Indiansmoke is correct that due to sequential turns 2 move units will be somewhat less effective because the "move at timer=0 trick" doesn't work. However in team games with good players even if a move at the end of a turn occurs, the 8 second window when the just moved units cannot move is enough time for most people to move units into a city, so the difference isn't that great.
Back to the civ picks. I think we must pick zulu, true skirms can be a pain but they are less valuable overall IMHO.
Back to the civ picks. I think we must pick zulu, true skirms can be a pain but they are less valuable overall IMHO.