Let's talk about Kongo, Let's talk about Songhai

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Navelgazer

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So, of all the upcoming Civs in the base game, I'm probably most excited about Kongo, not from any personal experience (I'm a european-descended white dude who's lived most of his life in America) but because African civilizations always, to me, present the most potential promise for this series to give us something awesome and new. I don't resent the Eurocentricism (the game is mostly going to be sold to an audience for whom that is the history they understand the best, and due to found written records it is, in fact, the history that we understand the best) but since there's much more history in Africa, and we as a global community are piecing it together more and more every day, those civilizations and peoples and empires are the most interesting to me.

But there's an issue: this is a game, with gameplay mechanics, and again that pesky problem of an audience coming in with what they know.

So let's talk about Songhai.

Aside from Egypt, which can just as easily (from an American standpoint, at least) be considered more a part of the Middle-Eastern region, Songhai was the only "African" civ included in the base game of Civ V. Now, their base-game bonus was pretty weak and weirdly situational, but as the game progressed and they got reworked, they ended up being one of the most well-rounded, interesting, consistently good, and most overlooked civs in the game. To remind us all, their traits are:

UA: Triple gold from conquering cities and destroying barb camps.
UA: All land units get two free promotions: amphibious and war canoe
UB: Temple that also grants +2 Culture and requires no gold maintenance
UU: Knight that has no penalty for attacking cities.

That's a crazy good Civ, right there! The UU synergizes with the UA to let you purchase buildings to quickly offset happiness loss from expanding through conquest, Culture and Religion grow simultaneously at a time when you normally have to make tough choices between the two, and you can even rock it on small continents or archipelago maps if you want to! And we all mostly ignored its existence.

And I think the reason is that the design did little to give us a flavor for a civ we didn't know much about going into it.

Civ VI designs seem to allow for a lot more small touches of flavor, but I'm worried about Kongo getting lost in the shuffle like Songhai did.

I guess my question is: what do you think is necessary for a relatively unknown civ to "break through" flavorwise, and be interesting, while still keeping their history intact and making them work gameplay-wise? Especially for an African civ, but also for things we're hopeing for in the future? (Vietnam under the Trung Sisters, Gran Colombia under Simon Bolivar, anything else in this line...)
 
Kongo is kind of civs most of the people don't know about. Developers could take any piece of their history and transform it into ability (the same as Songhai were made). When I heard about the Kongo unique unit I imagined the dialogue in Firaxis office:
Ed: We're going to have Kongo.
Others: Great!
Ed: Anyone knows any cool unique unit for Kongo?
Others: Hmm...
Ed: Anyone knows about ANY unit for Kongo?
Others: (Looking at history books) It's said they have some guys with shields.
Ed: Guys with shields? Let's translate this to Swahili, so it sounds African.
 
Kongo will probably be interesting! But Im looking forward to Angola (for queen Nzinga), Nubia, Ethiopia, and Mali (and Ghana). Im not a big SongHai guy, funilly enough.
 
I read King Leopold's Ghost, and I recommend it for learning both pre-colonial and colonial era Kongo. It's mostly about Belgia's atrocities but includes many intetesting characters.
 
For the UU, they could have Kongo Bowmen, or "fidalgos" or "adagueiros"

We know that Kongo's UU is called Ngao Mbeba - "Shield Bearer" in Swahili.
I've read somewhere these are supposed to be the adagueiros, but I haven't seen any confirmation.

From Wikipedia:
Wikipedia said:
[Kongo]'s army consisted of a mass levy of archers, drawn from the general male population, and a smaller corps of heavy infantry, who fought with swords and carried shields for protection. Portuguese documents typically referred to heavy infantry, considered nobles, as fidalgos in documents. The bearing of a shield was also important, as Portuguese documents usually call the heavy infantry adagueiros (shield bearers).
Though Wikipedia is a bit misleading, since "adagueiro" literally means "one who carries a dagger" - but there is no doubt that Ngao Mbeba, Shield Bearer and Adagueiro are all different names for the same type of military unit.

... Why use Swahili instead of Kongo (the language) though?
 
We'very already seen that it comes at Ironworking, so it is probably a swordsman replacement. There was a tidbit about having 20,000 of them in the Capital. I would imagine they get some kind of bonus for fighting near the capital or related to garrisoning cities in general.
 
Could have a bonus protection against ranged attacks as well. There is some mention in the wiki article iirc about special movements to dodge arrows.

For UA would i have something like one yeald in capital districts for each other district of that type you build, to reflect the Kongo kingdom's centralization and tribute collected from vassal States. Maybe a bonus yield from CS in capital as well.

Something related to raffia (palm fiber) cloth production as a UI would fit. Raffia cloth were used along with cowrie shells as currency and had a large cultural/social value and were produced in large scale.

I haven't any ideas for leader attribute though. Not that exited about Alonso I.
 
For other African Civs, I think the Ashanti (sometimes spelled Asante) kingom is one of the most obvious choices - considering many of the temples and buildings survives today.
Spoiler :

ken1Wua.png


Judging by the people standing next to these buildings, many of them were quite large. It's a distinct art style which would be fun to see. They were part of the 'Gold Coast' trading with both North African kingdoms as well as Europeans. They were a very organised Kingdom with open government buildings called 'Dampans' to prevent conspiracies, and encourage transparency. I think this may be one;

Spoiler :
99d053944db0ec38967c45bf213de808.jpg


The Benin (or Edo State) is another interesting one for West Africa, the had a highly organised captial city complete with many districts. It was said to be as big as many European cities by early Portuguese and Dutch explorers. While perhaps more suited to being a city state, it did conquer many surrounding areas.
 
