Large Map and New Civilizations are now playable

What do you mean by "installed"? The game install wizard is only for releases of the mod, and there has not been a release of the mod because 1.18 is still in development. The development branch is only available via git, either using the git client or the github download function.
 
What do you mean by "installed"? The game install wizard is only for releases of the mod, and there has not been a release of the mod because 1.18 is still in development. The development branch is only available via git, either using the git client or the github download function.
Oh ok. Sorry fairly new here and other than your mod I don’t use GitHub for anything else. Let me try again and see if I can figure it out. The anticipation is killing me. This is the only game I play anymore lol.
 
What do you mean by "installed"? The game install wizard is only for releases of the mod, and there has not been a release of the mod because 1.18 is still in development. The development branch is only available via git, either using the git client or the github download function.
Figured it out and wow. This map is amazing.
 
Some thoughts on medieval/renaissance Iberian gameplay:
-the gold (and amber) on Hispaniola is covered in jungle, which makes it inaccessible. I figure these resources are supposed to disappear after a certain date (they're not there in the 1700 scenario), but with the gold on Hispaniola I assumed the Spanish player is supposed to settle Santo Domingo (oldest surviving European colony in the New World, I like to found it for that reason) to get it as part of the UHV. Was this intentional?
-Moors feel very strong IF they get their North African resources hooked up early. AI Spain is struggling to take Cordoba even into the Renaissance in many of my games. AI France takes Barcelona instead of Spain somewhat often (France is general is pretty strong right now, I'm getting big blue blob PTSD flashbacks from Europa Universalis...)
-Marrakesh is four tiles from Iberia yet it still overpowers both AI and human Spain's culture in the Gibraltar/Granada area, even when I the player raze Cordoba and found Sevilla instead
-two landlocked Iberian cities feels punishing in a Spain game in my opinion, especially when Marrakesh's culture seals the strait of Gibraltar in every single game, making production-awful La Coruna or Santiago your only Atlantic shipbuilding center. Maybe the intended gameplay is to exterminate the Moors on both sides of the strait, or just not do any widespread colonization (let the vassals get the gold and silver for you), but the latter feels very strange when playing Spain, the second biggest colonizer of them all
-Spain's core area does not appear to change when it reaches the Renaissance

Some Portugal specific thoughts:
I'm a bit disappointed to see the Portuguese open borders goal from base RFC survived. Making nice with everyone is not at all fitting for a crusader kingdom that took the Reconquista to the other side of the world. I have three ideas for a replacement UHV.
First idea, Afonso de Albuquerque's strategy for closing the Indian ocean:
-Control the Bab al-Mandab (Aden), the straits of Hormuz, the Mozambique channel, and the straits of Malacca by X date (1600 would be appropriate, I think)
Second idea, a reflection of the Portuguese piracy and mayhem in the Indian ocean:
-Plunder X gold from blockades, pillaging, and city conquests in the Indian Ocean region (Vasco da Gama cheering from his grave, dude was a savage)
Third idea, the activity of the Jesuits in the Indo-Pacific:
-Spread Catholicism to X number of cities or X percentage of [India, China, and Japan] (in my opinion this is a more interesting way of doing the open borders challenge, and has some nice meta poetry with Spain's Catholicism UHV)

I don't know if you're looking for feedback on existing UHVs or just UHVs in general. If it's just existing ignore this, I'll just save it for another day.
 
Leo, buddy, I really should have let you know I've got a wedding to go to this weekend.

Congrats on the release!!!
I hope you're going to the wedding??

@Leoreth can I manually install the soundtrack, VD, and HUD modules into this or does it not work with the bigger map?
I haven't tried it, so no guarantees. At the very least, don't expect it to apply new art to the new civilizations. The HUD module should be safe either way, I am using it myself.

