Any terrain requirement asides from the five tile limit?
I assume that the additional yields function like CL's Afghanistan's Kalle and how it grants GW points?
I'm curious, how would you recommend placing a to make use of the bonuses for caravans passing through?
All of Tunesia sounds awesome but hows going the work for other civs like the Yuan or Laos ? What is needed most for the civs?
To me, the Ribat seems super underpowered. The whole 'five tiles' thing seems fair in terms of limiting the chance to have multiple trade routes passing over them every turn, but it also makes it very unlikely you'll be able to work any of them. Each city will only be able to work 2 at most, and 2 gold and science is nothing. Plus a science yield seems odd, but I haven't seen the UA so have no idea how it ties in to the rest of the civ eh? Other than that, I'm hyped for Tunisia, the art is fantastic and I've been waiting for a good tunis for a while anyway.
... with them being border posts and stuff...
What about some sort of bonus for being placed adjacent to unclaimed/rival territory on top of the caravan bonus?
What's the point of bonus from unclaimed territory?
... with them being border posts and stuff...
(Dat moment when uranium appears in the one second ring tile that my city didnt expand to)
Yeah, if that is the case it seems like the Ribat will need some form of a buff - giving it additional yields for each individual caravan would probably be too much in any case. The two tile requirement seems good though.
Could you tell us what the focus of the Ainu will be?
Also, if you are working on an update for Sri Lanka to change it's UA slightly, you may want to take a look at the multilingual decision. It seems to be enactable with only a pantheon as it's prerequisite.
I'm starting to wonder why it ain't simply a Caravansary Replacement.