KotOR Mafia - game thread

I'd be more impressed by some writing.

Read you must before you write :p


:eek: thats a lot of reading.
We are seeing way too many scan results. not sure what to make of it. perhaps there are paranoid scanners as well (Vrook Lamar fits the profile - but since his result was true i guess we cannot say for certain). But i think it would be best to not follow the scan results blindly.
On the subject of having neutral Bounty hunters alive and working for the town, it can probably be achieved only if it is done behind the scenes without revealing the identities of the bounty hunters in the thread. Otherwise i dont see how we can keep them alive to help us. But doing it behind the scenes probably makes it easier for the Bounty hunters to change sided easily. The Bounty hunters must have survival as one of their VCs (i am guessing death means you lose your credits). So the scum are more of a threat to them than the town. So i wouldnt trust the bounty hunters to stick with the town.
 
Lynch stopping is usually a one time deal.

And, tell me if I'm reading into this wrong, it seemed like Earthling was making last assurances for his departure from this game. If he knew the lynch would never happen, then why would he persist with his walls of text all the way up until the deadline, when it was obvious no one's votes were changing? I don't think he knew the lynch stop was coming.

Unless of course he did, and then he would have just kept putting up walls of text to distract everyone, making us think that he thought he was going to die, when in fact he knew that he wasn't going to die but he wanted us to think that he was going to die therefore strengthening his case for his own personal innocence because we all think that he thought he was goin to die and therefore had nothing to do with the lynch stop.



Either one. Maybe a more experienced player can decide which is more likely.

Earthling's non-lynch is curious. i think hi might have known about it and it is possilby a one-time thing. His posts towards the end felt that way to me. Like he was trying to avoid getting lynched again.
 
On the subject of having neutral Bounty hunters alive and working for the town, it can probably be achieved only if it is done behind the scenes without revealing the identities of the bounty hunters in the thread. Otherwise i dont see how we can keep them alive to help us. But doing it behind the scenes probably makes it easier for the Bounty hunters to change sided easily. The Bounty hunters must have survival as one of their VCs (i am guessing death means you lose your credits). So the scum are more of a threat to them than the town. So i wouldnt trust the bounty hunters to stick with the town.

Strongly disagree. Town must know who they are, so that if they act out of line, the penalty is death. If you keep it a secret, then they can work with the mafia without repercussion. It strikes me as peculiar that an experienced player such as yourself would commit such an obvious mistake.

The goal is not to keep them alive. If the mafia waste murders killing them, then they aren't killing townies. Since they've become dangerous to the scums, and must work for us in order to survive, if the bounties are on-target the mafia will have to deal with the bounty hunters.

That being said, the bounty hunters have one thing with the town that the scums cannot offer, which is protection.

Every single bounty hunter knows exactly what I am referring to, because each of them knows what sort of protection that can be offered by a magnanimous town.

  • Working with the scums means you will be exposed and killed, period.
  • Working with the town provides them with a means of survival, and protection from death.

Neutrality is not an option here. Every bounty hunter must choose a side. Wealth and protection from both the murder and the lynch is what town can provide. While the mafia can simply not murder the bounty hunters, and could provide them wealth, they cannot protect them from the lynch and they cannot protect them from other bounty hunters.

Given the town doesn't need them killed off, and the game ends when the scums die, which means they survive and meet their wealth condition, it would be rather unfortunate if certain uncommitted parties do not see the wisdom of survival, cooperation, and profit. Particularly since so many of their brethren are already exposed.
 
Strongly disagree. Town must know who they are, so that if they act out of line, the penalty is death. If you keep it a secret, then they can work with the mafia without repercussion. It strikes me as peculiar that an experienced player such as yourself would commit such an obvious mistake.

The goal is not to keep them alive. If the mafia waste murders killing them, then they aren't killing townies. Since they've become dangerous to the scums, and must work for us in order to survive, if the bounties are on-target the mafia will have to deal with the bounty hunters.

That being said, the bounty hunters have one thing with the town that the scums cannot offer, which is protection.

Every single bounty hunter knows exactly what I am referring to, because each of them knows what sort of protection that can be offered by a magnanimous town.

  • Working with the scums means you will be exposed and killed, period.
  • Working with the town provides them with a means of survival, and protection from death.

Neutrality is not an option here. Every bounty hunter must choose a side. Wealth and protection from both the murder and the lynch is what town can provide. While the mafia can simply not murder the bounty hunters, and could provide them wealth, they cannot protect them from the lynch and they cannot protect them from other bounty hunters.

