m_m_x
Chieftain
I hope there's a way to remove this thick border
I hope there's a way to remove this thick border
'Oil' was available in surface deposits in the middle east as far back as 2500 BCE, but the only use I've found mentioned for it was for medicines or cosmetics or waterproofing ships - bitumen was the actual petroleum-derived substance. Coal was being mined in quantity and used to heat homes in China by 1600 BCE and in England by 962 CE. By the 'end of the Exploration Age' (around 1550 CE) deep coal mining with wooden tramways and extensive wooden bracing was being done all over central Europe. So early exploitation of coal is definitely arguable.If they're making oil and coal more powerful it might be better to leave those resources unimproved on the era change or have them be discoverable with tech like it used to be. Having oil wells in the 1700s is a bit strange as it is.
The merchant will still walk to the city that you select and then you'll have to click the trade route button (in the lens or on the unit). You just don't have to manually click on a tile to walk to anymore.I’m really pleased with the changes to the trade lens, which mean that (at least starting in Exploration) merchants can be sent to cities to trade without having to manually walk them.
I’m not sure if this means the same for Antiquity. I’m a little confused by the change because the manual movement seems to have been a real choice. In any case, I’m glad it was abandoned or fixed.
Still a huge improvement over the current system. Manually moving a trader is a step backwards in terms of micro management. Don’t really understand what was wrong with traders in VI they required such a boring overhaul.The merchant will still walk to the city that you select and then you'll have to click the trade route button (in the lens or on the unit). You just don't have to manually click on a tile to walk to anymore.
That's not what they showed yesterday was it, appeared to be one operation.The merchant will still walk to the city that you select and then you'll have to click the trade route button (in the lens or on the unit). You just don't have to manually click on a tile to walk to anymore.
You can also send Merchants directly to Cities from the panel in any Age, but remember, in those earlier Ages you still have to start the route when you get there.
They explicitly said that you would have to click the button again once the trader arrived at his destination. But the patch notes clarified the situation, too.That's not what they showed yesterday was it, appeared to be one operation.
Agreed, I misunderstood / misheard.They explicitly said that you would have to click the button again once the trader arrived at his destination. But the patch notes clarified the situation, too.
Seems that this "soon" was not yet?
They obviously have a different corporate culture. Paradox is running its own message boards and community wikis.This is evident with how differently Paradox seems to operate as a company. I've been critical of them in the past, but the contrast between their developer diaries and Firaxis' are jarring. I've always felt like their developers are allowed to take the lead and be more direct with players, whereas Firaxis can feel overly 'corporate' at times.
They shared a video on Youtube that I think was this updated but other than Right to Rule being further out I don't think many details changed.Seems that this "soon" was not yet?
1. There are reasons. (Mineral) Oil and Coal (and even Natural Gases) are both saw usage before Industrial Era started. but rarely made themselves Imperial Strategic Resources, there are instances.'Oil' was available in surface deposits in the middle east as far back as 2500 BCE, but the only use I've found mentioned for it was for medicines or cosmetics or waterproofing ships - bitumen was the actual petroleum-derived substance. Coal was being mined in quantity and used to heat homes in China by 1600 BCE and in England by 962 CE. By the 'end of the Exploration Age' (around 1550 CE) deep coal mining with wooden tramways and extensive wooden bracing was being done all over central Europe. So early exploitation of coal is definitely arguable.
First, very primitive, oil wells were 1823 at Baku and first mass use of petroleum was for kerosene lighting in the 1850s and later (replacing Whale Oil) so, definitely 'Oil Wells' in 1750 is too early.
But then, so are Tercios at the beginning of the Exploration Age. Civ VII plays fast and loose with realistic timing, even more than previous Civ games did.
Ramping up the importance of oil and coal (and Iron) Resources is definitely needed, though: coal and iron exploitation defined the Industrial Era, and oil was the driving force of the 20th century far more than any other single resource.