Large Map and New Civilizations are now playable

Some thoughts about Korea and Greece on monarch/normal :

Korea :

- The confucian and budhist goal seems pretty easy, you now have plenty of time and place to get 4 strong cities to build the requirements. Maybe we can advance the deadline ?
- The biggest problem actually is the printing goal, if someone has done it I really want to know the strategy bc to me it seems absolutly impossible now without a huge China nerf. Even by rushing science with cottages everywhere, science buildings, 4 scientists in capital asap and bulbing, I was 7-8 techs behind printing when China discovered it in 640 AD.

Greece :

- A very interesting and challenging game. Even if the map is bigger, I find it easier to form Alexander’s empire than in 1.17, I achieved it in 440 BC. Starting with Egypt, next Babylonia who are your hugest threat for techs and wonders, Assyria, who collapse when you take their capital, Levant, and finally Persia and Hittites.
- With the new pyramid effect, you now create GP super fast, then the tech goal is a piece of cake, and the wonder goal follows naturally. Once Egypt and Babylonia are dead, you don’t really have any competitors.
- Thanks to bulbing and scientists specialists in main cities, I caught all needed techs, but my economy was tanking a lot. Before Persia and Hittites conquest, I had a research rate around 10%, happily the new Republic effect for cottage and hamlet saved me from the strike. On my Paragon try, it was completely crazy, being at -60 gold while science on 0 after levant and mesopotamia conquest. In 1.17, it was clearly not that bad. I guess it’s the same issue for Persia and Rome, but I didn’t try them yet.

Spoiler Alexander's empire :

1719221396035.png
1719221428073.png

 
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Second goal might be impossible right now. Floating Gardens are locked behind so many techs that by the time you get them Kyoutou is already at population 20 and you've got about 10-20 turns to enjoy that +6
It's possible. Esp if you settle GM. But you need luck with plague. If you get it near deadline, you lose of coz
 
It's the year of 1496 and the Arabs not only withstood the Turkic and Mongol invasions but also have entered the Industrial era ahead of everyone on the map
 

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  • Build the Temple of the Sun and spam citizens to get hopefully a great artist and then a great prophet for the golden age.
  • Again, I didn't get to the third goal this afternoon since I goofed up on this civ twice and I don't want to go for round 3 immediately after. In theory you have enough time to get that 40 population and 2000 culture, especially if you run artists in the capital and pop another great artist. 40 pop seems like the hard part. Maybe you're supposed to conquer the Maya?
I'm pretty sure you are supposed to, Northern Mexico is barren and poor while Mayan lands are fertile and rich, and way easier to defend. Also Mayans have nothing to counter your CR2 Light Swords, Atlatls and maybe a catapult or two.

May i ask why you aimed for a GP rather than GS? I don't think you can get Priests without either religion or Artemis, and even with mad bonuses Toltec Citizens get (sadly they no longer produce food via Republic) running a few Scientists seems to be a bit better idea if ultimately not very important (i don't think there are any cruicial techs past Mathematics).

Also agree that Burma is one of the best civs in the mod right now; i have yet to try Swedish (seems like everyone ignore the civ), Ruthenian and Vietnamese UHVs, but Burma feels much better than the others - and i think i have enjoyed all new civs, save for maybe the Celts (although they were fun on meta level).
 
How many turns of GA you got from sacrifice one slave?
One. Is it supposed to be more?
May i ask why you aimed for a GP rather than GS? I don't think you can get Priests without either religion or Artemis, and even with mad bonuses Toltec Citizens get (sadly they no longer produce food via Republic) running a few Scientists seems to be a bit better idea if ultimately not very important (i don't think there are any cruicial techs past Mathematics).
Temple of the Sun gives GP points just by existing, so I figured it’d eventually produce one. Scientists seem like a more sure bet, now that you mention it.
 
