Having looked at Neal's save, I'm a bit confused about where he's going here. His opening post proposed the following strategy:
if memory serves, we share the continent of Africa with Egypt, Mali, Ethiopia, and Carthage. Why not crush them in some spectacular early wars, then turtle up for a cultural victory? We haven't gone that route yet, and this way, we don't completely waste Shaka's early military advantages by being a total peacenik.
ATM, Ulundi is at pop 3 building a 2nd worker. His existing worker is mining the gems (without chopping first

- that would have at least gotten the 2nd worker out sooner so the city could grow, which is essential if you're going to be able to use any of the

tiles). He's got a settler built. The forested copper is not mined. Wheel is being researched.
This opening build order would suggest a standard opening that you might use with any leader for a rush: settle a production site for the second city and pump military, then go and bang heads. I don't think this will work in this situation. Here's why:
1. There are no good production sites to settle for a second city. There's no food on this map, and without food there's no production. What's he gonna settle that will produce

in time for a rush?
2. All of your targets are a LONG way away. Aksum (Ethiopia) is 15 tiles away, Thebes (Egypt) is 23, Timbuktu (Mali) is 20, Carthage is
90% of the terrain between Shaka and the AIs is jungle/ forest/ hills. There is only 1 UU in the game that is perfect for this scenario: impis. But to use them for a rush, everything must be directed towards getting them out ASAP or sooner. Once the AI has CG archers in any number, you can forget about rushing with impis. Zara is the only one who is feasible to rush with axes, but you're talking about 15 turns (375 years on epic speed) to get them over there once they're ready. Forget about rushing Rameses with axes - you'll be lucky to get them there before Ram has longbows.
3. Capturing AI capitals that far away would put an incredible strain on your economy if you were playing anyone except Shaka, but ikhandas make this doable. Why settle cities on your own that will make your empire less affordable early on? IIRC, 4 cities is the point at which maintenance costs ramp up quite a bit. The only decent land in africa is in egypt, where you could have 2 good cities (which Ram has already built for you, no doubt). Why add a mediocre non-production city of your own? Sure, you'll want to found cities later, once you have currency, but I don't think it will pay off this early.
4. Building a settler has delayed city growth quite a bit (and this is a slow-growing capital). The gems are being mined, but without the food to feed them. The copper is just sitting there in the woods unmined. So everything that would have facilitated early military production has been ignored.
this way, we don't completely waste Shaka's early military advantages by being a total peacenik.
Honestly, I think that Shaka's early military advantages have been wasted. I'm not trying to be harsh, Neal, but I don't see how the way that you've developed Ulundi is going to implement your strategy. Any wars will be expensive at this point, and will need swordsmen (with the possible exception of Zara). I'm no genius at Civ - far from it (I'm barely competant at Monarch) - so I may be way off base with my criticism. But I've tried this scenario at monarch a couple of times, and it's a bear even with a successful early rush (impi rush isn't that hard, TBH, at least on monarch - but you do have to beeline it). I'll be watching with interest.
EDIT: And I hope you prove me wrong.