Some thoughts on medieval/renaissance Iberian gameplay:
-the gold (and amber) on Hispaniola is covered in jungle, which makes it inaccessible. I figure these resources are supposed to disappear after a certain date (they're not there in the 1700 scenario), but with the gold on Hispaniola I assumed the Spanish player is supposed to settle Santo Domingo (oldest surviving European colony in the New World, I like to found it for that reason) to get it as part of the UHV. Was this intentional?
Good point, noted.
I don't know if you're looking for feedback on existing UHVs or just UHVs in general. If it's just existing ignore this, I'll just save it for another day.
Please don't take the absence of change as a conscious decision not to change. None of the current UHVs are final in any way. I made changes where I saw good opportunities for changes, that is all. So feedback for all UHVs is explicitly welcome. However, 1.18 is not a general UHV improvement version, so I cannot guarantee that I will get around to every suggestion in time before release.
 
There has been some optimization in the tile data to counteract the map expansion, so the larger map itself should not have that big of an impact. However the larger map also means more cities and units overall as the game progresses, so in my experience it is noticeable in the late game.

I do intend to apply some further performance improvements later on. But good to know that it's currently in a playable state, that is also my experience.
 
Good point, noted.
I should also point out there's a jungle on Cuba's iron too.

Re: UHVs
Good to know, if I think of any more for other civs I'll drop a mention here in case you've got a list of ideas somewhere.
 
Gave the Byzantines a try on 600 AD, Monarch/Normal.

My general observations on this area of the world.

There are several cities that in the Eastern Mediterranean/Near East that feel overloaded.
  1. The arc from Antioch to the Caspian Sea is full of resources and all the cities there wind up ahistorically strong, I think. Antioch has three food resources in its first cross (off memory); Trebizond gets essentially exclusive access to a Fish and a Grassland Sheep and gets access to another Sheep and the Armenian resources; and Armenia is just a resource on every tile. I think Trebizond can certainly lose the Fish next to it, and Antioch's Fish maybe can also go --- the Orchard just north of it and the flatland around it is probably enough (perhaps dynamic despawns of these resources in the early Medieval era). These are both very strong cities otherwise.
  2. Syracuse, when there isn't a competing Tunis/Carthage, also gets exclusive access to three food resources. If Constantinople wasn't (manually) poaching the Olives allocated to Smyrna/Iconium and Thessalonica, Syracuse would probably be the largest city in the Byzantine Empire (it was my second largest city), especially since it doesn't really face any threats in this scenario.
Comments on the Byzantine game:
  1. UHV1 is still straightforward --- drop Science to 0% at the start and generate 3 Great Merchants out of Constantinople, then waddle them through the Turks to China. I do appreciate the change of this goal from "in 1000 AD" to "by 1000 AD" though.
  2. UHV2 was likewise easy, if and only if Constantinople eats up every single tile around it and especially the aforementioned two Olives that start in other cities' land. Normally it only has two food resources in this scenario and I'm curious if it gets very large at all when an AI is piloting the Byzantines/Ottomans.
  3. I failed UHV3, which was a bit surprising. There's just a lot of space to cover in the West and I should have started on that earlier (and more liberally whipped armies out instead of resting on my laurels before and up to the Mongols).
  4. The Mongol conquerors in the Middle East are still absolutely disgusting. Between that and the Ottomans gobbling up all of Anatolia, they just attract way too much priority. Perhaps the right strategy is to pull a full Justinian and just go west first at all costs and do the Levant last to avoid the Mongols.
  5. I couldn't really tell if the new UP was working. Does the bonus show up in say, the Palace, or something?
 
I couldn't really tell if the new UP was working. Does the bonus show up in say, the Palace, or something?
Yes, it should be on the Palace.
 
First of all, Leoreth you are great!!!!!
Seeing one of my favorite MODs get a new version and now with this Bigmap version will be something fantastic, almost like a dream come true. It will be good hours of fun.

