Kerbal Space Program

I am trying to build a big spaceship which requires docking three different ships together compossed by a main ion propelled body + a kethane plataform + an small planet lander for a total of about 300 parts (no few but not so many either compared with some rockets).

I have docked the lander and the main body, but after docking it starts to shake crazily for not apparent reason, even with the docking struts. Also the lag with two part alone is very annoying, leave alone when i approach it with the kethane platform. Also it is impossible to dock when the other ship is dancing the hula hoop.

So basically this is beginning to take on my nerves and obviously i will be unable to do what i had planed due to game glitches and poor performance. :cry: It all works while you keep things simple but when you try something more complicated, all bugs, fiery lag and crashes begin to surface and then you know why this is an alpha.

Finally i installed the hyperedit mod as last resort but it lags the game so hard that it almost freezes even with the smallest ship...
 
Hmm maybe quantum struts might help? Not sure what docking struts you are using, so if you are using quantum struts already, nm.
Maybe it would reduce it but i doubt it will stop all that shacking completely. Also the lag and the crashes will still be there. So i am not going to start all the process again, it isn't worth it. i am using the "docking strut mod", you add them at both ships and then once docked you can link them together. It is a like a normal strut.

Maybe you can redesign your mission to go out in 2 ships, instead of just 1?
Maybe but would be complicated. The idea was to do a long complex mission to several planets and with several landings. Also, even with 2 ships the lag is still there.
 
The atmosphere is a liquid displacement model, so it's technically swimming.
 
Time to build a flying submarine then
"We all live in a flying submarine, flying submarine, flying submarine..."
:D

I finally made it to Jool itself, even touched down for a brief moment - but then the game physics warped me away at ~250.000 m/s. I guess with some practice that should allow FTL travel! :D
 
Yo dawg, I heard this game is awesome, and I ask: where can I get it?
 
Last update on my adventures! I have rebuilt my ships simpler for better performance. Since too many small engines and high symmetry implies more parts and worse framerates i am using less of everything. I am using a kind of hybrid ion engine which is much more powefull and use xenon fuel plus liquid fuel but more efficiently than normal engines. So 4 hybrids make the same thrust as 40 pure ion.

Here you can see the kethane platform in the foreground, the ion powered main ship in the middle and the lander at the background. The ket platform is the old one which is too complex generating some lag, so it will be redesigned. The shaking is also fixed since now my ships are lighter and the struts are better placed:
Spoiler :
screenshot48z.png

Ion engines make things more difficult and much more interesting in many ways. Burns are muuuch longer so you must look in advance to start some minutes before so the node is reached in the middle of the burntime otherwise you wont reach the expected orbit. Operation near planets where you need quick powerful burns are much more difficult and need some planning, also if you use solar panels instead of a nuclear reactor (like me) being near planets means that the sun can be blocked and ion engines will not work. So, it will allow you go further away but it is much more challenging. :D
 
Thorgalaeg said:
Ion engines make things more difficult and much more interesting in many ways. Burns are muuuch longer so you must look in advance to start some minutes before so the node is reached in the middle of the burntime otherwise you wont reach the expected orbit.

One thing you can do is burn for a while when you're close to the node, then timewarp around kerbin to the same spot, and repeat, until success. I've seen this method discussed on the ksp subreddit, but have never actually tried it.. From what people were saying though, it's what happens in real life in this sort of situation... or at least it's an option that's looked at if the burn times are extreme enough. People were saying that if you're too far away from your maneuver node, burning is just not a good idea. It will veer you off course too much and maybe even totally mess up your trajectory.

You're sending that thing to Ike, right?
 
It does work, but it's really annoying and in general I avoid using any ion engines because ain't nobody got time for dat

A five minute burn to get the AP out to Jool is tolerable, but an hour is just unacceptable... it's still 15 minutes at maximum time acceleration.
 
Yep, but i am using "hybrid" engines, which are half the way then ion and normal liquid engines. Ship acceleration is about 40 m/s/min
One thing you can do is burn for a while when you're close to the node, then timewarp around kerbin to the same spot, and repeat, until success. I've seen this method discussed on the ksp subreddit, but have never actually tried it.. From what people were saying though, it's what happens in real life in this sort of situation... or at least it's an option that's looked at if the burn times are extreme enough. People were saying that if you're too far away from your maneuver node, burning is just not a good idea. It will veer you off course too much and maybe even totally mess up your trajectory.
But if you are trying to meet with something as a moon that would make things hard, doesn it? you would lose the window if wait for a whole orbit.
You're sending that thing to Ike, right?
Yes, well to duna, there they will meet with the ike platform and refuel, then the lander will descend to duna to see what is down there, later the mission will continue to jool moons where is the final destination of the new kethane platform and explore all the place.
 
