Less realistic feel of scale in civ4 ?

BearMan

One More Turn...
Joined
Nov 8, 2003
Messages
288
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The Northpole in Civ4.
I have reviewed the screens/movies, and it all looks great.
but the same looks gives me worries about gameplay MM and unrealistic scaling of gameplay.

I can live with that units/cities etc is enormous in relation to the earth, just for playability, it has always been that way in civ, and as long as it is only for information or looks, any scaling issues are forgiven ;) .

Now they are adding windmills and other buildings? I have no problem with this as long as it is only for the looks/information.

But please :confused: ! don't tell me the worker has an option that is "build windmill?" that is just MM!, I want to focus on empire scale :king: , not where to put windmills & horse ranches etc ?

what have you noticed so far on this issue?
can someone calm me or is civ4 going to
be partly a "settlers" game on a world map :eek: ?
 
The cities seems gigantic to the map because the maps who are used are small, but when you have larger maps the cities will look smaller.
And I thought those windmills only appear when you zoom in closely and dissapear when you zoom out.
And you can always automate workers if you want.
Are you calmed yet? :D
 
uh the windmills go where a resource is I believe and yes everything looks big but you can change the view to Civ2-3 stlye and it would look relatviely normal.
 
Building windmills probably won't be anymore tedious than building irrigation or mines. And I'm pretty sure we won't have a settlers like game.
 
because those 'special' improvements only go on special resources, I think they will simply be an automatic type of development (ie it shouldn't be 'build windmill' but 'build resource building' that the command is, making it just as easy as mining/irrigating)
 
in my opinion, building a windmill would not represent a single windmill, rather you are telling the workers to build many windmills and the farms to supply them, so a horse ranch would be like having a large amount of horse ranchers and ranches in the area. all the new improvements make the game more realistic too, now you dont have to mine things like animals and other non minerals.
 
Perhaps your workers don't build it at all, but the command for building it is in the city/colony that contains the resource.
 
Another thing that concerns this topic is the animals, i hope they are mobile resourses,
if they pose any danger 2 your settlers or civs, we have a civ4 moving towards a "settlers" game on a global map. (example : a pack of lions attack 10,000 warriors or a city of 10,000 ppl, and make any notable damage.
 
Every bit of stuff on the map is merely representative of a much larger scale (tons of mines in the mountains to get at that iron; great herds of cattle; a large area of windmills; miles of fishing nets, etc)

In the scope of Civ, I don't think movable resources (even animals) makes much sense. If one could move those resources, one would direct them to the direct center of the empire, and protect it with huge SODs... whereas the AI would bungle it and never do it right, and eventually you'd be the only one with resources...
 
It would be cool to be able to hunt the animals or something. Probably windmills and ranches ect, will just be a result of mining or irrigating certain resources
 
As I see it the windmills are an addition to the standard Irrigate/mine. Everything else is required to use the resources. e.g. Winery to use wine/ horse ranch to use horse/ Fishing nets to use fish. All makes sense to me
 
Darwin420, I think you missunderstod me, serverly! ;)

what i meant was, if there are for example lions, i hope they are there as a resourse, not as a threat, because that would be unrealistic.


the windmill topic :
course everything on the map represents a larger amount of the graphics displayied, that's why it's so strange 2 add windmills.
examples :
10,000 warriors ok,
100,000 squaremeters of irrigation or farmland, fine,
100,000 squaremeters of mountains with mines, fine.
but what does a windmill represent ?
5,000 windmills ? :crazyeye:

however, i think the issue is solved, because they spoke about tradeable food resources, and now when i think about it, a windmill probably represents connected weat or some sort of grains, that is connected and ready to be traded. :)

However, the animals... hmm... i still don't trust em :mischief:
 
JG99_Korab said:
It would be cool to be able to hunt the animals or something. Probably windmills and ranches ect, will just be a result of mining or irrigating certain resources

Missed your post, I think you nailed this topic with this post,
solved both the animal and windmill problem =)

course, they are all resources and since "hunting" is
a new technology I bet u can hunt the animals !

thank you for your wise post :)
 
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