Lakes ridiculously overpowered in early game, plz nerf

Ouch, that was bad! It is not statistically significant because it is one person.
I totally understand, but he's already decided that the extremely unlikely scenario will happen without trying it because he doesn't want to put in the work. I know he wouldn't do an experiment that could conclusively prove my point, beforehand and my intuition has proved to be right.
 
To be fair, I used to reroll a lot of my 'crappy starts' when I was first trying out emperor mode, until one day I decided to just persist through the various setbacks. Won my first, second, and third game pretty handily when I did that. (Until G updated the game and I had to relearn because something was just off with my build).

I feel that it's more a matter of learning the intricacies of the game and overcoming setbacks with plan b, c ,d or even e. But isn't that what makes Civ 5 (& Vox P) fun? Overcoming adversity to build the best Civ!
 
Did have a sweden player in a game, which yoú talked about before in other of your thread such a start?
 
1. Change Map Script
2. Ask everyone on turn if they are contend with their starting location. If not, you guys should reroll until everyone says okay.
3. If you play against each other, I recommend not to play random, I would suggest to let everyone have 1 ban before start.


You cant really blame something which is quite special so it has to changed for EVERYONE who is playing that mode. If you guys play random civ, random map script, it can lead to very big imbalances, like on plains having Polynesia vs Attila or Shaka. That would be no reason to buff Polynesia or nerf Huns/Zulu.

I personally have the best experience with map scripts with Pangea and Continents, but the first is quite in flavor for land based bonus civs, while Continents give the potential to everyone in my opinion ...

Just out of curiosity, which map script are you guys playing? There was an big discussion if Donut would be the best balanced map script, maybe you guys give it a try ... ;)
 
i have an idea for you. Go to the casino, and play roulette this way: you bet on black $1 and your friend bets on red $10. Since you're unlucky - your friend will get rich after some time!
yeah but then I can just hand out my money to friend. Why would I want to do this?
And if I get my share later - then I will not work anymore because outcome of friend winning would be beneficial outcome ( so I will get something else, i.e. averages ).
 
I know he wouldn't do an experiment that could conclusively prove my point, beforehand and my intuition has proved to be right.
Why would I do experiments that will most likely lead to loss of money?

crappy starts' when I was first trying out emperor mode, until one day I decided to just persist through the various setbacks. Won my first, second, and third game pretty handily when I did that. (Until G updated the game and I had to relearn because something was just off with my build).
We play multiplayer, so 1) no rerolls 2) much more difficult to catchup snowballing human player than AI.

1. Change Map Script
2. Ask everyone on turn if they are contend with their starting location. If not, you guys should reroll until everyone says okay.
3. If you play against each other, I recommend not to play random, I would suggest to let everyone have 1 ban before start.
Won't work.

Just out of curiosity, which map script are you guys playing?
Communitas. It's great overrall except for lake problem. 3 food / tile without improvement still seems too much for early game, it causes cities and esp. capital to enter population boom state and snowball.
 
Pls, dont just say "Won't work" without any explanation. Yes, it can be a bit tedious in MP, but me and mine friends done it too.

And yeah, I would strictly not recommend Communitas in MP, it is very random, you can have amazing starts and ones which just suck like spawning next to tundra and even ice fields. If you guys dont reroll, then dont play it. You can not just blame one little aspect of the game because of your map script, to balance this mod for every map script would be a gargantuan effort.
Not just Polynesia depend highly on the map script, look at the Inca, if they get HUGE mountain ranges, in the hand of a human player, they can be a huge pain in the ass. But Communitas for example can spawn quite few mountains at all, so the Inca does not have that much use of his UA and UI...
 
Pls, dont just say "Won't work" without any explanation. Yes, it can be a bit tedious in MP, but me and mine friends done it too.
We won't be able to start game because everyone will require reroll until he gets a perfect start.
 
Again this guy complaining because he lost to his friendenemy who is "a naturally lucky person" and he can't do anything about it.
No. This thread is about lakes that are overpowered and typically lead to easy victory. It's not fun.
 
We won't be able to start game because everyone will require reroll until he gets a perfect start.

