JosEPh_II
TBS WarLord
I think the Mod has gotten too big for the CIV IV engine. I'm now experiencing the CTDs about every 5-8 turns (currently 1885AD in this game).
The crash comes up as a Blackscreen. Esc, Alt/Tab, Ctrl/alt/del none of these affect it. I have manually shutdown the comp. I've updated my vid drivers twice already, did not help. I started this game with 9AI and now have 16. Next to last crash was when a barb city became a minor. Last crash was after a save and then went to exit to desktop.
This does not bode well for version 2.3. Maybe the scope of the update from 2.2 was too much for the game to handle? Seems that way now.
On a side note: the optimization of adding the line "import cPickle as pickle" in some of the python files did help with end of turn lag, and map scrolling lag. Didn't eliminate it but reduced it significantly.
Again I think RoM2.3 is just too much for the BtS CIV IV engine/exe to handle. In talking with a friend who programs, Python, XML, and SDK can form very large operations and overwhelm ram and cpu, causing data dumps to occur.
Is there anyone with the knowledge and skills to fix it here on the boards? Or will RoM2.3 become limited to early ages play?
JosEPh (sad in RoMville)
The crash comes up as a Blackscreen. Esc, Alt/Tab, Ctrl/alt/del none of these affect it. I have manually shutdown the comp. I've updated my vid drivers twice already, did not help. I started this game with 9AI and now have 16. Next to last crash was when a barb city became a minor. Last crash was after a save and then went to exit to desktop.
This does not bode well for version 2.3. Maybe the scope of the update from 2.2 was too much for the game to handle? Seems that way now.
On a side note: the optimization of adding the line "import cPickle as pickle" in some of the python files did help with end of turn lag, and map scrolling lag. Didn't eliminate it but reduced it significantly.
Again I think RoM2.3 is just too much for the BtS CIV IV engine/exe to handle. In talking with a friend who programs, Python, XML, and SDK can form very large operations and overwhelm ram and cpu, causing data dumps to occur.
Is there anyone with the knowledge and skills to fix it here on the boards? Or will RoM2.3 become limited to early ages play?
JosEPh (sad in RoMville)
