Ok.. things went pretty well.
Turn 100 (0) (375 BC)
I started by selecting Agriculture as our research as we have a number of resources that aren't being worked to their full potential because we haven't even researched this yet.
Research begun: Agriculture
IBT:
Seville grows: 4
Cumae's (JC) borders pop and the iron is within it's cultural borders, but not mined of course.
At the start of 350BC, Livy comes along and tells the world that we are the most cultured civilisation in the world. Must be the only thing that we are leading
.
As you can see we have fallen to last place in the scoreboard. I hope it's just because we have been concentrating on building military. Although I think our starting location is a bit poor really. Rome will boost us substantially.
Turn 101 (1) (350 BC)
At this stage I declared by moving all our swordsmen (5), an axe, three archers and two chariots into JC's territories. Rome still has 4 defenders and we have a number of additional units on their way. I do not want to wait as we cannot let him get the iron connected.
IBT:
Madrid finishes: Axeman
Seville finishes: Barracks <-- This was whipped.
Turn 102 (2) (325 BC)
Madrid begins: Swordsman <-- Probably
here as I whipped this guy to get the overflow into another one in the next turn. It worked well as I got 2 swordsmen in 2 turns, but as it wasn't a 2 pop whip, it left madrid unhappy for the rest of my turns.
Seville begins: Swordsman
I have moved our woodsman warrior to cut the road off outside Cumae.
IBT:
Madrid finishes: Swordsman
Turn 103 (3) (300 BC)
Madrid begins: Swordsman
Our troops arrive outside of Rome.
IBT:
Seville grows: 3
Warrior loses to: Roman Archer (0.24/3) <-- This is the guy outside Cumae. He did his job in cutting off the road and narrowly lost this battle.
Turn 104 (4) (275 BC)
The battle of Rome
Chariot promoted: Flanking I <-- For withdrawal chance
Chariot loses to: Roman Archer (2.10/3) Odds: 2%
Chariot promoted: Flanking I
Chariot defeats (0.88/4): Roman Archer Odds: 2% -- Unvelievable. He actually won!!
Swordsman promoted: City Raider I
Swordsman defeats (4.80/6): Roman Archer Odds: 30% -- Wow! What luck. This is making up for the absolute crappy luck I've been having in my SP games. Still got about 50 more battles like this to win to even it up.
Swordsman promoted: City Raider I
Swordsman defeats (4.86/6): Roman Archer Odds: 61% -- Now we are starting to get the edge.
Swordsman promoted: City Raider I
Swordsman loses to: Roman Archer (1.68/3) Odds: 69.7% -- Had to lose eventually.
Swordsman promoted: City Raider I
Swordsman defeats (2.76/6): Roman Archer Odds: 84.5% -- Woohoo.
Swordsman promoted: City Raider I
Swordsman defeats (4.20/6): Roman Archer Odds: 99.2%
And Rome is ours!
Buddhism has spread: Rome (Roman Empire)
Buddhism has spread: Rome
Confucianism has spread: Rome
Captured Rome (Julius Caesar)
Axeman promoted: Combat I
Archer promoted: City Garrison I <-- Romes initial defense
Archer promoted: City Garrison I <-- Romes initial defense
With the extra gold that we have received from the capture of Rome, I switched research up to 100% for a while. Hopefully we can capture the rest of his cities and keep it high for a while.
Turn 105 (5) (250 BC)
We have happy problems in our cities. We cannot grow them large enough as we don't have the resources or techs to keep our citizens happy. To help that, I start us on Priesthood to let us build temples and Monarchy so we can switch to Hereditary Rule and use MPs to keep the citizens happy.
Research begun: Priesthood
Research begun: Monarchy
Chariot promoted: Combat I <-- The chariot got 7 experience from that one battle!! I promoted him to combat I so he could take a medic I promotion as well. He can follow our troops and help them heal faster. He won't be able to win many battles anyway so I can't see a better use for him and with his 2 movement he can rush around to where he's needed.
Chariot promoted: Medic I
IBT:
Madrid finishes: Swordsman
Turn 106 (6) (225 BC)
Madrid begins: Swordsman
I start moving our troops out towards Cumae. I have chosen Cumae to make sure that JC doesn't have any chances to get the iron hooked up.
IBT:
Seville grows: 4
Turn 107 (7) (200 BC)
IBT:
Seville finishes: Swordsman
Turn 108 (8) (175 BC)
Seville begins: Buddhist Temple
Swordsman defeats (0.60/6): Roman Archer <-- This was extremely lucky. I actually selected the swordsman and meant to move him to another square and slipped and he attacked the roman archer that had left CUmae. The odds were in my favour, but not substantially.
IBT:
Madrid finishes: Swordsman
Turn 109 (9) (150 BC)
Madrid begins: Buddhist Temple
Swordsman promoted: City Raider I
Swordsman promoted: City Raider II <-- These two promotions are the lucky swordsman. I promoted him to heal him and let him move into the battle about to begin in Cumae.
IBT:
Barcelona grows: 3
Roosevelt comes asking for a trade. It seems fine to me so I say ok.
Turn 110 (10) (125 BC)
Cumae is ready to fall in the next turn or two. Our swordsmen will be city raider 2, cultural defense is only 20% (rome was 40%) and the archers are not city garrison I promoted so that should make the odds a lot better than at Rome.
Keep an eye on this archer heading towards Barcelona. Barcelona has a swordsman garrisoned and another will reach it next turn so it's not a threat, but best to take him out before he pillages something.
Rome will be out of resistance in 1 more turn too. Hopefully it will not take too long to add to our gpt with it's size and resources. The gems and eventually ivory are also sorely needed happy resources.
All in all, a satisfying turnset. As you can see from the last pic, we have climbed from last in score to 3rd with the taking of Rome.
The save:
Turn 100 (0) (375 BC)
I started by selecting Agriculture as our research as we have a number of resources that aren't being worked to their full potential because we haven't even researched this yet.
Research begun: Agriculture
IBT:
Seville grows: 4
Cumae's (JC) borders pop and the iron is within it's cultural borders, but not mined of course.
At the start of 350BC, Livy comes along and tells the world that we are the most cultured civilisation in the world. Must be the only thing that we are leading


