xienwolf
Deity
What are people's thoughts on methods to connect the various branches of the Tech tree?
There are a few cases in the game already. Arcane Barges require Naval + Arcane is one nice example. The upper end archery and mounted units using Weapon upgrades is a slightly better integration even than that. And the Mobility Promotions are a fairly simplistic one.
In FfH, specialization is expected, and rewarded. But once you have specialized, going for almost anything else seems like it is just a temporary amusement while you go about stomping the world with your advanced squad of crack troops from your original branch.
So, a pair of ideas to get started with would be:
Grant Berserkers a strong spell which is only available after you research Strength of Will (Like a super-Rage which doubles their attack power, but causes them to become immobile for 2 turns after their next fight).
Make Medicine provide a promotion which is an upgrade to Poisoned Blade (which in turn is only available through a spell) allowing +3 Poison instead of just +1 Poison, or make it allow Poisoned Blade to be used on Melee, Archers and Mounted as well as Recon.
The goal is to come up with ideas that make you want to specialize a second time. It would be nice for things to be as generally useful as Mobility, but later in the Tech tree so that one must strive hard to get to them like Weapon Upgrades (Mithril) are. But it could also be nice to have a handful early in the Tech tree which can allow a person who is NOT specializing to have some tricks up his sleeve which might allow his diverse T2 units to stand up to the occasional specialized T4 unit.
There are a few cases in the game already. Arcane Barges require Naval + Arcane is one nice example. The upper end archery and mounted units using Weapon upgrades is a slightly better integration even than that. And the Mobility Promotions are a fairly simplistic one.
In FfH, specialization is expected, and rewarded. But once you have specialized, going for almost anything else seems like it is just a temporary amusement while you go about stomping the world with your advanced squad of crack troops from your original branch.
So, a pair of ideas to get started with would be:
Grant Berserkers a strong spell which is only available after you research Strength of Will (Like a super-Rage which doubles their attack power, but causes them to become immobile for 2 turns after their next fight).
Make Medicine provide a promotion which is an upgrade to Poisoned Blade (which in turn is only available through a spell) allowing +3 Poison instead of just +1 Poison, or make it allow Poisoned Blade to be used on Melee, Archers and Mounted as well as Recon.
The goal is to come up with ideas that make you want to specialize a second time. It would be nice for things to be as generally useful as Mobility, but later in the Tech tree so that one must strive hard to get to them like Weapon Upgrades (Mithril) are. But it could also be nice to have a handful early in the Tech tree which can allow a person who is NOT specializing to have some tricks up his sleeve which might allow his diverse T2 units to stand up to the occasional specialized T4 unit.