Large Map and New Civilizations are now playable

And again about Saint Basil Cathedral... I'm talking back words, that Russia can't get it in time, BUT (all capital)
So, i started game as Rus (witch have some logic) - captured Levant with started 2 Druzhina, build some cites and improvements in Russia area, as Russia i switched to Monasticism and slavery (for a while, to capture all nice workers, what Rus had have) - and here we are. Also you need 2 great scientist, and great statesman to bubble (in such direction)
I need luck to get GE to get Saint Basil Cathedral...
P.S. And i got it! Without even reload))
But... Isn't it too much???
P.S2. I used WB to switch Ottoman to Islam and gave them 2 Imam. Coz they can steal Kremlin (they always go Orthodox (same as Mughal - Hinduism/Buddhism). But if you good - you can build it before them.
Having Orthodox Ottoman have nice bonus - they may trade a lot tech. So it vice versa
P/S3 As Rus you need build Librarys and Markets, so as Russia you can switch Theocracy at start freely

View attachment 707027
Well, the rest of the game is easy. With Theocracy and Saint Basil Cathedral and Katorga - you cites very productive. If you need army - one moment, sir! With some merchants you can keep you economy alive. And with so many cites and Constabulary you can steal what you need.
Also, in this lucky game - while having war with France and Italy Ottomans declared war to me too. So I was able to beat one army with Lancers and HA, and to the time, than Ottomans bring big armys from Europe - i got Firearms. Anyway - capturing Byzantine - good idea. Hagia Sofia can help you with colonisation of Siberia.

Some screenshots with cites placement in attachments, not saying it's best. But i didn't know where new resources will spawn, so i you can find all available resources on screenshots.
And it was my first game there i went in Digital era - and i still saying - tech too cheap. I think late industrial and global era tech must cost more points
 

Attachments

  • part5.jpg
    part5.jpg
    948.4 KB · Views: 234
  • part4.jpg
    part4.jpg
    1 MB · Views: 187
  • part3.jpg
    part3.jpg
    1.1 MB · Views: 175
  • part2.jpg
    part2.jpg
    1 MB · Views: 185
  • part1.jpg
    part1.jpg
    1.1 MB · Views: 226
Last edited:
sweden is the only civ with a territory based UHV with the condition of "Have X region in your territory." it made me very sad when just a couple turns before the deadline i conquered the last city in the baltic sea coast and it didnt fulfill because i didnt have the entire coast within my borders. i went and checked every single other civ and no other civ has this requirement to control 100% of a region.

i think its a somewhat unreasonable condition considering you cannot settle st petersburg because of the marsh (before 1700) and there is no natural city north of berlin, and if you were expected to take an inland city such as novgorod or berlin just to control the nearby coast, it kind of defeats the purpose of the UHV being themed around coastal cities.

can i propose that this UHV be changed to "Control X region" like every other territory based UHV of other civs? i know there is kind of a symbolic significance to controlling the entire coastline of a sea, but within the context of this game, in my opinion, it is unreasonable to be expected to found very crappy cities or conquer otherwise irrelevant cities JUST to have those coastal tiles
 
sweden is the only civ with a territory based UHV with the condition of "Have X region in your territory." it made me very sad when just a couple turns before the deadline i conquered the last city in the baltic sea coast and it didnt fulfill because i didnt have the entire coast within my borders. i went and checked every single other civ and no other civ has this requirement to control 100% of a region.

i think its a somewhat unreasonable condition considering you cannot settle st petersburg because of the marsh (before 1700) and there is no natural city north of berlin, and if you were expected to take an inland city such as novgorod or berlin just to control the nearby coast, it kind of defeats the purpose of the UHV being themed around coastal cities.

can i propose that this UHV be changed to "Control X region" like every other territory based UHV of other civs? i know there is kind of a symbolic significance to controlling the entire coastline of a sea, but within the context of this game, in my opinion, it is unreasonable to be expected to found very crappy cities or conquer otherwise irrelevant cities JUST to have those coastal tiles
Honestly, I kind of like the UHV goal the way it is, though it can trick you if you’re unprepared.

What I like about it is that it encourages using the little-used culture slider mechanic, and also forces you strategically place cities along the Baltic Coast to cover more tiles.
 
Honestly, I kind of like the UHV goal the way it is, though it can trick you if you’re unprepared.

What I like about it is that it encourages using the little-used culture slider mechanic, and also forces you strategically place cities along the Baltic Coast to cover more tiles.
my problem with the city placement strategy is that, as i mentioned, it's pretty much impossible to be able to settle cities north of berlin and near st petersburg without taking berlin or novgorod themselves (russia does not always found novgorod, but there is no natural city you want to settle since the st petersburg tile is unavailable.)

also, for cities like danzig and hamburg, the culture slider cannot compete with the border growth from historical area of holy rome and poland unless you completely wipe out cities as far away as 3 tiles from the coast, whereas taking those coastal cities is already challenging enough as it is (for me anyway.)

honestly i think the swedish civ is already one of the few civs with a UHV that really relies on the culture slider; for :) buff from arenas
 
Sweden fought Russia several times, conquered Poland in the Deluge, intervened in the HRE during the 30 years war and acquired substantial holdings there. The goal is framed this way to prompt conflict with these civilizations.
 
