Scientists", technocrats to say in some manner who tried to drive the country headlong into modernity through order and progress, or so the saying goes, while supporting the nation through the good old plantations that characterize Mexico so much. Territorial acquisition and specialists is what I felt should the civilization be based around, so I made a, I think, clever way to mix these two ideas to have a good civilization based around Specialists.

How's this? Also have a Building name idea? :sad: Naming isn't my strong-suit.,,
:c5capital: Mexico – Porfirio Diaz

UA: Porfiriato - Specialists reduce the culture cost for acquiring new tiles. Plantation based luxuries generate +2 Happiness :c5happy: and +2 Food :c5food:. When a Worker has finished building a Tile Improvement on a Luxury Resource gain a Food :c5food: bonus in the city.

UU: Guardia Rurale -
Replaces the Calvary. Unlike the Calvary it replaces, it gains a +25% Combat Bonus :c5strength: when attacking a city that has more than two Luxuries within it's borders. When pillaging Plantations or Mines, this unit grants Gold :c5gold: to your civilization.

UB: ??? -
Replaces the Stock Exchange. Mining-based resources generate +1 Production :c5production: and +2 Gold :c5gold:. Plantations generate +1 Food :c5food: and +2 Gold :c5gold:.
 
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