Kill MIA Thread

culture doesn't transfer. so yes it's just the 9 tiles. If we get them back we'll retain our current kulture.
 
I have to say I am really disappointd with the Grumpies. I sent out the Grumpy sign to all of them and it doesn't appear we have any response.

I will play it tomorrow afternoon, unless there is another brave soul who would like to do it.
 
Sir Bugsy said:
I have to say I am really disappointd with the Grumpies. I sent out the Grumpy sign to all of them and it doesn't appear we have any response.
Could be the first week of school and readjusting to the old schedule.

I will play it tomorrow afternoon, unless there is another brave soul who would like to do it.
Not as a joke, but do you have any idea of what you will do?
 
Sir Bugsy said:
I will play it tomorrow afternoon, unless there is another brave soul who would like to do it.
You (or whoever takes it) will have the full support of the rest of us I think. Nobody's expecting miracles and this will be a terribly difficult turn. We'll all be with you in spirit. :ninja:
 
Bugs I have a lot more confidence in your decision making than my own. The only thing I'd like to check is whether we can cut off their workers from railing north.

I think we'll need to abandon Effing Whomping Rower at some point but I'd leave a defensive unit in there to force them to move that direction.
 
Sorry I didn't play it. In hindsight, I don't think it wouldn't have mattered if my dog played it.

What is the chance we can get enough defenders together on Battle Island to hold on for a while?
 
MIA battle logs said:
To you.

Battle Log:

It takes 5 cannons to redline the 4/4 musket by Effing Whomping Rower.

3/5 knight (after cannon hits) vs. ¼ musket -> 3/5 knight, musket dead, 2 cannons captured.



It takes 2 cannons to redline the 3/3 MDI.

3/5 cavalry vs. 1/3 MDI -> 3/5 cavalry, MDI dead.

So not letting our units return safely i guess....
 
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