But if you are trying to meet with something as a moon that would make things hard, doesn it? you would lose the window if wait for a whole orbit.

Yeah, it'd only work for interplanetary trips, not trips to moons. But most of the time you wouldn't want to use ion engines for trips to the mun or minmus. I guess if you have a trip to Jool you could use the method to get to the Jool system.. and then.. to get to one of the moons you'd switch to other engines ideally.. I guess.

Yes, well to duna, there they will meet with the ike platform and refuel, then the lander will descend to duna to see what is down there, later the mission will continue to jool moons where is the final destination of the new kethane platform and explore all the place.

That sounds pretty legendary!

My latest mission seems stupid in comparison

Spoiler :
LVfJNBn.jpg


Confession, I used hyperedit to put the truck in orbit. Justification: I had an hour or two to kill, but not 8, and I wanted to try something silly and fun in KSP.

So.. stupidity ahead!

Spoiler :

evL3l9H.jpg


Whenever I tried to drive the truck I couldn't use the usual IJKL controls.. and when I turned on the booster engine I could get the speed up to maybe 11 m/s and then this would happen:

lwz29HN.jpg


cgfl6ZE.jpg


What's awesome in this shot is that you can see the 7 spherical rcs fuel tanks flying away, forming a near perfect parabola.

The navball was oriented weird due to the rocket orientation.. so the landing took a couple tries. I tried landing it on the mun too, but that was even harder ..

and for some reason whenever I press F9 now, my gay mun colony comes up... This is what always happens now for some reason. It's also what gets loaded when I click on "Relaunch" after a crash. I have no idea why that's happening, it's really weird.. I might have to reinstall the game again.. Either way it made landing either of these a pain in the butt, because whenever you screw up, you have to click "end flight", then click on the vab, where the "muntruck" is already waiting for me for some reason.. then launch, then hyperedit, then hope that the teleport wasn't 50% of the times when your ship is spent spinning insanely fast, ripping off all your solar panels and other crap.. and then try to stick a landing knowing how annoying it will be when you mess up.

So I used hyperedit but it felt like a proper KSP experience due to all the bs, and I didn't waste 8 hours :goodjob:
 
I would also use hyperedit for some things but doesnt work for me. It freezes my game.

That rocket-truck is an innovative design but i find it dangerous, imagine you forget where you are and roll down the window! Also i have seen that rovers behaviour can become weird if you put heavy things on them. Maybe that is the problem?

About your F9 problem alpha games usually get more and more corrupted. My installation is becoming unstable crashing more frequently, but yours is becoming gay! :lol: BTW are there female kerbals or are they a gay alien race?
 
Well, it's a gay mun base because it's got a whole bunch of 2 bedroom apartments and the only space tourists showing up are dudes.. So.. It's not even that a bunch of guys all staying in 2 bedroom apartments means gay, it's just that there's no women there at all. So gay mun base
 
With the current male only kerbals all missions are suspectedly gay. I hope there are female kerbals in future versions (nothing against gays but some diversity is always better)
 
Well you know what they say.. 2 guys in a spaceship are likely just friends. 4 guys in a spaceship are likely just a gang. But 14 groups of 2 guys all staying in 1 bedroom apartments in pairs with no women around.. now that smells a bit fruity! (not that there's anything wrong with that)

Thorgalaeg said:
About your F9 problem alpha games usually get more and more corrupted. My installation is becoming unstable crashing more frequently, but yours is becoming gay! :lol: BTW are there female kerbals or are they a gay alien race?

So this is actually a thing and I'm not crazy? Because about 30% of the time whenever I press ctrl-z now, it undos my last action, but doesn't erase the old one.. So I end up with a duplicate copy of the entire ship or several large cores, half the time hidden from view because they exactly overlap something.. Man.. When this started happening I was like "alright, I guess I leveled up, bring it on level 6!$!#" while at the same time knowing that it was probably a bug.. But you know.. You want to keep playing, so you just kind of go with it cause.. this is hardly the first weird thing I've seen this game do.

I wonder if a lot of my earlier problems can be attributed to this, like the "use from here" functionality that never works right for me and seems to make things point in random directions on my navball
 
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