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Landsknecht-Doppelsoldner - Uploaded 2017/1/7 animation update

Civ5: Doppelsoldner (Landsknecht body version)

  1. Nutty

    Nutty Chieftain

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    It's fairly simple. See the Landsknecht unit itself for an example of how it's done, by adding the second member type to the ArtDefine_UnitInfoMemberInfos table.
     
  2. zwei833

    zwei833 HRE Mercenary

    Joined:
    Feb 26, 2011
    Messages:
    1,170
    Location:
    Guangzhou
    @JFD
    I don't know wheather you still need the code or not, but taube use the models in his Gaia mod, so here is his code:

    Code:
    
    	<ArtDefine_UnitInfos>
    		<Row>
    			<Type>ART_DEF_UNIT_DOPPELSÖLDNER</Type>
    			<DamageStates>1</DamageStates>
    			<Formation>DefaultMelee</Formation>
    		</Row>
    	</ArtDefine_UnitInfos>
    	<ArtDefine_UnitInfoMemberInfos>
    		<Row>
    			<UnitInfoType>ART_DEF_UNIT_DOPPELSÖLDNER</UnitInfoType>
    			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_DOPPELSÖLDNER1</UnitMemberInfoType>
    			<NumMembers>6</NumMembers>
    		</Row>
    		<Row>
    			<UnitInfoType>ART_DEF_UNIT_DOPPELSÖLDNER</UnitInfoType>
    			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_DOPPELSÖLDNER2</UnitMemberInfoType>
    			<NumMembers>6</NumMembers>
    		</Row>
    	</ArtDefine_UnitInfoMemberInfos>
    	<ArtDefine_UnitMemberInfos>
    		<Row>
    			<Type>ART_DEF_UNIT_MEMBER_DOPPELSÖLDNER1</Type>
    			<Scale>0.140000000596046</Scale>
    			<Model>dopp_a.fxsxml</Model>
    			<MaterialTypeTag>ARMOR</MaterialTypeTag>
    			<MaterialTypeSoundOverrideTag>ARMOR</MaterialTypeSoundOverrideTag>
    		</Row>
    		<Row>
    			<Type>ART_DEF_UNIT_MEMBER_DOPPELSÖLDNER2</Type>
    			<Scale>0.140000000596046</Scale>
    			<Model>dopp_b.fxsxml</Model>
    			<MaterialTypeTag>ARMOR</MaterialTypeTag>
    			<MaterialTypeSoundOverrideTag>ARMOR</MaterialTypeSoundOverrideTag>
    		</Row>
    	</ArtDefine_UnitMemberInfos>
    	<ArtDefine_UnitMemberCombats>
    		<Row>
    			<UnitMemberType>ART_DEF_UNIT_MEMBER_DOPPELSÖLDNER1</UnitMemberType>
    			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions>
    			<ShortMoveRadius>12.0</ShortMoveRadius>
    			<ShortMoveRate>0.349999994039536</ShortMoveRate>
    			<TargetHeight>8.0</TargetHeight>
    			<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
    		</Row>
    		<Row>
    			<UnitMemberType>ART_DEF_UNIT_MEMBER_DOPPELSÖLDNER2</UnitMemberType>
    			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions>
    			<ShortMoveRadius>12.0</ShortMoveRadius>
    			<ShortMoveRate>0.349999994039536</ShortMoveRate>
    			<TargetHeight>8.0</TargetHeight>
    			<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
    		</Row>
    	</ArtDefine_UnitMemberCombats>
    	<ArtDefine_UnitMemberCombatWeapons>
    		<Row>
    			<UnitMemberType>ART_DEF_UNIT_MEMBER_DOPPELSÖLDNER1</UnitMemberType>
    			<Index>0</Index>
    			<SubIndex>0</SubIndex>
    			<WeaponTypeTag>METAL</WeaponTypeTag>
    			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag>
    		</Row>
    		<Row>
    			<UnitMemberType>ART_DEF_UNIT_MEMBER_DOPPELSÖLDNER1</UnitMemberType>
    			<Index>1</Index>
    			<SubIndex>0</SubIndex>
    			<VisKillStrengthMin>10.0</VisKillStrengthMin>
    			<VisKillStrengthMax>20.0</VisKillStrengthMax>
    			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag>
    			<MissTargetSlopRadius>10.0</MissTargetSlopRadius>
    		</Row>
    		<Row>
    			<UnitMemberType>ART_DEF_UNIT_MEMBER_DOPPELSÖLDNER2</UnitMemberType>
    			<Index>0</Index>
    			<SubIndex>0</SubIndex>
    			<WeaponTypeTag>METAL</WeaponTypeTag>
    			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag>
    		</Row>
    		<Row>
    			<UnitMemberType>ART_DEF_UNIT_MEMBER_DOPPELSÖLDNER2</UnitMemberType>
    			<Index>1</Index>
    			<SubIndex>0</SubIndex>
    			<VisKillStrengthMin>10.0</VisKillStrengthMin>
    			<VisKillStrengthMax>20.0</VisKillStrengthMax>
    			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag>
    			<MissTargetSlopRadius>10.0</MissTargetSlopRadius>
    		</Row>
    	</ArtDefine_UnitMemberCombatWeapons>
    
    
     
  3. zwei833

    zwei833 HRE Mercenary

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    Feb 26, 2011
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    Updated 2014/11/10
    - new the hat model
    - new body model for Model_A, make more difference to original landsknecht.
    - adjust the Katzbalger model




     
  4. azurial

    azurial Chieftain

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    Greece
    Very nice thx you!
     
  5. Civitar

    Civitar Adventurer

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    Beautiful work zwei! I can use him as the Empire Greatsword in Warhammer.
    Can I request a small reskin of the armored one, so that his right arm and left leg are teamcolor but the left arm and right leg are white? That would be awesome as a source body for nearly all Empire state troops.
     
  6. zwei833

    zwei833 HRE Mercenary

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    Sorry, I can't do so.
    Both arms must be in same colour, both legs must be in same colour, but arms and legs can be in different colour. This is because the both arms/legs refer to the same part of texture.
     
  7. Civitar

    Civitar Adventurer

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    Hm. Then could you do teamcolor arms and white legs please? I can separate the sword later so as to make Halberdiers, Handgunners, gun crews, etc...
     
  8. zwei833

    zwei833 HRE Mercenary

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    Update 2014/11/14

    - new hat for both model.
    - now both model use the "breastplate" version of body model, the reason why I totally abondon the original landsknecht body model is more than "armours are cool", the most important reason is that the landsknecht body model become angular(less smooth) and ugly through import and re-export and this is a problem can't be solve.
    - this will be the final version of Doppelsoldner unit model.




     
  9. zwei833

    zwei833 HRE Mercenary

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  10. Civitar

    Civitar Adventurer

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    More variety is always nice, and with these four I have a nice lineup for my Empire Greatswords! Thanks a lot Zwei!
     
  11. zwei833

    zwei833 HRE Mercenary

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  12. zwei833

    zwei833 HRE Mercenary

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  13. zwei833

    zwei833 HRE Mercenary

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    Updated this unit model 2016/9/6.

    Finally work out how to make the unit model smoother like the original Firaxis model, fix the annoying "edge" on the model.
    :
     
  14. zwei833

    zwei833 HRE Mercenary

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