BigSchwartzzz
Warlord
- Joined
- Jun 15, 2019
- Messages
- 116
I'd like to respectfully disagree. I think it's ahistorical to prevent sweeping across the North African desert for example. The coast is a good suggestion imo.It's fine imo.
I'd like to respectfully disagree. I think it's ahistorical to prevent sweeping across the North African desert for example. The coast is a good suggestion imo.It's fine imo.
You are at liberty to do that.I'd like to respectfully disagree.
That's good to hear. I know it's probably not a priority at this point, but is there a chance more leaderheads will be added later on? Especially modern ones for Germany, Arabia, Morocco, and so on. Unfortunately, there aren't many choices available, so I understand that we have to work with the current ones, even if we have Gustavus Adolphus in the modern age.Nothing changed for these leaders, they are still there.
That sounds like a cool mechanic! I'm all in.Those are conditional leaders that require specific civics, so they don't show up in your leader choices.
Did you sack cities? I sacked two nearby neutral cities (forgot their names sadly), Babylon, Jerusalem and all Egytian cities for total of ~300 gold (Normal speed). I assume sack income is tripled for Marathon.I tried the new Assyria civ from git development (1.18).
The gold requirement on UHV 1 seems very hard (750 gold from conquering cities).
BM-13 Katuysha? Not very modern, but is 1) iconic, 2) has historical importance. Something something like a Howitzer/Artillery with +50% attack against Gunpowder units? Or, if you are hellbent on Cold War Era, Ka-50/Ka-52: a heli with higher basic strength and probably small interception chance. Neither helis nor modern siege units have unique variants afaik.And a side note:
I really think Russia deserves a modern-era unique unit. Since they're supposed to be the late game communist counter-balance to the USA, which gets three UUs (god bless~), here's some ideas:
Seconding the Sea People - having 6 strength units with +50% versus melee units spawning next to your capital while it's still size two and building basic infrastructure is... a lot.Some random things now that I've played ~4 games on Marathon/Regent as Rome, Assyria, Greece, The Hittites
- I think the naval landings are cool to see happen, Rome did it a bunch when I was the Hittites.
- Razing independent cities causes them to respawn immediately after for ~20 turns. I also think razing cities should have less stability penalty with the larger map, maybe half or a third of what it is now with additional penalties like unit damage, unhappiness, or relations. There could be a factor in decreasing the penalty by having a larger or more populous empire. IMO razing cities shouldn't be as discouraged as it was on the old map.
- Greece seems to be very underpowered. The AI struggles and usually dies early before Rome spawns without conquering anything. I also struggled with Greece when I tried to play them, they were the only civ I couldn't win as out of Greece, Assyria, Rome, and the Hittites. It felt like my commerce/research as Greece was weak compared to the old map or at the very least I had less than what Greece needed to compete with the new map. Idk maybe I'm bad but I restarted once or twice from my original save and couldn't win. Their core area could be increased by a few tiles too.
- Maintenance seems like it is a bit too high.
- Sea people are cool to sea in the game. However, it is a bit much having ~12 axemen spawn next to Athens fairly quickly after Greece spawns (seems to be around 60 turns on marathon). I'm sure they're what's been killing Greece early. This is not why I couldn't win, although it probably didn't help.
- I usually play Monarch, but I think the earlier civs like Persia and Assyria could be more aggressive even on Regent. Not necessarily declaring war, but invading during wars.
- On the topic of impassible terrain, roads should also allow movement even without cultural control on deserts/tundra. As the Assyrians, I invaded Egypt plus Jerusalem which they controlled, this caused my army to be stuck in Egypt even though they had built a road to Jerusalem. I don't have an opinion on the coasts, but I think it made sense when I had to ship my army from Carthage to Egypt instead of them being able to walk there.
- The stability display now only shows core area when turned on.
