troytheface
Deity
- Joined
- Mar 26, 2002
- Messages
- 3,262
lately i kill all AI Scouts on first contact and have found-
most of the time - (really all the time if you do not attack on absurd terrain conditions) a warrior is promoted.
Woodsman 2 to 3 in about 4 turns becaise the AI starting with a scout will have not one but two or three and will send them to your territiry. (lol) for yet another promotion for your units.
You recieve- a 2 move warrior or two, stop them popping huts you can pop (meaning tech or gold or map all of which you can use early) - a free worker as the AI can't cope with worker protection from 2 move warrior units- peace or war if you want after a few turns -
draw backs are that you can be at war with 3 or more civs in certain circumstances
however, even here- by the time the AI has axe at your door you should have adequate defenses to make a kill at the gates.
the evidence is clear- kill all scouts, kill all scout boats
most of the time - (really all the time if you do not attack on absurd terrain conditions) a warrior is promoted.
Woodsman 2 to 3 in about 4 turns becaise the AI starting with a scout will have not one but two or three and will send them to your territiry. (lol) for yet another promotion for your units.
You recieve- a 2 move warrior or two, stop them popping huts you can pop (meaning tech or gold or map all of which you can use early) - a free worker as the AI can't cope with worker protection from 2 move warrior units- peace or war if you want after a few turns -
draw backs are that you can be at war with 3 or more civs in certain circumstances
however, even here- by the time the AI has axe at your door you should have adequate defenses to make a kill at the gates.
the evidence is clear- kill all scouts, kill all scout boats