Given the town doesn't need them killed off, and the game ends when the scums die, which means they survive and meet their wealth condition, it would be rather unfortunate if certain uncommitted parties do not see the wisdom of survival, cooperation, and profit. Particularly since so many of their brethren are already exposed.

hmm...i think you need to get your morning coffee ;) . I did mention why it would be a bad idea to keep the identities of bount hunters secret. The only point we seem to see differently is the protection offered by the town. you obviously have more information about what kind of protection the town can offer at night. But I see the deaths of John and Jarema - i feel bounty hunters would be happy to switch sides and work with the scum. hence the mistrust on my part.
The bounty hunters will have a hard decision to make once they are exposed. I for one will always be suspicious of them.
 
I can state for the record that town seems to have less protection than the bounty hunters do, and I can tell you why that is. Jedi aside, we're generally not as skilled as these types of mercenaries.

Although they're in a difficult position diplomatically, as both sides seem to want them on their side or dead, they are as powerful as vigilantes/serial killers, and also possess other talents.

This makes sense balance-wise, as the town should vastly outnumber the other factions, making them more vulnerable to attack would be a necessity. Town must leverage those assets, and protect them, but also destroy them if they fall into enemy hands. A gun is your ally unless it is in your opponent's hand. So is a hired gun.

Do not mistake the death of Vrook as meaning we have no protective power. I've reason to believe that we do, but it could have been negated for that night.

If you believe that the town has a number of roles which are supportive but not overpowering, that lends itself to the idea that the town might be vulnerable, but has a method of combating the overwhelming force.

You don't have to look too hard into the list of roles that are commonly found in mafia games to find some which match the description of being able to combat an overwhemling murder power.

My shifting position on these bounty hunters has a lot to do with the fact that we're in much more control over the situation, in both knowledge and in tactical strength. And that they could be some of our most powerful roles.

Also, coffee is for the weak. I choose to meditate.
 
With regard to our bounty placement, it makes sense to choose someone who we send money to, who takes up the collection plate and then places the bounty.

I decline for conflict of interest reasons.

If you want to have a significant number of credits on a bounty, you will need to pool your money together. If many individuals put up a bounty, there will be not very many credits per bounty and it will be easy for the scums to outbid us.

Presently, we outnumber the scums handsomely so therefore we have the economic strength to defeat them in persuading the neutrals. That may change later, but right now, we could essentially ensure that no bounties being placed are against the town's wishes.

This is accomplished by massing wealth, choosing a candidate as a target for accepting the credits, and informing that person who we wish to have bountied.

At that point, we should have outbid the scums, and the gun will be in our hand. The challenge then is aiming correctly, and I do believe our other roles will be of some assistance in that regard.

This is what we have to do from this round forward. If you disagree, I'm going to need a really good reason why you do not wish to essentially double the town's lynching power, particularly when one of our lynches isn't functioning as we intended.
 
I volunteer to take the moneys. Someone needs to do it so don't go "HEY YOU MIGHT BE SCUM FOR WANTING DOUGH" because that is massive WIFOM and if you don't want me to have the money, then tell me an actual reason like "You look scummy in the thread" or "You look scummy in this post".
 
So interesting things.
 
I volunteer to take the moneys. Someone needs to do it so don't go "HEY YOU MIGHT BE SCUM FOR WANTING DOUGH" because that is massive WIFOM and if you don't want me to have the money, then tell me an actual reason like "You look scummy in the thread" or "You look scummy in this post".

Give an Australian the moneyz? Madness, you're all alcoholics, descended from criminals!
 
I volunteer to take the moneys. Someone needs to do it so don't go "HEY YOU MIGHT BE SCUM FOR WANTING DOUGH" because that is massive WIFOM and if you don't want me to have the money, then tell me an actual reason like "You look scummy in the thread" or "You look scummy in this post".

I'm not opposed to this.

However I think we'd have more luck discussing it openly and making it our secondary lynch effort tomorrow day phase. Transparency is key.
 
Yeah, but if we are going to get the bounty up by tomorrow night, we are going to need to get the money to me/whoever we choose today. Otherwise the timing will not work.
 
But the person chosen today could be nightkilled...

You now, the doc should protect him, just sayin'...
 
How does one end up poor in this game?

Either by having zero income, or by spending money on, lets say, bounties.

Which is it, Ninja. I find the zero income thing to be a bit suspect.
 
The idea of pooling bounties is interesting but has one major drawback:
If we give money to scum accidentally, we would have basicly given them a free lynch.
 
God, I'm getting sick of this place.

Forget the replacement thing Tak, I'm outta here.


(Not a reply to you c_h, simply sick of the restrictions placed on my account for only posting here.)
 
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