Psychic_Llamas
Wizard in the Making
MY ideal goal for the lizardmen is something along these lines:
i do like the idea of restablishing the ley-lines. perhaps a wonder that allows any slann in a city to cast spells from any other slann in a city. in effect making all slann everywhere at once. i dont think this would be a major victory condition, just a lizardman unique building/wonder. this may be quite difficult to implement though...
ME said:For the unique victories of the Lizardmen Kai and myself had the idea of sending the Lizardmen civ on a quest to seal the Warp Gates and bring the Oldones Back to complete their Plan. this involes a lot of creative licence. The idea is that the Old Ones knew of their departure and left messages to the Great Slann in the 3 major Temple cities across the world. however with the entrance of Chaos into the world the cities were desroyed and now the tablets are lost in the Ruins of the Old Ones. one abides in Lustria, one in the jungles of the Southlands, and one in the far off Siam (peninsula south of Cathay also known as the hinterlands of Khuresh).
These tables contain the instructions for the construction of a machine of great power, the Engine of the Gods. It is with this machine that the Warp Gates opened by chaos can be closed. the lizardmen would then think that their actions would bring back the Old Ones from their excile, whether it works... we dont know
They must also eliminate the unwanted races from the world, as they believe this will bring the Old Ones Back
1a. Seek and collect the Tablets of the Old Ones (3 quests event chains, sends lizards to Ruins of the Old Ones in Lustria, Southlands and Siam to collect 3 tablets, implement through events ands quests and the new equipment mechaincs)
1b. bring tablets to capital and construct the 'Engine of the Gods' unit.
1c Destroy the Warp Gates (new Unique Feature) with the Machine of the Old Ones.
2. Destroy Norsca, Kurgan, Hung, Skaven, Sylvania and Lhamia civilisations
3. stay alive.
i do like the idea of restablishing the ley-lines. perhaps a wonder that allows any slann in a city to cast spells from any other slann in a city. in effect making all slann everywhere at once. i dont think this would be a major victory condition, just a lizardman unique building/wonder. this may be quite difficult to implement though...