Leaders modmod

apenpaap

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This modmod adds one leader for each trait combo, brnging the total number of leaders to 78.
NOTE: unpack it into the Mods folder, not the Mods/Star Trek folder.

Below is the list of leaders in this modmod:

Federation:
Jonathan Archer (Phi/Org)
Leyton (Reb/Pro)
Pressman (Phi/Inq)
Benjamin Sisko (Pro/Ind)
Jean-Luc Picard (Phi/Cha)
Khan Singh (Cre/Cha)
James Kirk (Cha/Reb)
Ra-Ghoratreii (The federation president in TUC) (Phi/Ind)
Kathryn Janeway (Phi/Pro)

Klingons:
Gowron (Pro/Cha)
Martok (Agg/Cha)
Chang (Agg/Ind)
22nd century Duras (Agg/Cre)
Kor (Fin/Cha)
Kahless (Ind/Cha)
Gorkon (Ind/Spi)

Romulans:
Neral (Agg/Inq)
Shinzon (Agg/Reb)
Cretak (Spi/Exp)
Sela (Fin/Inq)
Hiren (Org/Inq)
Charvanek (The Romulan commander from "The Enterprise Incident") (Cre/Exp)
Tomalak (Cre/Inq)
Valdore (Exp/Inq)

Cardassia:
Gul Dukat (Cha/Imp)
Damar (Cha/Reb)
Garak (Cha/Inq)
Broca (Fin/Ind)
Madred (Ind/Inq)

Breen:
Thot Gor (Agg/Pro)
Thot Pran (Pro/Cre)

Ferengi:
Zek (Fin/Org)
Rom (Fin/Spi)
Brunt (Pro/Fin)
Gint (Fin/Cre)
Quark (Fin/Exp)

Bajor:
Shakaar (Spi/Reb)
Kai Winn (Org/Spi)
Kira Nerys (Agg/Spi)
Kai Opaka (Phi/Spi)
Akorem Laan (Cre/Spi)
Jaro Essa (Spi/Inq)

Borg:
Borg Queen (Org/Exp)
Locutus (Pro/Org)
Lore (Cha/Exp)
Seven of Nine (Org/Ind)
Hugh (Org/Reb)

Dominion:
Female Founder (Imp/Inq)
Weyoun (Imp/Exp)
Talak'Talan (Pro/Imp)
Keevan (Imp/Org)
Kilana (Imp/Cre)
Eris (Imp/Spi)

Kazon:
Maje Culluh (Agg/Exp)
Seska (Inq/Reb)
Maje Jabin (Ind/Exp)

Vidiians:
Denara Pel (Phi/Cre)
Sulan (Agg/Fin)
Motura (Org/Cre)

Krenim:
Annorax (Phi/Exp)
Obrist (Fin/Reb)

Devore:
Kashyk (Pro/Inq)
Prax (Pro/Exp)

Hirogen:
Karr (Agg/Phi)
Idrin (Pro/Spi)

Vaadwaur:
Gedrin (Imp/Phi)
Gaul (Imp/Ind)

Tholians:
Loskene (Cre/Ind)

Gorn:
Slar (Agg/Org)
S'salk (The Gorn who fought Kirk in "Arena") (Ind/Reb)

First Federation:
Balok (Fin/Phi)

Terran Empire:
Spock (Phi/Reb)
Hoshi Sato (Imp/Reb)
Jonathan Archer (Agg/Imp)
Benjamin Sisko (Cre/Reb)
Julian Bashir (Exp/Reb)

Klingon-Cardassian Alliance:
Worf (Imp/Fin)
Kira Nerys (Cha/Spi)
 
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I have made the leaderart for all leaders (except the ones tht will be added in 2.0) using the DDS plugin of GIMP.
I'll start writing their "personalities" tomorrow.
 
I just released a beta of this. See the first post for details and link. What I want toknow from you is: which personalities need tweaking? Do any leaders need to swap traits/ do you know a better suitor for a combination of traits than the one I put in the mod?
 
I've downloaded the Beta, but was just wondering about the installation. Does it go on top of the main Star Trek mod? (I'm guessing yes, then installing it over a copy of the main mod for comparison.)
 
I've been trying this out on the FF Flatmap; after 175 turns I'm not noticing anything unbalancing or whatever, but I did see this (not sure if it's just me; no 4 on the score list should read Dominion):
 

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Yes I have noticed that bug where leaders names "slide off" the scoreboard too. I have noidea how it's caused, but I don't think it has to do with my mod, as I have seen it in the DS9 scenario too.
 
BTW, the map/galaxy in the Leaders version looks way cool! (It's quite distinct from the one in MOO2Civ, for instance, very colourful background.) Where did you get it?:confused:
 
It's from Blue Marble. I wrote a little tutorial here on how to use it for the star trek mod (should work for Moo2 as well)
 
Cool! Will check that out. (Actually had a question if MOO2Civ was compatible with Blue Marble mod.):cool:

Seems I totally forgot about that...
 
I just found how you can use the Blue Marble textures in the Star Trek mod:

1: download and install Blue Marble
2: go to Program Files/Firaxis Games/Sid Meier's Civilization IV/Beyond the Sword/Mods/Star Trek/Assets/Art/Terrain
3: create a new folder named Textures
4: go to Program Files/Firaxis Games/Sid Meier's Civilization IV/Beyond the Sword/Mods/Final Frontier/Assets/Art/Terrain/Textures
5: copy all files here to the folder you just created.
6: start the mod and enjoy the sight.

OK, I tried this for MOO2Civ (already have a Textures folder there), but apart from the interface I see no difference with the map itself...

EDIT: nevermind. I forgot to reload... works beautifully!
 
OK, I tried this for MOO2Civ (already have a Textures folder there), but apart from the interface I see no difference with the map itself...

I think you'll have to replace the space terrain graphics and stuff in the mod folder in moo2's case. In Star Trek, this is not needed because the art files go in the vanilla folder, so the mod thinks they are part of the vanilla game and when there's a file of the same name in the mod folder, it uses that instead. Since the moo2 graphics go in the mod folder, it doesn't use the same line of thought.

If that's not the case, the only thing I can think of is that you forgot to install Blue Marble before the copy paste bussiness. But that would be rather stupid.
 
I noticed something else now: in-game
Radiation Cloud = Fallout
Nebula= Ice
Black Hole = Oasis.

Noticed something similar with the Spiral Galaxy mapscript which names solar system tiles Flood Plain, where Starbases can't be built.

Any idea how/where to rename these terraintypes? (I'm guessing Civ4FeaturesInfo and Civ4TerrainInfo in xml\Terrain, but down want to mess with it if I'm not certain.)
 
That's pretty weird. You could fix it in the Assets/XML/Text folder, probably. Just find the TXT_KEYs and change them to what they're supposed to be.
 
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