March 2025 Update Livestream - join us live on March 24!

Those are production prices, not gold. Gold cost will increase by the same scale.
That makes sense, thanks. I was thinking in gold terms, since that's how I'd normally obtain my factories and rail stations. Insterestingly, I think it muddies the waters further, in that both Economic and Science victory are now effectively a version of Science/Production victory, and the most Economic victory of them all remains Culture victory.
 
Those are production prices, not gold. Gold cost will increase by the same scale.


I assume one of the functions of new resources is to replace coal and oil in their previous role.
Hopefully they'll balance pass some of the resources, even over this "new type" they're hyping. Maybe I'm just not seeing it but some of them seem near usless.
 
Hopefully they'll balance pass some of the resources, even over this "new type" they're hyping. Maybe I'm just not seeing it but some of them seem near usless.
If they're making oil and coal more powerful it might be better to leave those resources unimproved on the era change or have them be discoverable with tech like it used to be. Having oil wells in the 1700s is a bit strange as it is.
 
That makes sense, thanks. I was thinking in gold terms, since that's how I'd normally obtain my factories and rail stations. Insterestingly, I think it muddies the waters further, in that both Economic and Science victory are now effectively a version of Science/Production victory, and the most Economic victory of them all remains Culture victory.
Well, I'd say for scientific victory you need a lot of science and some amount of production; for economic you need a lot of production and gold, plus some science; for cultural you need culture, production and gold. It's more or less ok as you can't win without at least some investments in all areas of the game.

P.S. Cultural is still interesting, though. It's really hard to win it without being one of the first researching Hegemony, but possible.
 
pincushion.jpg

The real question is did they fix the pincushion challenge in this update :<
 
I assume one of the functions of new resources is to replace coal and oil in their previous role.
Not necessarily, coal already has +100% production towards rail stations but it isn't working (and luckily so, it would have been crazily overpowered).

That makes sense, thanks. I was thinking in gold terms, since that's how I'd normally obtain my factories and rail stations. Insterestingly, I think it muddies the waters further, in that both Economic and Science victory are now effectively a version of Science/Production victory, and the most Economic victory of them all remains Culture victory.
Economic victory still requires you to collect a lot of different resources and in this way it pushes you to have friendly relashionships and send trade routes (or, you know, conquer everything). You'll just have too look for oil+coal instead of gold resource to make your ports-stations-factories cheaper.

On a side note: I hope they are changing factory towns to include ports and rail station in their bonus, that would make them quite a good option with the new costs.
 
Not a fan of increased tech costs in Modern. It just widens the gap between Economic and Science victory even further. Good chance for Domination, though.
Yes, increasing the cost of technologies doesn’t fully solve the problem of the modern era as a whole, but it still helps to some extent. Adding more technologies and completely restructuring the research trees would be a much better solution, but that might be something for an expansion.
 
What would you rather they do instead? Broadcast in sackcloth and ashes??
Some kind of acknowledgement of the issue would be a start. Trying to pretend that there is not an elephant in the room is... vexing.

People underestimate the value of mea culpa. Continuing on like there's nothing wrong feels like hubris.
 
Any modern developer not independent of a publisher is handed these cards. I feel like Firaxis is doing well these last couple months after the launch.
This is evident with how differently Paradox seems to operate as a company. I've been critical of them in the past, but the contrast between their developer diaries and Firaxis' are jarring. I've always felt like their developers are allowed to take the lead and be more direct with players, whereas Firaxis can feel overly 'corporate' at times.
 
This is evident with how differently Paradox seems to operate as a company. I've been critical of them in the past, but the contrast between their developer diaries and Firaxis' are jarring. I've always felt like their developers are allowed to take the lead and be more direct with players, whereas Firaxis can feel overly 'corporate' at times.
Paradox is a (self)publisher as well as developer though.
 
Paradox is a (self)publisher as well as developer though.
I feel like there are more factors playing into this beyond ownership, but we'll likely never know the exact details on how the developers are allowed to communicate. My point was more about needing better communication and the dev diaries operating as a vehicle for that
 
Some kind of acknowledgement of the issue would be a start. Trying to pretend that there is not an elephant in the room is... vexing.

People underestimate the value of mea culpa. Continuing on like there's nothing wrong feels like hubris.
The problem here is that you can't say directly "our game is bad", that would ruin it a lot. And Firaxis did a lot of inderect acknowledges. First, they wrote about how they will focus on UI improvements in all patches, second they wrote about not starting challenges, because they need a lot of improvements and now they stated the same about RtR.
 
I'm not sure what the exact issue in question is, but I feel they have been very aware and open about the fact there's a lot that needs to be improved. They can't say so explicitly, but they're by no means not addressing it - eg. as mentioned above with the postponing of challenges and RtR as they reconsider priorities.

That being said, I do wish they were clearer about what they're going to address in the future. Some features on the roadmap are very clear, others are very vague ('additional UI updates and polish') and you don't know what exactly is on their radar. There's some really minor improvements, eg. showing production costs, where idk if the fact it's not been addressed yet means it's coming but simply not a priority for them or something that they're not planning to alter.
 
It's a bit of a stopgap fix for now, would like to see the modern age tech tree shifted around a bit since it's very funnel like as of right now instead of a proper tree

Yeah, what modern needs is a few more techs, especially early in the tech tree.
 
I’m really pleased with the changes to the trade lens, which mean that (at least starting in Exploration) merchants can be sent to cities to trade without having to manually walk them.

I’m not sure if this means the same for Antiquity. I’m a little confused by the change because the manual movement seems to have been a real choice. In any case, I’m glad it was abandoned or fixed.
 
Back
Top Bottom