Is it intended, if you get conquers vs Toltec, then you won't get them vs Aztec later?
Also, conquers vs Toltec don't get any native units in pack (Holcan, Aucac and etc) and Roman conquers get Balista no matter that tech they have.
 
The Norse UHV to be first to found a city in America before 1100 AD have become extremely hard.
This due to expanding culture in one islanding city to cover the sea squares is no longer enough to be able to pass with a Galley to America.
There is yet another obstacle at Greenland.
Please consider changing the blocking ice block at Greenland to allow passage like it was on the old map.

Another problem with Norse is the poor setup with a 600AD start. Not a single Berserker as your starting army. Compared to 3 in the 3000BC start scenario.
Also the cities are pre-built (no settlers) which makes is even slower to get up a city on Iceland starting to expand the culture there.
 
Last edited:
The Norse UHV to be first to found a city in America before 1100 AD have become extremely hard.
This due to expanding culture in one islanding city to cover the sea squares is no longer enough to be able to pass with a Galley to America.
There is yet another obstacle at Greenland.
Please consider changing the blocking ice block at Greenland to allow passage like it was on the old map.

Another problem with Norse is the poor setup with a 600AD start. Not a single Berserker as your starting army. Compared to 3 in the 3000BC start scenario.
Also the cities are pre-built (no settlers) which makes is even slower to get up a city on Iceland starting to expand the culture there.
Settling America isn't too bad. Just run 100% culture for a while after you hit Iceland (should be possible with all your raiding money), and then settle Hvalsey on Greenland to pass through it, which is historically accurate anyways (it was the Greenlanders who ended up doing most of the visits to America). Raiding money is so broken that you can run pure culture for as long as it takes, and still be in a good place tech-wise.

Starting without berserkers on 600 AD I admit feels pretty bad though. As does starting with crossbows that you don't actually have the tech for. It makes sense on some level (or at least the lack of berserkers does) since you're about 200 years off from the start of the viking age, and you can get them up pretty quickly by pumping out cheap troops and upgrading after you connect your copper. But it definitely feels anemic when you compare it to the 3000 BC start.
 
Settling America isn't too bad. Just run 100% culture for a while after you hit Iceland (should be possible with all your raiding money), and then settle Hvalsey on Greenland to pass through it, which is historically accurate anyways (it was the Greenlanders who ended up doing most of the visits to America). Raiding money is so broken that you can run pure culture for as long as it takes, and still be in a good place tech-wise.

Starting without berserkers on 600 AD I admit feels pretty bad though. As does starting with crossbows that you don't actually have the tech for. It makes sense on some level (or at least the lack of berserkers does) since you're about 200 years off from the start of the viking age, and you can get them up pretty quickly by pumping out cheap troops and upgrading after you connect your copper. But it definitely feels anemic when you compare it to the 3000 BC start.
1732150486132.png


wait am i missing something? i cant pass through there even with WB legendary culture. sorry if the answer is really obvious
 
Anyone tried making Pax-*Civname* World?

At first I tried with Rome, but find-out that it will be not easy... In 1.18 there is no stability pills, like in 1.17 (defense pack, vassals, civics combination) And then tried Persia, coz initially i thought that their UP work everywhere (but No, only in conquest and historical area). So, what i was find out: you can make Pax*CivName* World with many civs. Rome, England of coz and probably some other (I'll try Spain right know). The Key - continuous GA. You need spare almost all GP, get Eiffel Tower and start GA while you Solid (and got Tanks and Bombers (optionally) and don't stop it until you eliminate all rivals.
You need:
Some not bad Core and Big Rich Historical area to make strong economy
Slowdown tech leaders (spies, privater - can do a lot of damage for colonial civs, Moors, Japan - make sure you build BIG fleet of them (and better in city with Military Academy)
Make sure Natives be strong in Africa and Americas (if you don't plan to settle where). You can do it settling undefended cites near their borders and killing civs, who can interrupt them
Spare most of GP, Great Spies, some great generals (settle spies and GG with Castle)
With Persia I had better tech rate (despite Persia has worse modifiers than Rome), thanks to Silk Route and Free Enterprise

And now Slides! :)

Spoiler Persian Zoroastrian Fanatics :
zoroastrian.jpg


Spoiler Stability problem :
stabitity.jpg


Spoiler Natives :
natives2_portugal stole some cites.jpg


Spoiler USA will born soon, who will take control over the continent? :
natives1.jpg


UPD. Best civics combination - Democracy, Cosntitution, Individualism, Free Enterprise, Nationalism, Monasticism. After you get problem with cites maintance - State Party only while in GA (like on screenshot)
and SP, Bureaucracy, Central Planning, Totalitarianism, Clergy and Nationalism (you'll get +24 Domestic stability) so it will come OE stability.
Also you can have vassals, if they willing by themselves, so you can break treaty, if they become unstable or time has come
 
Last edited:
It's definitely not great, but Persia's UP helps them out with instability from expansion, doesn't it? I haven't played Persia in 1.18 yet so I can't remember.
 
Top Bottom