The Christian Space Program proudly announces its FIRST EVER SUCCESSFUL MOTHER%&(^#^& DOCKING
Space station "Cross of Christ" is now operational with 6 inhabitants and luxurious 3-person capacity quarters ready for the space pope.
Unfortunately the beautiful gigantic solar panels that were on the piece that was put into orbit first (the long top symmetric part with the middle multi docking piece) were either ripped off during launch or forgotten to be installed in the first place by a forgetful engineer.. or removed right before launch by an Islamic saboteur. Some say that gigantic solar panels are a sin in the eyes of God and that whatever happened was probably for the best. Others think that they would have looked friggin awesome
Either way, I've learned a couple things during this mission (which surprisingly enough didn't last too long):
- The closer your orbit shape is to the orbit shape of the thing you're trying to dock with, the less the markers on your navball will jump around. I saw basically ZERO jumping! This was incredibly helpful.
- When you initially start burning retrograde wrt to your target your orbit is going to start getting wonky, if you press M and check it out (compared to the other object). However the closer you get to your target and the more you repeat the "1. burn retro 2. burn towards target" process, the more your orbit begins to take on the shape of the other orbit. I wish I could have seen an in-corner version of the map so I could observe this process in action because I'm very curious as to how exactly it gets from A to B. By the end, right before I docked, my orbit was almost exactly the same. You could barely tell the difference.. I did not see this happening with my earlier attempts.. I think taking special care to match the orbits really really helps.
- Placing the RCS thrusters at the centre of gravity is a huge help.. and I know that this was pointed out to me before.. and I did listen to that piece of advice, but this time I did everything SUPER carefully.. and it really paid off. I wasn't sure how to deal with the fact that the loss of fuel was going to change my centre of gravity.. so I didn't. It didn't seem to have an impact, but I can see how it can with larger vessels.
- When things are symmetric, everything is a lot easier
- Keeping your docking ports as close as possible to the centre of mass of your station helps a lot too. That way they move far less when you rotate your station around its centre of mass.
- When you're docking, only dock using ships that have a docking port at the tip. Anything else and .. good luck.
I got better at using RCS, especially H, N, Q, and E. The other keys however, still annoy me, and I'm still not used to them. The tip somebody gave to align stuff to the navball (and I believe Scott did this too) gave me some ideas, and I did include that in my "docking solution", but in the end it was done by eye and moving the camera around.
The docking camera didn't help at all - because when I look at it and use RCS, I get disoriented. The navball has the target right there and it tells me exactly which direction is which in terms of where I'll end up when I press left or right or up or whatever. My brain likes this. Trial and error keyboard touches don't work for me at all yet - I try to do it, but then always end up just crooked and crap and I reload, because it's far easier to return to where I was than to try to orient myself the right way again.
So I've done it, and I think I could do this again, but.. I don't know if I could easily dock much larger pieces, in order to build a starship to send to other planets for larger missions. Does anybody have tips for that sort of thing? What should I be keeping in mind? Are there standard things that I need to consider when doing this?
Also, any comments on my station design? Interested to hear what you guys think I could improve... If you're wondering why my starting piece has 2 ASAS units, it's because I was trying really hard to send something up that was 100% symmetrical, or at least close to it.
I also don't quite understand the ascending/descending node thing. These are the nodes you burn at to change your inclination properly? The min/max sort to speak? Scott touched briefly on these 2 things in his docking video, but I missed what he was saying, and from what I remember he was almost saying it in passing. This is something I need to know when sending a mission to Duna for example, when I need to dock with my return ship when my lander comes back from the surface.. right? Matching orbits seems really easy when your inclination is already matching. I am not sure how well I would do if they were radically different.. or even slightly.
So I've done it! It feels good and I've learned many things, but I don't really know if I want to dock anything else until they fix the couple things that were irritating me during the process
Right after I docked and the view changed I literally jumped out of my seat and started screaming like a madman, swearwords flying left and right, my arms raised in fists, pumping back and forth. I am not even kidding when I say that I have NEVER celebrated ANYTHING with that much ferocity and emotion. It's been like a half an hour and I can still feel my throat tingle from the literal screaming. I am not kidding. I was screaming with joy
This was basically what I did right after the camera view changed.. except I remained standing

I wouldn't be surprised if I freaked out my neighbour with my screaming.. I wonder what she thought I was celebrating. She probably thinks I won the lottery or something
This game really brings out emotions in me not even women could.