People need to stop comparing every single aspect of civ6 to civ5
complete. Yes, I have the personal expectation that many of the features of the game should return - which is why I was disappointed in civ5's release as it omitted so much that was civ4 complete. But we're talking whole game systems here; Religion, Espionage, Government systems - these things need to be reproduced as in depth as previous iterations. As for the rest of it? Missing a unit or a tech here and there is hardly an issue, seriously. Let's break it down;
People look at the tech tree and say it's so small - There's 68 techs in civ6.
Techs, not civics. There were 72 in civ5 vanilla. The tree is smaller by
four.
Now this thread is saying there are so few military units. Except in civ6,
not including support units (or ships/planes), up to the age of flight, there are 19 units so far. in civ5? Up to the age of flight, excluding ships/planes, there were
20.
TWENTY.
How many ships in civ6 up to the age of flight? Seven
How many ships in civ5 up to the age of flight?
Eight.
How many planes in civ6 by the age of flight? one/two [second icon is unknown, either way it's a unit)
How many planes in civ by the age of flight?? one/two [If I'm nice and allow bombers to slip in]
How many support units are in civ6 up to the age of flight? About Four
How many support units are in civ6 up to the age of flight? Zero
Math is fun, civ6?
32 units up to when planes enter the game.
Math is fun, civ5? 30 units up to when planes enter the game.
Now, I did this really quick so admittedly it could be off by a unit or two, but the point remains; Civ6 has BARELY less units than civ5 in any category. The game is fine. People are acting as if things are trimmed down so dramatically when really - they aren't at all. In most cases, the addition of new systems (civics, support units) is actually
increasing the relative amounts of certain features in the release versions, with respect to the mechanic being discussed (research nodes, units, buildings, etc)
Want to go back one more game? In the first category of units (no ships/planes) up to the age of flight there are about 20 units in
vanilla civ4.
Civ6's unit count is fine - it's tech count is fine - it' building count is fine. Inflating that stuff usually falls, quite fairly, in the realm of expansion (and mod) material. Inflated unit counts have never been a part of a civ's base release. As it stands now, it appears as if Civ6 is set to be the most robust version of civilization ever released.