Lands of the Galaxy: Circuitria (A CircuiNES)

Roughly how much per turn are these contracts going to be worth?
 
I have a question: which is the Empire we are trying to gain favour from? And is this whole thing placed within a Galaxy-spanning empire or is it just a one-planet empire? Depending on that, I plan to do one or other thing with my backstory.
 
Roughly how much per turn are these contracts going to be worth?

That depends on how much you sign for, and how much others are offering to rent out their ruins, and how many ruins are available to rent. Some contracts will be worth more than others. It's a very variable number. If you all want a ballpark number to start with: 450 down, 150 rent, but you can really offer whatever you want. Look at the sample orders for an example of what you can do with contracts.

I have a question: which is the Empire we are trying to gain favour from? And is this whole thing placed within a Galaxy-spanning empire or is it just a one-planet empire? Depending on that, I plan to do one or other thing with my backstory.

The Empire is interstellar. It is not the only interstellar polity, but it is the polity that has laid claim to Circuitria, thus the one that matters most. It is one of the largest interstellar governments in the galaxy. And for future reference, Earth is not controlled by the Empire.
 
i'll run out of questions eventually ;)

Right, ok, ill write my spending shortly and edit it in.
 
I have added a backstory about House Hartain and how it came to appear in Circuitria. Hopefully it will be believable.

Read it. I can accept that back story. Thank you!
 
House Indigo/Toteone
Leader: Borsch
Government: Feudal Monarchy
Color: Indigo
Starting Location: M21
Credits: 0
Ruins Controlled: 0
Imperial Favor: 6
Background: *constructing*
Initial Spending/M21: 1 HQ, 1 Settlement, 1 Church, 5 Clerics, 1 Regular, 1 Militia
 
Welcome, Toteone! One problem: you're starting in the sea. You can start on one of the nearby beaches, but it will cost 100 credits more. If you drop the church, you can afford it.
 
Updated my post with spending.

How do we "claim" a relic if we can't move into that hex?

How do we defend it? Do we have to control all the hex around it?!
 
You have to take control of the surrounding hexes. As the first post says, ruins are demilitarized zones, in order to protect them from the destruction of war.

You also don't have that much money to spend. I'll only subtract the customs broker and two clerics. You should be all set to go from there.
 
Do units claim tiles as they move through them, or do they have to be stationed on them?

So do we have to move units around them then, or station units all around?
 
Do units claim tiles as they move through them, or do they have to be stationed on them?

So do we have to move units around them then, or station units all around?

Units claim tiles as they move through them.

If you move units around a ruin hex and claim all the hexes surrounding it, the ruin hex comes under you control, just as if you moved right into it. You don't need to station units around it to keep control. Once a hex is under your control, it remains in your control until another player takes control.
 
Ok. Those ruins on the coastline are going to be a pita to take since you'll have to buy water units for the single tile you can't reach!

finally.. i assume all the "ruins" on the map, are actual ruins. Your rules say there should be a "star" in the hex?
 
M3, It's MINE! I'll fill in the rest of my claim later after giving some thought to it. (and after minecraft) :)
 
Ok. Those ruins on the coastline are going to be a pita to take since you'll have to buy water units for the single tile you can't reach!

finally.. i assume all the "ruins" on the map, are actual ruins. Your rules say there should be a "star" in the hex?

There should be a star. I didn't originally put it in, but the map that will appear in the first update, with all the players, will have the stars.

Welcome, Matt! M3 is waiting.
 
Sweet. Can't wait for this to get going. I really hope all the units that get created and start moving around don't kill this once we get going @ about update 5 or 6... :/
 
Perhaps update the starting map with peoples locations so when newbies are looking in, they won't jump down on the same locations...
 
My bad, I read that M in the wrong place and haven't poured over the rules yet.
Fixed:

House Indigo/Toteone
Leader: Borsch
Government: Feudal Monarchy
Color: Indigo
Starting Location: N21
Credits: 0
Ruins Controlled: 0
Imperial Favor: 6
Background: *constructing*
Initial Spending/N21: 1 HQ, 1 Settlement, 12 Militia
 
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