Light In The East: Civs Of The Orient(And Beyond)

I will reluctantly agree here. I just need a UA name that isn't "Pax Civ" etc. Does anyone have other suggestions?

I would suggest "Conquest Dynasty". Conquest Dynasties is a well established term for discussing the non Han dynasties (the wiki article is kind of bad, but googling the term shows it used in academic contexts) and also retains the military connotations of the ability. Otherwise, you could always use the alternative names like "Great Mongol State" or "Empire of the Great Khan".
 
I will reluctantly agree here. I just need a UA name that isn't "Pax Civ" etc. Does anyone have other suggestions?

The Settlers of Cathay :D

On more serious note, the poem "Kubla Khan" by Samuel Taylor Coleridge has the following lines:
And 'mid this tumult Kubla heard from far
Ancestral voices prophesying war!


The last line can be used as a reference to the fact that Yuan was a state of warmongering nomads who settled in China years before.
 
Yeah, I'm with Loho on this. Ancestral Voices Prophesying War sounds badass beyond belief, and would work brilliantly with the first option for your design (the free Great Person one)
 
That sounds fantastically badass, but honestly feels too good for the UAs. Honestly I think they're a little underpowered, a free great person when you capture enemy cities is nice and all, but thats like 7 great people overall in a single game. Far less than Babylon and Maya get from their UAs over the course of the game. I like the second effect, I wouldn't want to change that, but still both first effects feel overwhelming for me for either UA. Plus, the fire ship, though awesome actually plays against the UA since you it seems like it'd be much more useful against enemy ships, not cities, making city conquest slightly more difficult than with a regular trireme. Civ needs like an additional +25% badassery in order to keep up with that sick name.

The Huihui pao is amazing though, as is the ignoring terrain costs inside enemy territory - just so I don't seem too negative.
 
I think you're underestimating the part of ignoring terrain costs in enemy territory, that alone can make your armies ridiculously mobile.

I agree about the Fireship though, how do they attack cities? Deal a lot of damage and kerxplode?
 
You absolutely shouldn't underestimate ignoring terrain cost. Basically allows your army to move in the enemy's territory without ever stopping, and also makes retreating much easier since enemies can't catch up to you.
If you don't believe me, play as Hiram's Wales. Their UU ignores all terrain cost. So yeah, see for yourself how weak it actually is.


Regarding the Fire Ship, it is a Trierime replacement. No one attacks cities with those.
 
You absolutely shouldn't underestimate ignoring terrain cost. Basically allows your army to move in the enemy's territory without ever stopping, and also makes retreating much easier since enemies can't catch up to you.
If you don't believe me, play as Hiram's Wales. Their UU ignores all terrain cost. So yeah, see for yourself how weak it actually is.


Regarding the Fire Ship, it is a Trierime replacement. No one attacks cities with those.

Didn't we already have the "depends on how you play" conversation already?
(Also: warmonger civ. unique unit that nobody attacks cities with. Hmmm....)
(Don't ruin the hype train pls :rolleyes:)
(What you mean UA that is not just "pax civ"? The mongol UA is "Mongol terror". Is that any better?!)
 
You absolutely shouldn't underestimate ignoring terrain cost. Basically allows your army to move in the enemy's territory without ever stopping, and also makes retreating much easier since enemies can't catch up to you.

Something just hit me... Does that UA make the enemy Great Wall useless? If it does - that's the best UA ever!
 
I don't think so, since the Great Wall means all movements take one extra point or something. Only time it would apply would be to mounted units, who could move over 3 rough terrain tiles in a turn instead of the normal two
 
FWIW, I frequently attack cities with triremes. However, it honestly wouldn't make sense for a fire ship to attack cities really. So I'd just give it the Helicopter gunship thing that blocks it from attacking cities.
 
I know this is unprecedented, but does the Fire Ship have to replace anything? Couldn't you just make it an additional unit that comes at the same time as the Trireme?
 
I know this is unprecedented, but does the Fire Ship have to replace anything? Couldn't you just make it an additional unit that comes at the same time as the Trireme?

At the same time? As in the same research? That doesn't make a lot of sense though(considering the Yuan aren't exactly an ancient era civ)
 
At the same time? As in the same research? That doesn't make a lot of sense though(considering the Yuan aren't exactly an ancient era civ)

Well I assume that's where the current Fire Ship design is slated to appear since it's a Trireme replacement. But the point of my suggestion wasn't so much where it was located on the tech tree, but rather the idea that it not replace an existing unit.
 
I thought the Fire Ship would be most appropriate for any Yuan naval unit to have as an extra ability when they're low on health. They'd basically function as a missile that could be used against nearby naval units and cities. I imagine that'd be tedious to code, though.
 
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