Lily_Lancer
Deity
I'd like to propose a rule set for the unbalanced game, to at least make it somehow balanced and fun.
My Rule Set:
1: Deity Difficulty with standard speed and standard map size, ancient start.
2:Loading saves/restart for optimization purpose is prohibited. Every decision cannot be undo.
3:Chop, harvest, removing features or pillage/plundering trade routes is prohibited. These actions yield too much and ruin the game. Except for using districts to remove features, since it does not provide yield.
4:No trade. You can only denounce or declare war with AIs. Making peace shall always be white peace that you don't take anything from the AI. Following such rules, delegations, embassys or open borders are not allowed since they are trading actions. This rule is set to avoid trade bugs that AI always undervalue/overvalue the value of things and let players easily grab amount of money. (or even their cities lol)
5:No neighborhood gold card. Captured units must be deleted instantly.
My Rule Set:
1: Deity Difficulty with standard speed and standard map size, ancient start.
2:Loading saves/restart for optimization purpose is prohibited. Every decision cannot be undo.
3:Chop, harvest, removing features or pillage/plundering trade routes is prohibited. These actions yield too much and ruin the game. Except for using districts to remove features, since it does not provide yield.
4:No trade. You can only denounce or declare war with AIs. Making peace shall always be white peace that you don't take anything from the AI. Following such rules, delegations, embassys or open borders are not allowed since they are trading actions. This rule is set to avoid trade bugs that AI always undervalue/overvalue the value of things and let players easily grab amount of money. (or even their cities lol)
5:No neighborhood gold card. Captured units must be deleted instantly.
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