Toltecs:
  • Switch to monarchy, slavery, and redistribution, research alloys, mathematics, and then contract, build worker, build granary, build Obsidian workshop and run an artist, spam Atatls. Workers improve all food-producing resources first.
  • I got the first goal with one turn to spare, the AI tried to stop growing the city and it took me a few turns to notice.
  • Build the Temple of the Sun and spam citizens to get hopefully a great artist and then a great prophet for the golden age.
  • Again, I didn't get to the third goal this afternoon since I goofed up on this civ twice and I don't want to go for round 3 immediately after. In theory you have enough time to get that 40 population and 2000 culture, especially if you run artists in the capital and pop another great artist. 40 pop seems like the hard part. Maybe you're supposed to conquer the Maya?
I said before I found the Toltecs pretty easy if luck-dependent.

We had the same starting plan, which I think is the right one. Danbaan has to fall, so if your initial army can't do it, you need more Atlals. I got it early and think I hit the goal with ~10 turns to spare.

My golden age with GS + GP. GA + GP should be forceable as well, but I think you need the first great person before the Pyramid in order to guarantee different types for the golden age. Mine ended a couple turns ahead of the deadline.

My four cities were the capital, Danbaan, Colima, and Corpus Christi in northern Mexico. The culture goal came way early, and when I hit 40 pop my cities were 12, 11, 11, and 6 pop. Corpus Christi needed a lot of defenders against the barbs, so the Maya may have been easier, but I never felt in danger of missing the deadline.

Edit: I didn't think of it, but I did this before the civics rework. I should revisit it, but I don't think anything should be extremely different.
 
One. Is it supposed to be more?

Temple of the Sun gives GP points just by existing, so I figured it’d eventually produce one. Scientists seem like a more sure bet, now that you mention it.
If you don't settle Quito - native worker will build mine on gems. But it could be so late, so you want be able build tamboo. So yes, its a critical problem for UHV
Some time i saw 2 native workers, but it's very luck based
UPD. You can settle Quito, but leave it w\o defenders - native worker will build mine. But, it can be too late. as i said
 

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We had the same starting plan, which I think is the right one. Danbaan has to fall, so if your initial army can't do it, you need more Atlals. I got it early and think I hit the goal with ~10 turns to spare.
Why does it have to fall? Whip the Obsidian Workshop and perform an Artistic bullying on it, taking and keeping the second farm. This way you can conquer Danbaan after UHV1.
 
I did. Had to change some XML files so maybe better wait for an official patch. Also, I broke the National College and didn't manage to fix it (yet).
The magenta button? You can fix it in Modules\Ethnic Citystyles\EthnicCitystyles_CIV4ArtDefines_Building.xml.
 
Is there a strategy for Assyria?

As for infrastructure, I first go for a Kalliu and then for Azmaru and improve the Olives and Copper within my area.

As for technologies, I try Divination for the Oracle then Leverage for the roads and Siege Rams (I do know you need to get this one ASAP). Using Azmaru and Rams to conquer cities and sack them is rather easy. I suppose UHV3 wants me to capture a Wonder-rich Babylon.

I need to hurry in capturing Phoenicia and Egypt, should be easy since City Raider spearmen demolish Egyptian chariots and one lightly defended city in Phoenicia is no match for your army.

I tried to get those three Great People but couldn't get them on time, I was also too focused on the barbarian pressure to be able to expand properly.

What I don't know yet is what technologies, Wonders and civics should I use so I get the three Great People in time.
 
As for technologies, I try Divination for the Oracle then Leverage for the roads and Siege Rams (I do know you need to get this one ASAP). Using Azmaru and Rams to conquer cities and sack them is rather easy. I suppose UHV3 wants me to capture a Wonder-rich Babylon.
You don't need Siege Rams. Azmaru spam is all you need, they are cheaper and more verastile while not exactly worse at taking cities on their own.

And yeah, 3rd GPson is a GG.
 
Is there a strategy for Assyria?

As for infrastructure, I first go for a Kalliu and then for Azmaru and improve the Olives and Copper within my area.

As for technologies, I try Divination for the Oracle then Leverage for the roads and Siege Rams (I do know you need to get this one ASAP). Using Azmaru and Rams to conquer cities and sack them is rather easy. I suppose UHV3 wants me to capture a Wonder-rich Babylon.

I need to hurry in capturing Phoenicia and Egypt, should be easy since City Raider spearmen demolish Egyptian chariots and one lightly defended city in Phoenicia is no match for your army.

