hobbsyoyo
Deity
- Joined
- Jul 13, 2012
- Messages
- 26,575
I've thought about that and the problem I'm now having is that tried-and-true designs no longer work due to SAS problems and because they randomly break now either on the pad or in flight even when they didn't use to. I can't even lift 50 tons into LKO anymore; everything freaking breaks if I don't use the debug menu. In .21 I probably would have done as you suggest because I had rockets that could easily handle 50 tons to LKO but now I can't because of all the unplanned midflight dissasemblies.Hobbs, maybe you need to rethink your "build big" methodology. It's awesome when it works, but it seems like you run into so many issues trying to make it work that it'd just be easier to launch smaller missions, and dock them together in space or whatever.
Because of all the breaking on larger rockets, I'd have to break down even my landers into smaller parts and launch them seperately. I simply don't want to do that because I want to send 3 landers, which already require a seperate launch for the the cruise stage. So that's 6 launches and 3 dockings before I even head out to Jool and I don't want to add to that by breaking the lander and cruise stage down into even smaller components so that I can lift them without the booster blowing up.
I have been using the new landing legs but haven't had any issues with them. I always make sure to touch down reallllly slowly, @ 2-4m/s or so. I haven't tried saving a game with something landed and returning to it later though, not in 0.22
I saw that the landing legs are fixable via EVA though, so maybe they're supposed to break if you abuse them.
How heavy is your lander? The problem people are having isn't that they are being abused, it's that they don't work even with fairly small, 10 ton landers. What people have not checked (AFAIK) is whether or not the legs act better after an actual flight. People have been testing them by loading them directly onto the launch pad and then the legs fail. It has been suggested - and it seems that your experience possibly confirms this) that the legs behave better if you have actually flown the rocket and come in for a normal landing, instead of deploying them on the pad. Though I don't know why that would be the case....
I asked my Orbital Dynamics professor if there were an easy way to calculate deltaV for an asparagus-staged rocket. His response:
trollololololololol GTFO
