Very uneventful set of turns. I set about building a few things that we are lacking and by the end was starting to lean towards military builds. There are now a few macemen and war elephants around and we will have Conquistadors within the next turnset. We will also be ready with a few more barracks so we can start to build a fearsome army
.
Turn 160 (0) (1000 AD)
Just do a quick whip around our growing empire. I see we'll pop a scientist in Madrid in 7 turns. Barcelona is wokring too many undeveloped tiles. I change it to a lighthouse so at least it can work some food neutral sea tiles and when the colossus comes in a few turns they will be 2F/3C. Our cities are looking really good in health & happiness.
Barcelona begins: Lighthouse
Really nice of HC to build this city for us. It should be ours soon enough. The nearby cities will have to build a few culture buildings but he can hold onto it until we are ready.
I notice that Monty's power has been shooting up lately. We had better watch him. I will build something to keep us safe against this threat. He has a number of horse archers in one of his cities I can see into so I will build something that can deal with mounted units. We have loads of units that can deal with melee but not much for mounted units.
IBT:
Madrid grows: 10
Madrid finishes: Catapult
Rome finishes: Forge
Cumae finishes: Barracks
Neapolis grows: 5
Medina grows: 6
Turn 161 (1) (1010 AD)
Madrid begins: War Elephant <-- Defense against mounted units.
Rome begins: Worker <-- Not enough workers. Actually we have 8 but another cannot hurt as we have a lot of improvements to do.
Cumae begins: War Elephant <-- more defense.
Buddhism has spread: Medina <-- That should help the borders pop.
I noticed a couple of things here. Where are we going to put the national epic and heroic epic. The national epic should go in our GP farm which I cannot work out where to put. I'd like to hear others ideas on this. The heroic epic should go in a production rich city. Maybe it should go in Madrid but I'm not sure that some other city won't be a better long term option.
IBT:
Research finished: Machinery
Turn 162 (2) (1020 AD)
I queued up Feudalism and Guilds as our next techs to get our UU. Look out world.
Research begun: Feudalism
Research begun: Guilds
Buddhism has spread: Neapolis
IBT:
Madrid finishes: War Elephant
Seville finishes: The Colossus
Baghdad grows: 6
Turn 163 (3) (1030 AD)
Madrid begins: Buddhist Missionary
Seville begins: Galley
Buddhism has spread: Baghdad
I MM'd our cities to get us to 60% research and cut down the research time on Feudalism by a few turns. With the last missionary in baghdad, we now have only 1 city left to spread buddhism to. We still need a prophet. Rome has two priests working but that's the most it can have and it will take ages to get a prophet. I couldn't see a way to speed it up just yet and it reinforces my idea that we need to designate a GP farm.
IBT:
Madrid finishes: Buddhist Missionary
Barcelona finishes: Lighthouse
Seville grows: 10
Rome finishes: Worker
Damascus grows: 4
Turn 164 (4) (1040 AD)
Madrid begins: Aqueduct (for Hanging Gardens build)
Rome begins: Library for research
Barcelona begins: Forge
IBT:
Roosevelt starts a Golden Age.
Cumae finishes: War Elephant
Medina grows: 7
Baghdad's borders expand
Turn 165 (5) (1050 AD)
Cumae begins: Maceman
IBT:
Rome grows: 11
Medina finishes: Courthouse
Turn 166 (6) (1060 AD)
Medina begins: Library <-- For culture + science
MM a bit more to get Feudalism in 1.
IBT:
Research finished: Feudalism
Madrid finishes: Aqueduct
Zu Chongzhi (Great Scientist) born in Madrid
Seville grows: 11
Seville finishes: Galley
Cumae grows: 7
Baghdad finishes: Hindu Monastery
Turn 167 (7) (1070 AD)
The Great Scientist will still give us Philosphy. I decide not to do anything at this stage and put him to sleep in our capital.
Madrid begins: The Hanging Gardens
Seville begins: Market
Baghdad begins: Courthouse
Buddhism has spread: Damascus
IBT:
Madrid grows: 11
Turn 168 (8) (1080 AD)
IBT:
Barcelona finishes: Forge
Rome finishes: Library
Neapolis grows: 6
Medina grows: 6
Baghdad grows: 7
Turn 169 (9) (1090 AD)
Barcelona begins: War Elephant
Rome begins: Barracks
IBT:
Barcelona grows: 8
Seville grows: 12
Seville's borders expand
Cumae finishes: Maceman
Neapolis finishes: Forbidden Palace
Baghdad finishes: Courthouse
Turn 170 (10) (1100 AD)
Cumae begins: Maceman
Neapolis begins: Forge
Baghdad begins: Barracks
I did a bit of whipping here and there. We have loads of excess happiness and should whip buildings in cities that have forges. Buddhism is spread to all our cities now so we get at least 45 hammers per pop point IIRC.
Our power rating has increased a bit while Monty is sliding. With our cities now coming into a stage of being ready to produce an army quite fast, we should be able to get the line even steeper.
We are doing well here. Washington is in a Golden Age and I think he may be no. 1 in GNP (I didn't check properly). The rest are looking ok. I built quite a few farms to let our cities grow a bit faster. We have ample capacity in health and happiness resources and should get our cities to grow. A bit contradictory to my statement above about whipping but I think whipping in buildings that get the bonus hammers is ok.
Roster:
-- Kikinit -- Just finished (swapped with Ralph)
-- Ralph_Jackson
-- mike_p -- Up
-- sooooo -- On deck
-- Talamane
And the save.

