Justice1337
Sofa King
Bananas. With jungles, I try to keep at least 6 jungles alive and obtain food elsewhere.
The problem with science slots are that mid game GS are worse than GEs for all play besides science VC, so you're actually trying to avoid working scientist slots. Also, let's not bring Korea/Babs into this. In these discussions, I assume we're playing Mongolia peaceful.
The whole point of food is that its benefits roll forward into science. But, that logic goes out the window when you have actual science. That's why you work specialist slots. That's why science civs are better than food civs.
How many farms do you need to support 3 slots until hospital anyway? Oh yeah, 3. Or, 2 bananas and a granary. And if you have a river, instead of chopping, you already get an extra 2 food from the water wheel. Upkeep is fine with no farms, or 2 farms max. One ITR will grow you there. Then you can upkeep without worrying about growth.
I would only chop if desperate for hammers. But, I usually buy tiles (or a workshop) instead. Gold is less precious than science.
The problem with this low-pop, slot Scientist strategy is that a ton of your empire-wide Science comes from multipliers on your leading cities. That's University, National College, etc in Capital. It's like that all game because your cities are always in the process of getting to the next population point, building or tech level where it becomes productive. That is the slog of the game. You get more Beakers because you got more tech and built more buildings. Your Beaker yield going up does not mean that you're out-pacing another opening. It's just the pace of the game.
Put another way, you should consider your change in Beaker yield rather than your flat Beaker amount. However many Beakers are coming from whatever source, the relevant thing to measure is the marginal cost of the next Beaker. How much does it cost to get one more? In terms of Food and Happy, the cheapest Beaker at the margin throughout most of the game is going to be one Citizen in the Capital (or whatever city has best Food and Science multipliers). As above, you turn Hammers into Beakers at a more or less constant rate along with the pace of the game. You also turn Hammers/Gold into Happy through various means, which turns into pop. But the marginal Beaker at the bottom line comes from a Citizen.
Tradition is better at Science precisely because it keeps the Food and Happy (and thereby Hammer and Gold) cost of that marginal Beaker down. Monarchy, Landed Elite and the Finisher do that in the Capital, and in such a way that a Citizen there, along with multipliers, most often represents the cheapest Beaker anywhere in the Empire. Sometimes you are unable to pay the marginal cost, and sometimes you are unwilling due to other Empire metrics, but that's the cost. Expanding to give yourself more stuff to pay the marginal cost is a less effective means than just reducing the cost, because the game is designed to restrict your acquisition of that stuff (cities, etc) for reasons that have to deal with general gameplay rather than just Beaker yield.
So all considered, growing a Jungle city with an ITR for the sole purpose of getting it to zero net Food and building a University there is at best a break-even proposition by the point in the game that you can do it. Much more so with the +5%. You simply want as many Citizens and Happy as you can possibly get.