Katuysha, Grad, Urugan, Smerch, even TOS "heavy flamethrower system" (currently being used extensively in Ukraine, I'm not sure any other country in the world has a thermobaric MLRS) would be great ideas for a howitzer or mobile artillery UU. Ka-52 is also great. Honestly, there's so many potential industrial/modern UUs Russia could have. I'd like to see some other modern competitors like Japan, France, Britain, and Germany get another UU too, but that's wishful thinking for another day.BM-13 Katuysha? Not very modern, but is 1) iconic, 2) has historical importance. Something something like a Howitzer/Artillery with +50% attack against Gunpowder units? Or, if you are hellbent on Cold War Era, Ka-50/Ka-52: a heli with higher basic strength and probably small interception chance. Neither helis nor modern siege units have unique variants afaik.
For some of the new civilizations there are some candidates for later leaders, I just did not bother to add them all because I consider them an aesthetic concern. So that will come later. But it all depends on availability. If there is no leader to fill a certain gap in the timeline, there just isn't one.That's good to hear. I know it's probably not a priority at this point, but is there a chance more leaderheads will be added later on? Especially modern ones for Germany, Arabia, Morocco, and so on. Unfortunately, there aren't many choices available, so I understand that we have to work with the current ones, even if we have Gustavus Adolphus in the modern age.
Oh an idea, as the modern warfare is mentioned, maybe it would have been great to add to the latest gameplay the latest drone warfare developments as the drones seem to be getting quite the juggernauts nowadaysKatuysha, Grad, Urugan, Smerch, even TOS "heavy flamethrower system" (currently being used extensively in Ukraine, I'm not sure any other country in the world has a thermobaric MLRS) would be great ideas for a howitzer or mobile artillery UU. Ka-52 is also great. Honestly, there's so many potential industrial/modern UUs Russia could have. I'd like to see some other modern competitors like Japan, France, Britain, and Germany get another UU too, but that's wishful thinking for another day.
By the way I wonder if the Turks will also have the modern leader option like an Uzbekistan president perhaps, to represent independent modern day Central Asia. Currently in 1.17 Turkestan never respawns in the Modern Era after Tamerlane. Same idea for Ukraine's addition now as Ruthenia, I believe Zelenskyy would've been the greatest fit as the modern day leader as no other Ukrainian president could represent the modern nation any better in my opinion. Also I wonder if Afghanistan may exist in modern era now too as the respawned Kushans, just like how the Mughals are Pakistan in modern era, or just like Mexico being the respawned Aztecs technicallyFor some of the new civilizations there are some candidates for later leaders, I just did not bother to add them all because I consider them an aesthetic concern. So that will come later. But it all depends on availability. If there is no leader to fill a certain gap in the timeline, there just isn't one.
+1 to Afghanistan as a modern Kushans spawn. It doesn't even have to be the Islamic Emirate of Afghanistan, it can come back as the Duranni Empire in the 1700s.By the way I wonder if the Turks will also have the modern leader option like an Uzbekistan president perhaps, to represent independent modern day Central Asia. Currently in 1.17 Turkestan never respawns in the Modern Era after Tamerlane. Same idea for Ukraine's addition now as Ruthenia, I believe Zelenskyy would've been the greatest fit as the modern day leader as no other Ukrainian president could represent the modern nation any better in my opinion. Also I wonder if Afghanistan may exist in modern era now too as the respawned Kushans, just like how the Mughals are Pakistan in modern era, or just like Mexico being the respawned Aztecs technically
Even when sacking all those cities and even some more I could only get 482 out of 750 gold required. But since I could not raze any of those cities made me go bankrupt.Did you sack cities? I sacked two nearby neutral cities (forgot their names sadly), Babylon, Jerusalem and all Egytian cities for total of ~300 gold (Normal speed). I assume sack income is tripled for Marathon.
Does this bonus still wok if i move capital outside core area?Every city in the core adds to the expansion stability limit, and then that limit scales with the game era. The change here is that the capital additionally adds to the limit, but that addition does not scale with the game era. In effect it means that there is a bit more room before you get negative expansion strategy, but that effect becomes negligible with large cores and after the classical era.