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Landsknecht-Doppelsoldner - Uploaded 2017/1/7 animation update

It's fairly simple. See the Landsknecht unit itself for an example of how it's done, by adding the second member type to the ArtDefine_UnitInfoMemberInfos table.
 
Could you provide a copy of your unit art defines? I'm having some trouble getting the unit graphic to mix both textures in one, and rather than struggle with it, thought that just asking for what you have would make things go quicker. Thanks :)

@JFD
I don't know wheather you still need the code or not, but taube use the models in his Gaia mod, so here is his code:

Code:
	<ArtDefine_UnitInfos>
		<Row>
			<Type>ART_DEF_UNIT_DOPPELSÖLDNER</Type>
			<DamageStates>1</DamageStates>
			<Formation>DefaultMelee</Formation>
		</Row>
	</ArtDefine_UnitInfos>
	<ArtDefine_UnitInfoMemberInfos>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_DOPPELSÖLDNER</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_DOPPELSÖLDNER1</UnitMemberInfoType>
			<NumMembers>6</NumMembers>
		</Row>
		<Row>
			<UnitInfoType>ART_DEF_UNIT_DOPPELSÖLDNER</UnitInfoType>
			<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_DOPPELSÖLDNER2</UnitMemberInfoType>
			<NumMembers>6</NumMembers>
		</Row>
	</ArtDefine_UnitInfoMemberInfos>
	<ArtDefine_UnitMemberInfos>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_DOPPELSÖLDNER1</Type>
			<Scale>0.140000000596046</Scale>
			<Model>dopp_a.fxsxml</Model>
			<MaterialTypeTag>ARMOR</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>ARMOR</MaterialTypeSoundOverrideTag>
		</Row>
		<Row>
			<Type>ART_DEF_UNIT_MEMBER_DOPPELSÖLDNER2</Type>
			<Scale>0.140000000596046</Scale>
			<Model>dopp_b.fxsxml</Model>
			<MaterialTypeTag>ARMOR</MaterialTypeTag>
			<MaterialTypeSoundOverrideTag>ARMOR</MaterialTypeSoundOverrideTag>
		</Row>
	</ArtDefine_UnitMemberInfos>
	<ArtDefine_UnitMemberCombats>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_DOPPELSÖLDNER1</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions>
			<ShortMoveRadius>12.0</ShortMoveRadius>
			<ShortMoveRate>0.349999994039536</ShortMoveRate>
			<TargetHeight>8.0</TargetHeight>
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_DOPPELSÖLDNER2</UnitMemberType>
			<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions>
			<ShortMoveRadius>12.0</ShortMoveRadius>
			<ShortMoveRate>0.349999994039536</ShortMoveRate>
			<TargetHeight>8.0</TargetHeight>
			<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
		</Row>
	</ArtDefine_UnitMemberCombats>
	<ArtDefine_UnitMemberCombatWeapons>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_DOPPELSÖLDNER1</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<WeaponTypeTag>METAL</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_DOPPELSÖLDNER1</UnitMemberType>
			<Index>1</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>10.0</VisKillStrengthMin>
			<VisKillStrengthMax>20.0</VisKillStrengthMax>
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag>
			<MissTargetSlopRadius>10.0</MissTargetSlopRadius>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_DOPPELSÖLDNER2</UnitMemberType>
			<Index>0</Index>
			<SubIndex>0</SubIndex>
			<WeaponTypeTag>METAL</WeaponTypeTag>
			<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag>
		</Row>
		<Row>
			<UnitMemberType>ART_DEF_UNIT_MEMBER_DOPPELSÖLDNER2</UnitMemberType>
			<Index>1</Index>
			<SubIndex>0</SubIndex>
			<VisKillStrengthMin>10.0</VisKillStrengthMin>
			<VisKillStrengthMax>20.0</VisKillStrengthMax>
			<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag>
			<MissTargetSlopRadius>10.0</MissTargetSlopRadius>
		</Row>
	</ArtDefine_UnitMemberCombatWeapons>
 
Updated 2014/11/10
- new the hat model
- new body model for Model_A, make more difference to original landsknecht.
- adjust the Katzbalger model

1_cJY.jpg

2_i2z.jpg

2014_11_10_00001_14H.jpg

2014_11_10_00002_Pg3.jpg
 
Beautiful work zwei! I can use him as the Empire Greatsword in Warhammer.
Can I request a small reskin of the armored one, so that his right arm and left leg are teamcolor but the left arm and right leg are white? That would be awesome as a source body for nearly all Empire state troops.
 
Beautiful work zwei! I can use him as the Empire Greatsword in Warhammer.
Can I request a small reskin of the armored one, so that his right arm and left leg are teamcolor but the left arm and right leg are white? That would be awesome as a source body for nearly all Empire state troops.

Sorry, I can't do so.
Both arms must be in same colour, both legs must be in same colour, but arms and legs can be in different colour. This is because the both arms/legs refer to the same part of texture.
 
Update 2014/11/14

- new hat for both model.
- now both model use the "breastplate" version of body model, the reason why I totally abondon the original landsknecht body model is more than "armours are cool", the most important reason is that the landsknecht body model become angular(less smooth) and ugly through import and re-export and this is a problem can't be solve.
- this will be the final version of Doppelsoldner unit model.

1_PNu.jpg

2_ME6.jpg

2014_11_14_00003_h28.jpg

2014_11_14_00011_Mi8.jpg
 
Updated this unit model 2016/9/6.

Finally work out how to make the unit model smoother like the original Firaxis model, fix the annoying "edge" on the model.
:
20160906010821_1_nwi.png
 
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