Still turn 86
I switched Alexandria to working the cottage and Helio to working the corn which had been free since I started building TGL in memphis...
DUH!
I'm going to chop the workboat instead of whipping it.
The tradescreen so far:
And my tech screen:
Turn 87
At this point I've decided I would much rather have the fail gold for the parthenon. If noone else builds it and I still have time I might build it in Memphis and get fail gold anyway. I put it in the back of the cue next turn, whip / chop graneries and try to double my workers
Turn 88
Got the GL, building graneries now in preparation for heavy whipping. Mansa goes Philo so right now it looks like I will win the music race.
Turn89
I got the GSpy and I send him to explore Mansa's land. At some point I will use him to infiltrate a city for lots of spy points vs Mansa. I never settle great spys, there is no way you can generate enough spy points with a settled spy to counter +2500 or so spy points vs a player in the early game, and later in the game +12 EP's becomes moot with things like jails. Building a scotland yard ( or whatever ) is not really efficient either because later in the game you can get buildings with about the same +% to spy points in every city.
I finish a granery and start building a settler in Thebes. Memphis switches to build a granery in two turns. I chop the work boat in alexandria 1 turn before the border pop. I switch it to working the silk and switch helio to working the cottage. Then I move two workers on top of a hill near Thebes to chop the settler and build another mine. You would never think of running short on mines on this map but I'm doing it here.
AAAAAANNND I also notice The Orange One is sending another chariot after that barb city. I decide to cancel open borders and throw him out just in case. If he were to take that barb city it would really be a pain in the neck for me. This sends Willy into annoyed status but I will try to make that up with trades at some point. If all else fails I can switch out of hinduism to get OB again.
To top the turn off I whip graneries in Helio and Elephantine. And switch alexandria back to working the cottage, heh.
Turn90
Mansa with 2 gold in capitol. Gee, that's fair.
I start a farm near Thebes, Start chopping a granery in alexandria. Start building a hindu missionary in Helio. I am Willems worst enemy now, which is probably not too dangerous at this point. My next objective is to nab that iron and build swordsmen to take that hilled barb city ( I already played though this map once so I know what's up there. If Willem is not too close to taking it I will milk it for exp to unlock the HE.
Turn 91
Granery finished in Memphis, so I start building a worker who I will whip and place the extra hammers into the NE. I switch Alexadria to working the fish and juggle around Thebes and Memphis's tiles so they are getting the most bang for the buck.
Turn 92
Two whips on this turn.
The hindu mish
And the memphis worker
I rearrange some more tiles in Thebes and I have a worker start to road the iron.
I do this deal because I don't need the health and the extra gold is always nice.
turn 93
Settlers done in Thebes so I switch it to research to push a little faster toward music. I send the settler to settle the Iron spot. I also know there's seafood there from a previous playthrough. I am not worried about barbs because Willem has his troops there and I doubt if there are any roving archers.
Then I started building a worker in Helio, the NE in Memphis. And I started another farm to share near the center.
turn 94
I start working another Hindu mish in Helio because I want a 2 pop whip and the worker will only be 1 pop. So instead I will build a mish and then let the overflow finish the worker. Helio will need to give up the corn anyway when Memphis reaches size 5. I move a worker to chop for Elephantine for when the missionary spreads Hinduism there. And I spread Hinduism to Alexandria and get ready for another chop for a lighthouse ( maybe ).
turn 95
WTF!!!!!!!!!!!!!!!!!!!????
Mansa somehow has enough beakers to push music in 3 turns. 3 FREAKING TURNS!
I stop everything and put all my cities on scientists or working mines, even to the point at starving my cities. It's not enough though, I can only get 4 turns. I did beg mansa to adopt slavery however, it's possible that will buy me another turn, but I doubt it.
Even if I miss the great artist getting to music right after Mansa should give me a chance to at least trade it to one other AI before he does. At least I hope..
Unfortunately rosey will not give me any gold, if I could move my slider up at this point I could win easily. It would be really sweet if someone built the parthenon right now and gave me some fail gold.
turn 96
Wow, what a load of crap this is. Switching to slavery didn't do much to his tech rate apparently.
turn 97
Somehow Mansa gets music a turn early! So that's 2 turn music for our favorite diety tech whore. Ya, that's fair alright.
I think I will just settle the iron, so I can borrow the pig. The +2 production is nothing to sneeze at either. Since I know I'm not going to win music I return most of my cities to normal. Hopefully Mansa does not trade music to everyone in 2 turns.
turn 98
Pi-Ramses is settled and I start working on a boat while chopping. I can trade for calendar soon so I will start clearing away the jungle near Elephantine. Mansa hasn't traded music yet, good. 1 turn HBR means he has at least 400 BPT!
I trade my rice for 6 gpt from Orange. I can do without my rice for 10 turns.
turn 99
Mansa has still not traded music which is good. Very good. Though I'm still bitter about that 2 turn crap.
I pull off this trade now:
And next turn I will trade both MC + Music to WVO for currency + calendar. I will have to switch out of hinduism but it's a small price to pay.
I start building a forge in Thebes, whip the mish in Helio and switch some more crap around. Chop the granery in Alex with lots of overflow and start teching drama, because I want to build a globe theater ASAP.
Right at the end of the turn I switch to no religion to get Orange to trade with me next turn.
Turn 100
Someone builds the Parthenon! YAY!
Willy the Orange chump will trade with me now, so I do the deed:
I also open borders with the Willy. But I will close them again if I see him heading toward that barb city.
As you may notice I have will have 3 more workers next turn, which will bring me to 9 workers for 5 cities. That should be fine for now but I hope to have at least 12 by the time I get the 7th city, which is my next priority. I notice the mouseliem of the mowlows ( or however you spell it ) is available. I am considering taking a shot at it once I finish a forge in Thebes. I have some spare forests which could help. Alexandria is building an archer for policing.
Now that I have iron I can do this trade, maybe I can build a few elephants before he cancels:
turn 101
Here are the units I have right now:
I switch Thebes back to the rice so it can grow faster and work more mines. I start building swords in 3 of my cities. If I don't take that barb city soon it won't be online to help me vs Mansa ( or whoever I rush first, but we hope it's Mansa ).
I shuffled around the city tiles somewhat and I move my workers to get the calendar resources online asap so I can trade them for gold.
turn 102
Not too much worth mentioning except I whip two swordsmen
turn 103
Some trades go down, dye for 7 gold to Mansa and spices for 5 gold to Rosy.
I get a GS and I could bulb compass for some trades, but Willy already has compass. I could wait till after drama to bulb philo, but both Rosy and Mansa have it. I will stop researching after drama and put all my commerce into espionage so I don't think building an academy would be useful. I will save the GS for now.
Willy's making moves at that barb city again so I just start building mass swords. I will take that out soon and will have my 7th city.