As you can see we have fallen to last place in the scoreboard. I hope it's just because we have been concentrating on building military. Although I think our starting location is a bit poor really. Rome will boost us substantially.
Turn 101 (1) (350 BC)
At this stage I declared by moving all our swordsmen (5), an axe, three archers and two chariots into JC's territories. Rome still has 4 defenders and we have a number of additional units on their way. I do not want to wait as we cannot let him get the iron connected.
IBT:
Madrid finishes: Axeman
Seville finishes: Barracks <-- This was whipped.
Turn 102 (2) (325 BC)
Madrid begins: Swordsman <-- Probably

Seville begins: Swordsman
I have moved our woodsman warrior to cut the road off outside Cumae.
IBT:
Madrid finishes: Swordsman
Turn 103 (3) (300 BC)
Madrid begins: Swordsman
Our troops arrive outside of Rome.

IBT:
Seville grows: 3
Warrior loses to: Roman Archer (0.24/3) <-- This is the guy outside Cumae. He did his job in cutting off the road and narrowly lost this battle.
Turn 104 (4) (275 BC)
The battle of Rome
Chariot promoted: Flanking I <-- For withdrawal chance
Chariot loses to: Roman Archer (2.10/3) Odds: 2%
Chariot promoted: Flanking I
Chariot defeats (0.88/4): Roman Archer Odds: 2% -- Unvelievable. He actually won!!
Swordsman promoted: City Raider I
Swordsman defeats (4.80/6): Roman Archer Odds: 30% -- Wow! What luck. This is making up for the absolute crappy luck I've been having in my SP games. Still got about 50 more battles like this to win to even it up.
Swordsman promoted: City Raider I
Swordsman defeats (4.86/6): Roman Archer Odds: 61% -- Now we are starting to get the edge.

Swordsman promoted: City Raider I
Swordsman loses to: Roman Archer (1.68/3) Odds: 69.7% -- Had to lose eventually.
Swordsman promoted: City Raider I
Swordsman defeats (2.76/6): Roman Archer Odds: 84.5% -- Woohoo.
Swordsman promoted: City Raider I
Swordsman defeats (4.20/6): Roman Archer Odds: 99.2%
And Rome is ours!


Buddhism has spread: Rome (Roman Empire)
Buddhism has spread: Rome
Confucianism has spread: Rome
Captured Rome (Julius Caesar)
Axeman promoted: Combat I
Archer promoted: City Garrison I <-- Romes initial defense
Archer promoted: City Garrison I <-- Romes initial defense
With the extra gold that we have received from the capture of Rome, I switched research up to 100% for a while. Hopefully we can capture the rest of his cities and keep it high for a while.
Turn 105 (5) (250 BC)
We have happy problems in our cities. We cannot grow them large enough as we don't have the resources or techs to keep our citizens happy. To help that, I start us on Priesthood to let us build temples and Monarchy so we can switch to Hereditary Rule and use MPs to keep the citizens happy.
Research begun: Priesthood
Research begun: Monarchy
Chariot promoted: Combat I <-- The chariot got 7 experience from that one battle!! I promoted him to combat I so he could take a medic I promotion as well. He can follow our troops and help them heal faster. He won't be able to win many battles anyway so I can't see a better use for him and with his 2 movement he can rush around to where he's needed.
Chariot promoted: Medic I
IBT:
Madrid finishes: Swordsman
Turn 106 (6) (225 BC)
Madrid begins: Swordsman
I start moving our troops out towards Cumae. I have chosen Cumae to make sure that JC doesn't have any chances to get the iron hooked up.
IBT:
Seville grows: 4
Turn 107 (7) (200 BC)
IBT:
Seville finishes: Swordsman
Turn 108 (8) (175 BC)
Seville begins: Buddhist Temple
Swordsman defeats (0.60/6): Roman Archer <-- This was extremely lucky. I actually selected the swordsman and meant to move him to another square and slipped and he attacked the roman archer that had left CUmae. The odds were in my favour, but not substantially.
IBT:
Madrid finishes: Swordsman
Turn 109 (9) (150 BC)
Madrid begins: Buddhist Temple
Swordsman promoted: City Raider I
Swordsman promoted: City Raider II <-- These two promotions are the lucky swordsman. I promoted him to heal him and let him move into the battle about to begin in Cumae.
IBT:
Barcelona grows: 3
Roosevelt comes asking for a trade. It seems fine to me so I say ok.

Turn 110 (10) (125 BC)
Cumae is ready to fall in the next turn or two. Our swordsmen will be city raider 2, cultural defense is only 20% (rome was 40%) and the archers are not city garrison I promoted so that should make the odds a lot better than at Rome.

Keep an eye on this archer heading towards Barcelona. Barcelona has a swordsman garrisoned and another will reach it next turn so it's not a threat, but best to take him out before he pillages something.

Rome will be out of resistance in 1 more turn too. Hopefully it will not take too long to add to our gpt with it's size and resources. The gems and eventually ivory are also sorely needed happy resources.

All in all, a satisfying turnset. As you can see from the last pic, we have climbed from last in score to 3rd with the taking of Rome.
The save: