No, cities outside the core do not contribute towards your expansion limit.
I managed by the skin of my teeth to pull off 2 by immediately switching to despotism, founding Bordeaux, two turns after Nemassos, then Santander 1N of Iberian cow then setting the workers to build a pasture on the horse so the galley can be whipped out, then set all my cities to settler while improving food resources to speed up settlers managed by about turn 212 to found Cardiff and Loch Somethingorother in Ireland. One you can get easy by upgrading your initial Oathsworn to city raider and park em on the forest hill 1E of the Olives near Nemassos. wait for independent Melpum to spawn and you can take it the turn it spawns, from there go down the Italian peninsula and in Sicily there should be another independent city you can raze before Rome spawns that nets you the two cities. and ideally you should if the rng went your way have three of your starting stack tped back to your capitol as rome spawns.In my attempt with Celts - then Roman spawn - all my core cite in Gaul and Iberia and in Greece (captured city) became independent and i collapsed.
UPD. Entered WB, settle Irland and Britain. Lost Eirope, but survive. I don't know how to setlle three cites and build galley. Even if you only chop - not enough time till Roman spawn
It's pretty bad, until you get to the middle/late industrial era and you've got your land developed and kratorgas/courthouses/markets/banks/warehouses in all your cities. But that can be said of any wide civilization.Afraid to imagine how tough it would be for Russia gameplay, even more tough than in 1.17.
You can see the description of the tile when you hover the mouse cursor over it. The description with the historical zone will be visible to you in the lower left corner of your monitor screen.One more thing to notice was that I didn't see the expansion cores any longer, no more green areas, just the core bright blue area and everything else is red which later on severely affected my Assyria gameplay apparently, as I was unable to maintain all the lands that I had to conquer for the goal without getting a collapsing stability soon enough, forcing me to release nearly all the conquered cities. Also the maintenance costs went up insanely crazily as I started succeeding with my Achaemenid Persian conquests, making me go practically bankrupt for several turns until I released a number of cities, lost several of my units and had to spend a plenty of time to build up the economy to some decent level. I don't think I can recall having the money issue triggered by the number of the conquered cities being as severe in 1.17 as now. Afraid to imagine how tough it would be for Russia gameplay, even more tough than in 1.17.
Yeah I'm aware of that, my point was that I was trying to find an explanation to the stability issues that seem to be slightly different nowYou can see the description of the tile when you hover the mouse cursor over it. The description with the historical zone will be visible to you in the lower left corner of your monitor screen.
I want to be clear that the Sea Peoples barbarians are not supposed to collapse Greece and are intended to be targeted more towards the Levant and Egypt than Anatolia and Greece. I am not sure what is off about them right now, but I am aware of this phenomenon and will address it.On a second playthrough of the ancient era literally had to give Greeks several Hoplite units through the World Builder so that they didn't die from the Barbarians. But that apparently led to way less Bronze Age Collapse Barbarians in the Middle East in a butterfly effect I'm not sure, I saw no Sea Peoples invade Syria or Levant at all except for several units appearing west of Egypt after saving Greece. Then it also helped the Hittites to survive, making them extremely tough to be conquered later on as they simply spam the construction of the units. Wonder if it could be made so that Greece still collapses to the Barbarians during the Bronze Age Collapse but then it does respawn soon enough to represent the Greek Dark Ages in such a way.
Can you share a save from before this occurs?Relocating archers to the capital gave Rome 48 archers upon my Byzantine flip on 3000 BC start. Perhaps it was something else that placed so many free troops in Roman capital, but it does not feel right. Could you d
I was able to do it. (well, i cheated. at 1000AD my missionary failed to spread religion in Kiev, so i added another one with WB)From what I've played Celts are next to impossible. The first two UHV are comparatively quite easy, you can raise Milan and Messina before the Romans spawn then its a matter of a galley in Bordeaux and two settlers to found in Britain and Ireland the issue comes with the roman conquests every time I lose the french city's I auto collapse on shaky, even if its still my GA from the first two UHVs and I've moved my capitol to Ireland/Scotland/Wales. For a start they have absolutely abysmal modifiers so much so you can barely settle southern France and a city in Iberia before the roman conquests start. So your not going to get UHV 2 and build up to effectively fight the Romans and there is some sort of bug preventing you from not founding Nemessos? On turn one otherwise you end up with absolutely no science at all in whatever capitol you found and since you cant pull out of the continent without collapsing im guessing its either impossible or a better player needs to try.
and i was forced move to Ireland to early?Here we go:Can you share a save from before this occurs?