I think we can expect Mali, Morocco, Ethiopia and the Zulus for sure.

I would like Angola and the Dahomey also, but who knows how many African civs this Civ will hold. Given Civ's record on African civs in the past we shouldn't expect too many.
 
The attitude towards African countries recently in Civ seems to be:
Egypt plus another in the base game (always different). Add the zulu's and another in later.

Civ4 had Mali in the "other" slot, Civ5 Songhai and now with civ6 it's Kongo.
 
Unfortunately that is mostly correct re: base game representation of the vast and culturally rich continent of Africa. But V did also add Morocco and Ethiopia (Civ IV only added Ethiopia). So a bit more representation there. Hoping VI adds more. There certainly has been more demand for African civs of late.

People are tired of seeing the same mainstay European leaders, that's for sure. Napoleon in particular has always had a boring in-game representation not at all worthy of the real-life Napoleon's arrogance and grandeur.

Adding in a mighty African warrior queen and skilled diplomat (Anna Nzinga) in an expansion would be a great way to establish that African civs aren't just an aside (i.e. people saying "Well, we should have at least *two* African civs....)
 
> Ashanti
> Mali/Ghana/Songhai
> Kilwa sultanate
> Berber/Tuareg/Morocco
> Ethiopia

Would be my top picks African civs.


> Oyo Empire/Yoruba

> Kingdom of Nri/Biafra/Igbo

> Benin Empire/Edo state (not related to today's Benin)

> Dahomey (located at today's Benin)

> Kanem Bornu

> Skonto Emirate

Are all worthy candidates as well but are all also west African, so not as perfect for TSL .

Ana Nzinga as alternative Kongo leader or leader of Ndongo would be awesome as well.

The Zulus can I defently live without. To short lived and only war oriented to be a very significant civ. Mostly in because they fought against the British. I would be very disappointed if they are the only further African Civ that is included! But if they add a lot of African civs it would be OK to have them as well.
 
The achievements of the Kongo Civilization appear to be pretty sparse in comparison to many of the civilizations that have been left out. In terms of technology, exploration, conquest or great works they just can't compete.

It is a wasted choice IMHO, though I'll willing to be persuaded otherwise.
 
> Ashanti
> Mali/Ghana/Songhai
> Kilwa sultanate
> Berber/Tuareg/Morocco
> Ethiopia

Would be my top picks African civs.


> Oyo Empire/Yoruba

> Kingdom of Nri/Biafra/Igbo

> Benin Empire/Edo state (not related to today's Benin)

> Dahomey (located at today's Benin)

> Kanem Bornu

> Skonto Emirate

Are all worthy candidates as well but are all also west African, so not as perfect for TSL .

Ana Nzinga as alternative Kongo leader or leader of Ndongo would be awesome as well.

The Zulus can I defently live without. To short lived and only war oriented to be a very significant civ. Mostly in because they fought against the British. I would be very disappointed if they are the only further African Civ that is included! But if they add a lot of African civs it would be OK to have them as well.

Nzinga never led the Kongo, though she was an occasional ally of them. She should lead Ndongo or Angola.

I think Benin would be an inspired choice.
 
Ndongo was a vassal for Kongo for long time and a part of its sphere of influence/culture. Not more strange than having a spartan Queen lead Greece. She also lead Matemba which also were a Kongo Vasall state for a long time. But she might as well lead an independent Ndongo .

Angola would be a bit weird, other than geographically there is no connection, Angola is a colonial/post-colonial construction not related to medieval Kingdom.
 
The attitude towards African countries recently in Civ seems to be:
Egypt plus another in the base game (always different). Add the zulu's and another in later.
Be happy you have representation for Africa.

Southeast Asia:
(crickets chirping)
 
Ndongo was a vassal for Kongo for long time and a part of its sphere of influence/culture. Not more strange than having a spartan Queen lead Greece. She also lead Matemba which also were a Kongo Vasall state for a long time. But she might as well lead an independent Ndongo .

Angola would be a bit weird, other than geographically there is no connection, Angola is a colonial/post-colonial construction not related to medieval Kingdom.

Yes, but the difference here is that Ndongo being a vassal for Kongo doesn't entitle Nzinga to lead Kongo in the game. Nor does Sparta eventually succumbing to Athens mean that Gorgo's leading Greece in the game is somehow similar. Athens and Sparta were both Greek. Ndongo and Kongo were not both Kongo.

Be happy you have representation for Africa.

Southeast Asia:
(crickets chirping)
This bothers me too. It's a step back from when Civ V in the base game added Siam.
 
Ndongo and Matemba are as Kongolese as Sparta and Macedonia are Greek - in their sphere of influence.

Nzinga being a leader of Kongo makes more sense than Fredrick Barbarossa leading "Germany" or Catherine de Medici "leading" France. There's conflation throughout all the civ games, including this one. Nzinga would've made a fine leader.
 
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