a pen-dragon
Prince
- Joined
- Jun 8, 2024
- Messages
- 376
I did finish my Malay game. Key points:
1) Islam started spreading by itself around 1350.
2) By spreading it manually and whipping all requirements UHV #3 was actually quite straight forward.
3) The commerce Goal completed itself quite easily with 12 turns to spare.
4) In my Games the Mongols did expand just in time to trade me Wine. I did still miss UHV#2 because I came up with the Australia Idea to late.
(Reference turns for Normal speed)
Two key thoughts: For UHV#1 around 100 commerce from trade routes on average, 130 for a bit of leeway. Thus you will actually have a decent economy with 10+ cities of size <=4. City size only starts to influence trade route commerce above size 12 in BtS, and I think it did not change here. So you do not actually want to grow on marginal (coast 2
,2
) tiles. This will actually hurt your economy due to increasing maintenence.
1) SIP for Capital, use one Buddhist Missionary. (turn 220)
2) switch to clergy, you will want to do some building. This is the best occasion to switch civics due to no anarchy. Stay in the other civics for the rest of the game.
3) second city 1NW of Singapur to use the fish, spread Buddism and Hinduism. (this city will need to whip at least 2 cathedrals, try also to build a forge here, but you will want food, so no specialist)
4) immediately send out starting ships: one to China/Japan/Korea, the other to India/Persia/Arabia. Keep them there for contact.
5) Research plan: IMHO there are only 2 key techs: Steel and Compass. Steel to bulid one Forge and get a GE to hurry one of the cathedrals (though not necessary). Compass to pass through the capes to Australia and settle near Silver.
6) Build order for fisrt 2 cities: Granary, Aqueduct, Settlers, UB. Whip whenever a city reaches size 4. Build/Whip one Galley, maybe one Worker, two should suffice. There are enough happiness resources. My city layout (with key happiness resources):
7) As soon as you meet someone, try to open borders. If they are not friendly enough, gift them Techs/Money until they are. Key targets: China, Mongols for trade routes, Arabia, Mughals for trade routes and Islam spread.
8) You will want to be nice to everybody, thus you do not actually need to build units.
9) Try to have about 12 cities. I did reach 11 at turn 280. If China is collapsed you want around 15 cities. Try to keep your trade route commerce income above 100/turn. Keep stability above Collapsing by groing core cities.
10) If no one collapses the turn 270 part of UHV#1 almost completes itself. Then you have 60 turns for 6400
, hence about 100
/turn as reference in this period. This will get you UHV#1
11) Try to bulid a Forge in a city around turn 270, run an engineer permanently and you will get a GE by turn 320.
12) For Luxuries: There are 8 you can easily get yourself (see map). Trade for: from China, later Mongols: Jade, Silk, Opium, Tea; from Indian civs: Cotton; from Turks, later Mongols, maybe Arabia (basically whoever controls it, hope control is not split): Wine This gets you to 14, but the Mongols will need to like you, gift them happy.
13) You need 11 worker-turns to hook up the silver (in caste system). Thus this city needs to be settled turn 289 at the latest. Do to needing to move there you need compass by turn 285. There should be enough commerce to have some buffer. This should get you UHV#2.
14) Buddism and Hinduism should have spread themselves enough by around turn 270. Build/Whip 4 Temples of each.
15) Gangga Negara will now take over as much food as it can. At size 12 you can whip a cathedral after putting in about 80 hammers for 6pop, even without a forge.
16) Islam should start spreading around 1350 (turn 305). As soon as it spreads into a suitable city whip a monastery into a missionary, spread to Srivijaya, and use it as a hub to spread it where you want. Whip 4 temples.
17) Use the GE to hurry the last cathedral. I finished this in turn 325 without using the GE.
Except the Australia bit this is actually quite easy, because you can concentrate on one thing at a time internally: t220-t280: expand, t280-t330 build cathedrals. Always keep a eye on the trading situation. This civ does feel nice, because it is kind of a puzzle UHV, OTHO there is a lot of Diplo going on, distinguishing it from other puzzles. Overall a very nice civ.
