- Joined
- Apr 11, 2011
- Messages
- 11,902
@Kyro
The reasons to not war are
As you said preference, war is easy
You can get a faster cultural victory that way
Your diplomacy argument is a little skewed -16 in the modern age but also a lot of plusses by then which will put you in the positive. Typical ones I will have by that stage are
You have a permanent embassy
You have kept a promise
You have open borders
You have freed a city state
You have given them a favourable deal
You have had a good meeting
I often avoid friends because being friendly with 1 civ gives a negative modifier to most other civs.
But of course you are right. If the AI had some brains then warmongering penalties would be more challenging. You can win a domination with little or no warmongering penalties which is more challenging. I do so hope they give the scarecrow a brain. I would follow the yellow brick road to make it so.
The reasons to not war are
As you said preference, war is easy
You can get a faster cultural victory that way
Your diplomacy argument is a little skewed -16 in the modern age but also a lot of plusses by then which will put you in the positive. Typical ones I will have by that stage are
You have a permanent embassy
You have kept a promise
You have open borders
You have freed a city state
You have given them a favourable deal
You have had a good meeting
I often avoid friends because being friendly with 1 civ gives a negative modifier to most other civs.
But of course you are right. If the AI had some brains then warmongering penalties would be more challenging. You can win a domination with little or no warmongering penalties which is more challenging. I do so hope they give the scarecrow a brain. I would follow the yellow brick road to make it so.
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