I didnt say to reroll until everyone gets a perfect start. I just said to reroll so that noone has an "unplayable" start like massive unfeatured tundra tiles, massive desert, only jungle luxs with a civ which wont go typically the bottom part of the tech tree etc.


And if you think that lakes are imbalanced, just start a SP game on emperor on a standard mapscript and have a look for yourself, if there is that massive problem with too many lakes ...
 
Sugar, Spices, Whales, Dyes, Silk and some other tiles are way more powerfull early on.
You serious?

I just said to reroll so that noone has an "unplayable" start
there isn't clear definition of what is unplayable. Any player can say that he has low number of resources or no lake nearby. Btw, do you suggest that we reroll until every player had 8-tiled lake near capital? Otherwise any player who gets no lake can give up right away.
 
You serious?
2 food, 1 hammer, 1 culture dyes againt 3 food, 1 hammer lake. He is quite serious, its incredibly obvious that dyes are the much stronger tile

I'd just stop this if I was you. You are doing nothing other than discrediting yourself by continuing this argument. You clearly want everyone to agree and nerf lakes, but the truth is you lost that game not due to any balance issues. I suggest you reevaluate your own decisions if you wish to win, rather than go on a rant on this forum seeking to nerf anything that you lose to
 
So if everyone wants to have a perfect start and if you think it is that much depending on lakes, why dont you guys just play a different map script? Communitas is quite special, Pantheons like Goddess of Purity and God of the Sea are way more potent there like Goddess of Nature for example.

Lakes are for sure a good early tile, but like everyone else said, there are better starts and lakes can definitly fall off later in the game. And your example is just not that common, 8 lakes to have right at your starting position, I cant remember that I draw that and I play from time to time Communitas too...
 
2 food, 1 hammer, 1 culture dyes againt 3 food, 1 hammer lake.
if its tile-by-tile comparison - maybe. but lake is rarely 1 tile, usually its 4 or more. also early food does not give immediate benefit, but rather allows city to grow fast and catchup benefits of 'culture' tiles or everything else. i.e. you can spam settlers and find and take many other luxury tiles around you.

the truth is you lost that game not due to any balance issues
i lost because opponent got 3 times ahead of me because of 8-tile lake and 5 horses near capital and rushed me with horseman while i only built first archer to defend my small, lakeless cities. Nothing could be done in this situation.

And your example is just not that common, 8 lakes to have right at your starting position, I cant remember that I draw that and I play from time to time Communitas too...
See, that's what I keep telling you. L29Ah gets huge lake near capital every third game or so, other player like 1 in 10 games, and I never got lake larger than 3 tiles. And as game goes, whoever got largest lake is ahead. That's not fun.
 
if its tile-by-tile comparison - maybe. but lake is rarely 1 tile, usually its 4 or more. also early food does not give immediate benefit, but rather allows city to grow fast and catchup benefits of 'culture' tiles or everything else. i.e. you can spam settlers and find and take many other luxury tiles around you.
Not maybe, dyes are 100% the better tile. If you are currently often working a lake when you have a dye or fur available, you are playing poorly. This isn't even subjective, 1 point of culture is worth so much more than 1 food in the ancient era, its been widely known by experienced players forever. You can make whatever BS argument you want, the only person you are convicning is yourself.

I cannot take any balance suggestions from you remotely serious if you aren't experienced enough to realize this (or possibly you are so unwilling to admit you are wrong)
 
So he rushed directly horsemen, ignoring everything else? That takes 2 tier 1 techs, only AH helping your early game if you find sth (bananas I think werent in the near). But my question would be, why do you have at that point just one archer, it is hunting, which is a tier 1 tech...
It takes way longer to get to MS then to get archers, sure, if he rushed councils, that food is good, but just going straight for horses doesnt sound that smart, especially it takes much more then a few horses to capture a capital early on...
 
If you are currently often working a lake when you have a dye or fur available, you are playing poorly
Actually, if you work lake then your city grows fast and then you are able to work lake AND dyes. And your city continues to grow while also working many tiles.

1 point of culture is worth so much more than 1 food in the ancient era
you just have to wait on it first 5-10 turns, then your population boom starts and you can get both culture and food, and quickly compensate for these 'uncultured' 10 turns.
I'm sorry, but did you attend math at school?
 
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