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Last Produced Item Fix 1.0

i tried it and it doesnt always work..sometimes it shows the last ok and others not..any idea?
 
@Rob76 As TheRealHellblazer stated:
It is obviously incompatible with any other mod that makes changes to the Production Panel.
CQUI includes changes to the Production Panel, which could cause mod conflicts depending on the mod load order of your saves.
 
Thought I should report on a disabling bug, traced to this mod. But do suspect that it's a conflict w/ the CQUI mod--which is indispensable.

On starting a game w/ this mod (+CQUI) enabled, everything works fine; but when one of the save files from this string of turns is reloaded, then, when the city screen is opened, the right-hand production panel won't come up, and that eventually disables gameplay. Starting a game w/o this mod enabled, remedies the problem. What's bizarre is that, once the game is underway and multiple cities are also in play, the mod can be enabled w/o any problems. Just be sure you're loading it from a game that was started w/ this mod disabled. Don't know whether this is related to some game-start issue or to having multiple cities in play. But at least there's a way to use this much needed improvement.
as far as I know, the CQUI mod fixes the last produced item so you don't need this mod.
 
as far as I know, the CQUI mod fixes the last produced item so you don't need this mod.
Unless you're not using CQUI or similar UI mod and want this fix as a stand-a-lone, which someone requested in the C&C forum.
this mod doesn't always work unfortunately. half of the time it shows the right info, half of the time it shows nothing at all.
I've only used it in one game thus far and it seemed to work fine.
 
@Rob76 As TheRealHellblazer stated:
CQUI includes changes to the Production Panel, which could cause mod conflicts depending on the mod load order of your saves.
Sorry, I should have explained better. A conflict is not necessarily disabling. Many times, a work-around can be developed and used. But in this case, after much testing, I have not been able to keep this mod from periodically disabling game play when the indispensable CQUI is installed. So I have reluctantly uninstalled TheRealHellBlazer's mod.
 
Thanks! That's a whole lot simpler.

Edit (3/13): As near as I can determine through many hours of additional play, the CQUI does not fix the Last Completed Production Bug.
Sorry then, I did test the CQUI very little time. All we can do is patiently wait and hope for a decent Completed Production fix in the next patch.
 
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