Yeah, Justice. Turn 80 is really slow even for Tradition. And I think the vast majority of tradition players in BNW hard build their first settler before turn 50 (your food is very inefficient pre-aqueducts + food routes, so early pop is not terribly important for tradition, I usually hard build two settlers before my 4th policy when going tradition). On more than half the maps, if you gold-buy all of your 3 settlers, you won't actually have enough space to get 2.5 rings on each city... which is kind of necessary for Tradition. You really have space for 3 more cities if you don't check the AI on Deity before turn 80? I find I need at least one city to "block" the AI's expansion routes, usually two. Otherwise, you end up with only 2-3 good cities. Not that that's unplayable, but I doubt it's optimal.
That being said, Cro, you don't get overrun by playing NC first. I don't know what the heck all of you guys are doing getting DOW-ed randomly. Granted, I only rarely play Pangaea, and mostly play land-water balanced maps, but Fractal isn't THAT different imo. Maybe your comments are a Pangaea only comment that's not applicable to other maps? (Honestly, even in the 5 Pangaea games I've played, which include starts with Tradition/Liberty/Piety I was never DoW-ed). I also at MOST build two archers for tradition starts (usually just one). You're always fine defense wise if you actually do diplomacy with the AI.
Ever since the fall patch, the AI is much more aggressive about early DoW due to unit threshold, and they're better about spending money, so they have more units early. If you have no units and they have lots, Bismarck, Shaka, Monte, etc. are guaranteed to DoW you.
kb - Sorry, the EXACTLY confused me. He was talking about Deity, I believe. Anyway, yes, you *can* win with only 2 cities on Deity. You can win via OCC in extreme cases. But 3-5 is much more reliable. And getting space for those cities, with unique luxuries, and in good spots in general, is tough if you build NC first, because by turn 50 the good spots are often gone. So, unless you're pulling off a freakishly early NC, I think you've got rough times ahead. Now, *can* you win in those circumstances? Maybe. But, it's so much more reliable, and *therefore a better strategy* to get your cities out fast, which in turn means you need units, because someone might get mad. And that's where Liberty comes in.
When I play Tradition, I usually start building my first settler between t28-32, based on when I hit 4 or 5 population. I try to have 3 archers by then, including 1 rush-bought. Those go do quests. Then after my second city is planted, I decide whether I'm doing 2-city NC. If I'm *not*, I build one more settler, then an archer, and try to rush-buy the last settler with trade gold. So, yeah, I'm only building two, if gold is going well. If I AM doing 2-city NC, I'll often build a settler in my second city, if the dirt is right. Either way, I'm rushing out settlers, even if they're going to stand there while they wait for NC to finish. And I save gold for an emergency library just in case I'm forced to plant because of an incoming AI settler. Point is, Deity is much more survivable if you build cities aggressively and units to defend them. People seem to think it's the opposite, that doing this pisses off the AI and is therefore risky. /shrug