Turn 160 (0) (1000 AD)
Just do a quick whip around our growing empire. I see we'll pop a scientist in Madrid in 7 turns. Barcelona is wokring too many undeveloped tiles. I change it to a lighthouse so at least it can work some food neutral sea tiles and when the colossus comes in a few turns they will be 2F/3C. Our cities are looking really good in health & happiness.

Barcelona begins: Lighthouse

Really nice of HC to build this city for us. It should be ours soon enough. The nearby cities will have to build a few culture buildings but he can hold onto it until we are ready.

I notice that Monty's power has been shooting up lately. We had better watch him. I will build something to keep us safe against this threat. He has a number of horse archers in one of his cities I can see into so I will build something that can deal with mounted units. We have loads of units that can deal with melee but not much for mounted units.

IBT:
Madrid grows: 10
Madrid finishes: Catapult
Rome finishes: Forge
Cumae finishes: Barracks
Neapolis grows: 5
Medina grows: 6
Turn 161 (1) (1010 AD)
Madrid begins: War Elephant <-- Defense against mounted units.
Rome begins: Worker <-- Not enough workers. Actually we have 8 but another cannot hurt as we have a lot of improvements to do.
Cumae begins: War Elephant <-- more defense.
Buddhism has spread: Medina <-- That should help the borders pop.
I noticed a couple of things here. Where are we going to put the national epic and heroic epic. The national epic should go in our GP farm which I cannot work out where to put. I'd like to hear others ideas on this. The heroic epic should go in a production rich city. Maybe it should go in Madrid but I'm not sure that some other city won't be a better long term option.
IBT:
Research finished: Machinery
Turn 162 (2) (1020 AD)
I queued up Feudalism and Guilds as our next techs to get our UU. Look out world.
Research begun: Feudalism
Research begun: Guilds
Buddhism has spread: Neapolis
IBT:
Madrid finishes: War Elephant
Seville finishes: The Colossus
Baghdad grows: 6

Turn 163 (3) (1030 AD)
Madrid begins: Buddhist Missionary
Seville begins: Galley
Buddhism has spread: Baghdad
I MM'd our cities to get us to 60% research and cut down the research time on Feudalism by a few turns. With the last missionary in baghdad, we now have only 1 city left to spread buddhism to. We still need a prophet. Rome has two priests working but that's the most it can have and it will take ages to get a prophet. I couldn't see a way to speed it up just yet and it reinforces my idea that we need to designate a GP farm.
IBT:
Madrid finishes: Buddhist Missionary
Barcelona finishes: Lighthouse
Seville grows: 10
Rome finishes: Worker
Damascus grows: 4
Turn 164 (4) (1040 AD)
Madrid begins: Aqueduct (for Hanging Gardens build)
Rome begins: Library for research
Barcelona begins: Forge
IBT:
Roosevelt starts a Golden Age.
Cumae finishes: War Elephant
Medina grows: 7
Baghdad's borders expand
Turn 165 (5) (1050 AD)
Cumae begins: Maceman
IBT:
Rome grows: 11
Medina finishes: Courthouse

Turn 166 (6) (1060 AD)
Medina begins: Library <-- For culture + science
MM a bit more to get Feudalism in 1.
IBT:
Research finished: Feudalism
Madrid finishes: Aqueduct
Zu Chongzhi (Great Scientist) born in Madrid
Seville grows: 11
Seville finishes: Galley
Cumae grows: 7
Baghdad finishes: Hindu Monastery
Turn 167 (7) (1070 AD)
The Great Scientist will still give us Philosphy. I decide not to do anything at this stage and put him to sleep in our capital.
Madrid begins: The Hanging Gardens
Seville begins: Market
Baghdad begins: Courthouse
Buddhism has spread: Damascus
IBT:
Madrid grows: 11
Turn 168 (8) (1080 AD)
IBT:
Barcelona finishes: Forge
Rome finishes: Library
Neapolis grows: 6
Medina grows: 6
Baghdad grows: 7
Turn 169 (9) (1090 AD)
Barcelona begins: War Elephant
Rome begins: Barracks
IBT:
Barcelona grows: 8
Seville grows: 12
Seville's borders expand
Cumae finishes: Maceman
Neapolis finishes: Forbidden Palace
Baghdad finishes: Courthouse
Turn 170 (10) (1100 AD)
Cumae begins: Maceman
Neapolis begins: Forge
Baghdad begins: Barracks
I did a bit of whipping here and there. We have loads of excess happiness and should whip buildings in cities that have forges. Buddhism is spread to all our cities now so we get at least 45 hammers per pop point IIRC.
Our power rating has increased a bit while Monty is sliding. With our cities now coming into a stage of being ready to produce an army quite fast, we should be able to get the line even steeper.

We are doing well here. Washington is in a Golden Age and I think he may be no. 1 in GNP (I didn't check properly). The rest are looking ok. I built quite a few farms to let our cities grow a bit faster. We have ample capacity in health and happiness resources and should get our cities to grow. A bit contradictory to my statement above about whipping but I think whipping in buildings that get the bonus hammers is ok.

Roster:
-- Kikinit -- Just finished (swapped with Ralph)
-- Ralph_Jackson
-- mike_p -- Up
-- sooooo -- On deck
-- Talamane
And the save.