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[NFP] Kublai Khan Discussion Thread

Discussion in 'Civ6 - General Discussions' started by bite, Jan 19, 2021.

  1. Duke William of Normandy

    Duke William of Normandy King of England & Unofficial Welcoming Committee

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    Playstyle is key to enjoyment, my friend.
     
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  2. anonxanemone

    anonxanemone Warlord

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    Isn't thaf hairstyle like the queue but for Mongolians?
     
  3. Duke William of Normandy

    Duke William of Normandy King of England & Unofficial Welcoming Committee

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    I'm pretty sure all Mongol men had some bald spots on their heads.
     
  4. Lord Lakely

    Lord Lakely Idea Fountain

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    Yes and no. Alt leaders aren't necessarily boring, but the choice to have them over an additional Civ is boring.

    Kublai's ability is pretty dull though, but given that we have abilities that are literally like '+1 wildcard slot' and '+1 builder charge', perhaps we shouldn't throw stones.
     
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  5. Yudhisthira

    Yudhisthira Chieftain

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    Really missing the Hat. Thou is there much difference between both attires? & we were wrong on yellow for China.
     

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  6. criZp

    criZp Emperor

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    Another leader with generic bonuses that have zero connection to any specific playstyle, how exciting.
     
  7. AriaLyric

    AriaLyric Nonbinary | Peaceful Builder Vietnam & Māori Main

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    Another thing I noticed - people were wondering what Kublai's capital would be, and we can see here it is in fact Beijing

    kublaibeijing.png

    edit: better picture
    edit2: chinese capital is beijing, mongolian capital is xanadu
     
    Last edited: Jan 26, 2021
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  8. Duke William of Normandy

    Duke William of Normandy King of England & Unofficial Welcoming Committee

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    Good eyes.
     
  9. Starina

    Starina Warlord

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    I didn’t talk about mind-bogglingly. And yes, it is not the best one. But, I did not understand where he got so much faith, science and culture (faith? ok, pantheon and/or card). And why not put the campus at +4. Or at least a military camp. It is still unclear.
    I suspected someone would have the ability with an economic policy slot ... BUT IS IT ALL FOR KUBLAI? Strong but boring

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    Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
     
    Last edited: Jan 26, 2021
  10. AntSou

    AntSou Emperor

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    Here's what I think is going to happen more often than not:

    You'll be playing as China, which means you don't have as much control over when to trigger the ability. After a a trading post is finally established after whatever amount of turns, which you don't really know because the trade screen still doesn't show the correct amount of turns left (or did they fix that?), the ability will more often than not trigger eurekas and inspirations which aren't particularly useful, like apprenctiship or something like that.

    Not only will you not be encouraged to build trade routes, you'll be encouraged not to build trade routes out of fear you might trigger the ability at the wrong time. It will make things frustrating for the player.

    It will be easier when playing Mongolia, since you can choose the timing more appropriately.

    Am I missing something?
    ---

    Honestly, imo they should remove the economy slot and just have the ability trigger with every trading post established. It's OP, but it's fun and unique.

    Edit: Another approach would be to make it trigger with every new trade route. So each trade route level would trigger it once. (deleting and rebuilding a trade route would have no effect). This would encourage the player to focus on expanding the amount of trade routes they have.
     
    Last edited: Jan 26, 2021
  11. Hogimus

    Hogimus Chieftain

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    As the Mongols it is Xanadu. You can see it at 1:18.
     
  12. Kupe Navigator

    Kupe Navigator Emperor

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    As China you would relay more on Economy slot.
     
  13. leandrombraz

    leandrombraz Emperor

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    Extra slot is always good, while the eureka/inspiration is quite underwhelming. He'll definitely be a lot weaker as China, and not as good as Qin.
     
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  14. anonxanemone

    anonxanemone Warlord

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    It seems Kublai is as vanilla as Rome and Sumeria. His ability has flavors of both, i.e. small boost to Science and Culture with Trade Route mechanics.
     
  15. TheMarshmallowBear

    TheMarshmallowBear Benelovent Chieftain of the BearKingdom

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    Intersting, I wonder what happens in these two scenarios:

    - Unlock Owls of Minerva (+1 Economic Policy) before Code of Laws.

    And Unlocking Owls of Minerva after Code of Laws but before the second civic.

    Code of Laws only has 2 Economic Cards and Kublai will have 3 slots.

    It's more worrysome because I think the game will prevent you from slotting in cards unless the amount of cards in your deck equals to at least the amount of slots you have in your government, which means with 4 slots it should prompt you to slot in cards.
     
  16. Francel

    Francel Madam Secretary

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    I think they went with extra econ slot so we can more readily use the policies that buff trade routes, such caravansaries and trade confederation. I might have preferred giving trade routes an intrinsic buff to yields instead.

    I am “meh” on Kublai because I don’t play dom civs such as Mongolia and I can’t imagine China without Qin’s perks. Vietnam excites me though.
     
  17. Duke William of Normandy

    Duke William of Normandy King of England & Unofficial Welcoming Committee

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    @Andrew Johnson [FXS] already confirmed that no bug would happen. They fixed it a long time ago.
     
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  18. anonxanemone

    anonxanemone Warlord

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    Is there more to how the abilities work together? I feel like I am missing something and don't feel as excited for Kublai Khan as much as Lady Trieu. I guess you can't improve much from two civs (China and Mongolia) that are already solid design-wise?
     
  19. Kupe Navigator

    Kupe Navigator Emperor

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    He will be mange able as China. He is better as Mongolia but Chinese Kublai isn't THAT bad...
     
  20. TheMarshmallowBear

    TheMarshmallowBear Benelovent Chieftain of the BearKingdom

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    When was this fixed!?
     

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