1) Islam started spreading by itself around 1350.
2) By spreading it manually and whipping all requirements UHV #3 was actually quite straight forward.
3) The commerce Goal completed itself quite easily with 12 turns to spare.
4) In my Games the Mongols did expand just in time to trade me Wine. I did still miss UHV#2 because I came up with the Australia Idea to late.
5) In my experience you do not need to control theese tiles to get additional trade routes.- Run some culture to grab those third ring tiles earlier, therefore acquiring more trade routes earlier.
Spoiler Comprehensive Malay strategy :
(Reference turns for Normal speed)
Two key thoughts: For UHV#1 around 100 commerce from trade routes on average, 130 for a bit of leeway. Thus you will actually have a decent economy with 10+ cities of size <=4. City size only starts to influence trade route commerce above size 12 in BtS, and I think it did not change here. So you do not actually want to grow on marginal (coast 2


1) SIP for Capital, use one Buddhist Missionary. (turn 220)
2) switch to clergy, you will want to do some building. This is the best occasion to switch civics due to no anarchy. Stay in the other civics for the rest of the game.
3) second city 1NW of Singapur to use the fish, spread Buddism and Hinduism. (this city will need to whip at least 2 cathedrals, try also to build a forge here, but you will want food, so no specialist)
4) immediately send out starting ships: one to China/Japan/Korea, the other to India/Persia/Arabia. Keep them there for contact.
5) Research plan: IMHO there are only 2 key techs: Steel and Compass. Steel to bulid one Forge and get a GE to hurry one of the cathedrals (though not necessary). Compass to pass through the capes to Australia and settle near Silver.
6) Build order for fisrt 2 cities: Granary, Aqueduct, Settlers, UB. Whip whenever a city reaches size 4. Build/Whip one Galley, maybe one Worker, two should suffice. There are enough happiness resources. My city layout (with key happiness resources):
8) You will want to be nice to everybody, thus you do not actually need to build units.
9) Try to have about 12 cities. I did reach 11 at turn 280. If China is collapsed you want around 15 cities. Try to keep your trade route commerce income above 100/turn. Keep stability above Collapsing by groing core cities.
10) If no one collapses the turn 270 part of UHV#1 almost completes itself. Then you have 60 turns for 6400


11) Try to bulid a Forge in a city around turn 270, run an engineer permanently and you will get a GE by turn 320.
12) For Luxuries: There are 8 you can easily get yourself (see map). Trade for: from China, later Mongols: Jade, Silk, Opium, Tea; from Indian civs: Cotton; from Turks, later Mongols, maybe Arabia (basically whoever controls it, hope control is not split): Wine This gets you to 14, but the Mongols will need to like you, gift them happy.
13) You need 11 worker-turns to hook up the silver (in caste system). Thus this city needs to be settled turn 289 at the latest. Do to needing to move there you need compass by turn 285. There should be enough commerce to have some buffer. This should get you UHV#2.
14) Buddism and Hinduism should have spread themselves enough by around turn 270. Build/Whip 4 Temples of each.
15) Gangga Negara will now take over as much food as it can. At size 12 you can whip a cathedral after putting in about 80 hammers for 6pop, even without a forge.
16) Islam should start spreading around 1350 (turn 305). As soon as it spreads into a suitable city whip a monastery into a missionary, spread to Srivijaya, and use it as a hub to spread it where you want. Whip 4 temples.
17) Use the GE to hurry the last cathedral. I finished this in turn 325 without using the GE.
Except the Australia bit this is actually quite easy, because you can concentrate on one thing at a time internally: t220-t280: expand, t280-t330 build cathedrals. Always keep a eye on the trading situation. This civ does feel nice, because it is kind of a puzzle UHV, OTHO there is a lot of Diplo going on, distinguishing it from other puzzles. Overall a very nice civ.