Here's my critique of all the ideas in the first post. I picked out parts that particularly stuck out to me cuz I, obviously, have questions or comments bout em. I hope no one else said this stuff before, but I'm too lazy to read 3 pages of posts. Sorry.
The Empire:
Psychic_Llamas said:
-The old capital gets a +2 malus to happiness. (This malus ends when a new capital is again chosen.)
Do you have build a new capital then? Or does it automatically spawn in one the 6 cities? How is it determined where the new capital is placed?
Lizzies:
Psychic_Llamas said:
Skinks and kroxigors have amphibious assaults and can move on coastal tiles.
Does this work like the water walking spell/promotion in FfH?
WEs:
Psychic_Llamas said:
It would be good if we could change the time scale to seasons. i.e. turn 1 is Spring Year 1, Turn 2 is Summer year 1, Turn 3 is Autumn year 1, turn 4 is Winter year 1, turn 5 in Spring year 2, etc.
If we did this we could give woodelf units befits and penalties according to the seasons.
+Woodelf Units built in spring or summer get Combat 1 promotion.
+Woodelf units have increase chance of success when fighting in spring or summer.
+Woodelf Cities produce units faster in spring and summer.
-Woodelf Cities experience unhappiness in winter and autumn.
-Unit production decreased in winter and autumn.
-Woodelf units have decreased chance of success when fighting in winter or autumn.
I agree with this concept. It would better the flavor of the mod. It would also make it so the techs are researched in real time. (Consider the light bulb or any other invention in our world. It takes at most like 10 years to come up with and finish an invention. I see the techs as essentially making an invention or sometimes several inventions. i.e. Machinery allows Crossbowman, Watermills, and Wood mills.)
For the sake of practical application, we should have the year thing in the upper right corner say, “Spring, Year 1” or whatever the season and year are.
For the unhappiness and decreased chance of success for WE units in Winter and Autumn, how much are we talking? 30%? 10%?
Psychic_Llamas said:
+the woodelf capital should always start with the Oak of Ages Unique Feature in its boarders. If Ariel or Orion die at any point in the game they will be reborn at the Oak of ages as with the immortality promotion but with 50% less EXP.
So, what happens if you change capitals? Does the Oak of Ages move or stay at your old capital?
Psychic_Llamas said:
-'Treetop Cottage' improvement, acts the same as normal cottage but buildable in forests.
I assume that this means this improvement doesn’t destroy forests, same as Elven improvements in FfH.
Psychic_Llamas said:
-Desert, tundra, ice, mountain provide serious unhappiness.
How much unhappiness are we talking?
Psychic_Llamas said:
-Workers cannot build mines.
So, how would the Wes get resources like copper and iron? I know they don’t have any in the Forest of Athel Loren, but it would be useful for even the WEs to have those.
Psychic_Llamas said:
-A Pageant of Shrikes (unit can cast "shrikes' on target unit (selected from stack) which deals 3 damage.)
Would this spell/promotion allow the killing of enemy units then?
Khemri:
Psychic_Llamas said:
+ Workers can build "Necropolis" land improvement (give bonus happiness). A Necropolis being pillaged gives a LOT of $ but is not destroyed.
Does this replace the cottage to town progression then?
Psychic_Llamas said:
+ When Khemri is blasted by the great Nagash spell, all the "necropilized" dead units come back to life in their undead form. (Catapult become skull catapult, dead wizards become tomb scorpions, etc...). All these units are "immortal".
+ Dead priest-king become tomb-kings and are immortal too.
By immortal, do you mean they cannot be killed or you kill them once and they resurrect in a Khemri necropolis?
Psychic_Llamas said:
-When Khemri is blasted by the great Nagash spell all his cities are reduced to 1/3 of their original population, his lands become nefarious, all his land improvements (except roads and necropolis) are destroyed, all his units die, and he lost all his diplomatic contacts.
Why lose all diplomatic contact?