I started a play with BrazilCIV, on my humble notebook (Intel i3-3317U CPU@1.70GHz (4 CPUs), 8GB of RAM, 2GB Intel HD graphics 4000 (integrated graphics card)) in the 1700AD scenario until I reached 1822 to start, and it took about 51 minutes (while I was using Google Chrome to watch videos on YouTube). in version 1.7.3 it took about 35~40 minutes on this same notebook. But I had to restart twice because the program wasn't responding, so I had to close it and try again until I was able to start it.

However, I noticed something wrong with the names of the cities. Some were only marked with the "?" icon, when I placed the mouse over the city of Mataram (JavaneseCIV) it showed an error as per one of the pirnts below.

Several other cities have strange names too. In the print below you can see that Spanish cities such as: Lima, La Paz, Arequipa have the wrong names. As if they were founded by natives and then the name wasn't updated.

Regarding BrazilCIV in particular, I noticed something different. Because the game begins with the possession of the city of "São Paulo" (which also still has these old/outdated names, São Vicente), so this city is the capital and not Rio de Janeiro. Is this expected?

If this is useful, my installation method was to go to Github and then download the ZIP from the "develop" version folder and then extract it to the MODs folder in the folder where the game is. Could this be the cause of the errors?

PS: just a side question. as for the game itself. On the old smaller map, the distance between Rio de Janeiro and São Paulo was 2 tiles and so these cities could grow more. now in Bigmap and just 1 tile. I think you could move the city of São Paulo 1W and move the banana resource. But that's just a secondary issue, I know there could still be changes. Then I will do a more complete review and share my experience here.



Attached is the Save below, I hope this information helps with corrections

Spoiler :

1717201653992.png

1717201737953.png

1717201803550.png

1717203353874.png

 

Attachments

However, I noticed something wrong with the names of the cities. Some were only marked with the "?" icon, when I placed the mouse over the city of Mataram (JavaneseCIV) it showed an error as per one of the pirnts below.
City names aren't working (or aren't implemented fully) right now, this is a known issue. We'll just have to live with it for the time being.
 
First of all, thank you so much for the release! I’ve been waiting for it for a while, and it’s finally here. However, whenever I try to start a civilization, my game crashes. Is there something I might have done wrong with the settings?
 
First of all, thank you so much for the release! I’ve been waiting for it for a while, and it’s finally here. However, whenever I try to start a civilization, my game crashes. Is there something I might have done wrong with the settings?
The link below is what I used. It has to be renamed “RFC Dawn of Civilization”. You will need to change of the name of your current DOC folder to do this or just delete it. Make sure you select play now.

 
Some Portugal specific thoughts:
I'm a bit disappointed to see the Portuguese open borders goal from base RFC survived. Making nice with everyone is not at all fitting for a crusader kingdom that took the Reconquista to the other side of the world. I have three ideas for a replacement UHV.
First idea, Afonso de Albuquerque's strategy for closing the Indian ocean:
-Control the Bab al-Mandab (Aden), the straits of Hormuz, the Mozambique channel, and the straits of Malacca by X date (1600 would be appropriate, I think)
Second idea, a reflection of the Portuguese piracy and mayhem in the Indian ocean:
-Plunder X gold from blockades, pillaging, and city conquests in the Indian Ocean region (Vasco da Gama cheering from his grave, dude was a savage)
Third idea, the activity of the Jesuits in the Indo-Pacific:
-Spread Catholicism to X number of cities or X percentage of [India, China, and Japan] (in my opinion this is a more interesting way of doing the open borders challenge, and has some nice meta poetry with Spain's Catholicism UHV)

I don't know if you're looking for feedback on existing UHVs or just UHVs in general. If it's just existing ignore this, I'll just save it for another day.
Back off, mister, I'm the Portugal guy in this forum!!! 😜 Seriously though I'm glad to hear another player echo a similar discussion I've tried to lead regarding Portugal's UHVs that centers around Albuquerque's imperial vision and represents the Portuguese as the neo-Crusaders that they were rather than the enterprising merchants they've come to be wrongfully recognized as. As a friendly nod to Leoreth I'd just let you know he's previously acknowledged to me personally that this an item that will be addressed.
 
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