I tried to get those three Great People but couldn't get them on time, I was also too focused on the barbarian pressure to be able to expand properly.

What I don't know yet is what technologies, Wonders and civics should I use so I get the three Great People in time.

Actually, the keys for the three GP are :

- Ishtar gate, you need to rush construction asap and build it immediatly in your best production city.
- The pyramids, which are certainly in Egypt.

Don’t need to bother about the third one, it will be a GG earned from your conquest.

You also can forget about the siege ram, I won UHV on Paragon without building any (azmaru are just insane). It’s better to search Masonry first to get Slavery.
 
Why does it have to fall? Whip the Obsidian Workshop and perform an Artistic bullying on it, taking and keeping the second farm. This way you can conquer Danbaan after UHV1.
I wasn't able to get the farm built in time to get my population up to 10 when I tried to take the tile culturally. Needing one or two extra Atatls isn't a big delay compared to losing population from whipping, the anarchy turn for Monarchy, and having to get the farm built.
 
I ran some Dutch starts to see if the 600 AD scenario produced any regular patterns on regent/normal:

Dutch start 1:
-founded Protestantism
-Italian New World conquerors
-Portuguese Recife is the only non-conqueror New World colony
-Spain never conquered Cordoba
-Russia never conquered Kazan or Astrakhan
-Turkey didn't conquer Constantinople
-England, France, and Italy are the only other Europeans in the Renaissance
-Indrapura never conquered, but Vietnam had its other cities
-no China or Korea, weak Java, strong Mughals

Dutch start 2:
-founded Protestantism
-Portuguese conquerors on Aztecs, Inca uncontacted
-zero New World colonies
-Spain took Cordoba
-Vikings own Paris
-Russia took Kazan but not Astrakhan
-England and Vikings are the only other Europeans in the Renaissance (France is still building archers because Holy Rome took their iron due to lack of Paris)
-Indrapura never conquered, Vietnam bottled up in Hanoi
-China going strong, Korea dead, weak Java

Dutch start 3:
-founded Protestantism
-Aztecs and Inca uncontacted
-zero New World colonies
-Spain took Cordoba but Moor culture is overtaking Andalusia
-Spain owns Bordeaux
-Russia took Kazan and Astrakhan
-England and Italy are the only other Europeans in the Renaissance
-Indrapura never conquered, Vietnam bottled up in Hanoi
-China going strong, Korea dead, strong Java, weak Mughals
-somehow Thailand collapsed, I've never seen that so early
-Ethiopia and Nubia carved up independent Egypt
-Iran founded Baku, which I never see, so that was cool

The constants here are that Europe is regularly behind on technology compared to where it should be, so no one is colonizing and they're barely exploring by 1580. France is especially weak, so weak that Spain is no longer the worst performer (I think Barcelona not flipping to Moors on spawn has helped a bit, though the Reconquista is still by no means guaranteed). Indrapura is also an insanely tough independent city, I'm not convinced the AI is capable of taking it.
 
There is some issue i had while I was playing Greek civilization on 3000 BC Scenario. And that is the Hitties survived past 900 BC, while the Egyptians collapsed instantly.
Civ4ScreenShot0002.JPG

It really baffles me, given that it is now almost impossible to achieve a second goal of conquering Anatolia while the Hittites are still around and have lots of units.
 
You can get the third Great Person by settling a Great General.
Thanks! I don't know how I missed that, I usually use Great Generals for upgrading units so I didn't think about settling them.
You don't need Siege Rams. Azmaru spam is all you need, they are cheaper and more verastile while not exactly worse at taking cities on their own.

And yeah, 3rd GPson is a GG.
I'll try spamming Azmarus next time, BTW dunno if it's me or Siege Ram's collateral damage isn't working even though its description says it should.
 
It's possible. Esp if you settle GM. But you need luck with plague. If you get it near deadline, you lose of coz
Aztec 1UHV is still luck based, like in 1.17
For some reason Italy, after killing Inca didnt come to me, and I didn't go to meet them (GG can cross Native and Independent area free), and some times where a city with 21 pop, and you definitely can't grow to 21 (not enough time) even with Caste System and settled 2GM
 

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