TsimTsigal
Warlord
- Joined
- Mar 7, 2023
- Messages
- 177
Not going to start a debate here, but that's a very ideology-warped view of history. A common mistake is to assume that democracy brings prosperity: it's prosperity which brings democracy, RoK and modern Russia being prime example and counter-example (democracy devolving to mild dictatorship due to poverty). You can't expect a hungry, poor man to care about freedom of speech: they will gladly welcome a tyrant (perhaps even good-natured) with a bowl of soup and promise to keep them safe.I wonder if it is possible to include this mechanic where the bigger you are, the more authoritarian (despotism, monarchy, dictatorship, all the forms of tyranny) the nation you're playing as is and the less nations you're able to trade and interact with (Like in case with the Romans after conquering almost everyone in their vicinity), the slower your science progress gets. Being at war with many nations at once also pretty much equals the latter with many nations cutting ties with you. This in turn will also force you eventually to play peaceful and democratize while playing a certain nation into the modern era, especially if you want to achieve a science victory.
As a side note, the USSR couldn't win the Cold War regardless of government form due to two world wars and a civil war on its territory in less than 30 years, while the US chilled across the ocean. The US also kinda contradict you idea: they were an isolationist power with little competition which grown very powerful.
Regarding game implications: I think DoC 1.17 already pretty faithfully represented our world up to XXI century? It was especially cool to see that the US and Russia almost always becoming leading power in the late game. 1.18 is very early in testing but people already mentioned super historical Britain (kek). I don't think the mod needs some special mechanic to punish stable non-democratic states, especially given that Democracy + Constitution + Egalitarism is already a very powerful combo.