Light In The East: Civs Of The Orient(And Beyond)

I argue with Zantonius. If there was another well known Akkadian leader it would be fine, but since there isn't it has to be Sargon. Imagine trying to make two different English Protectorate mods, you'd have no choice but to put Cromwell.
 
Well Naram Sin was Akkad's greatest king, while Sargon founded the empire and all, Naram Sin is also rather iconic.

I mean Akkad did flourish for around 250 years or so, not like the Protectorate which existed for only 11 if you count the commonwealth years.

He brought the empire to it's zenith, built many temples, expanded the kingdoms borders and trade, was the first Mesopotamian king to proclaim himself a god, a practise which would continue for 1000s of years and constructed 1000s of stele, infact he's far more egotistical than Sargon in that respect.

So, I'd say he's pretty iconic
 
I can't agree. When someone says Akkad first thing that comes to mind I Sargon, no doubt. I would even argue that Sargon himself is more famous than Akkad. Naram-Sin was pretty important to Akkad, no doubt. However compared to what Sargon is known as today it is nothing.

I mean, google Sargon and Akkad individually and see which one has more results. Just saying.
 
This, pretty much. Asking us to take a different leader is like asking us to take someone other than Genghis for Mongolia.

Eeeeehhhh... Kublai isn possible. But I would say it's like choosing someone other than Haile Selassie for Ethiopia.
 
Interesting. Is the leader choice of a modder generally based on significance for his/her empire or the "fame"/cultural "embeddedness" of the person in modern society? :)

Of course, it could also be based on the gameplay/civ traits and uniques the modder envisioned, but what if these were unknown beforehand?
 
Well, when the fame of the leader is overwhelming, like Sargon's in this case I am absolutely against any other leader. Besides, while Naram Sin was important for Akkad, Sargon was the first one to create an Empire and that alone makes him a better choice in my eyes.

Secondly, yeah, Naram-Sin's Akkad was the zenith, however I don't see that as much of an advantage as the Empire was that much bigger than at Sargon's time. So, no. Leader remains Sargon.

Don't take this as an offense RJ, our mods are completely different in design even if they have the same leader.
 
Interesting. Is the leader choice of a modder generally based on significance for his/her empire or the "fame"/cultural "embeddedness" of the person in modern society? :)

Of course, it could also be based on the gameplay/civ traits and uniques the modder envisioned, but what if these were unknown beforehand?

Good question! We'll probably need a discussion thread, because this is an interesting discussion with plenty of takes on it. Personally the uniques should embody the place's culture at the time of the leader, but that's just me.
 
I agree with that especially if the mod is a civ split. I don't think it always has to be that way though considering the precedents set by Firaxis. I mean look at America. The minuteman is the only unique that relates to Washington.
 
I disagree with their approach, to be honest. Firaxis seemed to prefer "recognizable" to "accurate" a which is why we have 2 uniques for Pedro who are more fitting for Vargas (Carnaval and the Pracinha) and 1 which is colonial, or Napoleon getting City of Light, Chateux and Musketman.
 
Yeah sorry didn't realize that that question could potentially spiral this thread into the void of off-topicness :lol:
 
We could run with th question in the design discussion thread - it's for that too.
 
(Just to end this: some leaders are famous regardless of their nationality. I thought sennacherib was king of Babylon until very recently....)
Anyway, do you plan changing the Akkadian design, and how?
(Also did you already start working with the current design?)
 
We could run with th question in the design discussion thread - it's for that too.

I think we should post that there later.

But back to Akkad, I'm not sure of a design but they should definitely be militaristic and specialized in early game war, similar to the Huns.It's a pretty generic idea but maybe Great Generals could grant nearby units a city combat bonus in addition to the regular 15%. That way they could take down cities even faster, especially if you gave the Battlewagon "transfers movement to stacked GGs" which I recommend.
 
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