ambrox62
Emperor
- Joined
- Mar 24, 2005
- Messages
- 1,294
Charlemagne (using my Jeff DAvis LH) works (but his eyes look kind of weird - like their looking into the sky)
Almost all BTS LH animations show wrong eyes when used with Vanilla-Warlord LHs

Charlemagne (using my Jeff DAvis LH) works (but his eyes look kind of weird - like their looking into the sky)
Hey Wyz, I'm going to be doing a lot of LH work in the next couple of weeks so I will see if I can do a master list as of the BtS expansion. I'll use what I have posted previously as a base and then I have some ideas on how to make a good list without too much effort.Could someone volunteer to create a master table or list of working animation combos, based on info here + there experience?
Charlemagne (using my Jeff DAvis LH) works (but his eyes look kind of weird - like their looking into the sky) with these anims:
victoria
mao
washington
fredrick
abe lincoln
not sure which is best
I also am curious about this and for that matter, Ekmek, how do you fix it in SceneViewer?I usually fix in sceneviewer how do you fix it with nifskope?
OK, here's the deal, you can attach animations of any leader to any leader. It works in nifskope just not in game, I need to test more, when I crack the code I'll post an entire separate tutorial.![]()
If i could just preview everything in NifScope, it would be much faster, than to try in game (Restart the game every time...)
It's not exactly on topic, neither really off... And since i know most of the leaderhead people look here from time to time...
Have you tried the Nif import Plugins to import animation in blender ? Does that work ?
If not is there any other format, from which Blender can import animations ?
I know there is no way to export anims for Civ4 from blender properly, but having them loaded when editing a LH could be of help (seeing what you are doing without having to export and look in NifScope every 5 minutes...), so it might be worth some research.
I ask because i just found out that with the last version of the NifPlugin for max, KF files can be imported. And i think Blender and Max plugin come from the same source ?
No, the Firaxis thingie only comes with a Exporter.
I use the Niftools plugin for importing - it's has a couple of issues on animations, but it does work. (I need to export the Nif first, then Export a KF. Can't import two KF's witohut restarting, or it will mess up the geometry).
So i was thinking there is hope that the Blender plugins might be able to do the same.